PROFILE
bad random 😳🫰
TROPHY ROAD
III
Highest: 96,628
WINS
RANKED
LEGENDARY I
CURRENT
6,531
LEGENDARY II
HIGHEST
6,758
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 743 h
3v3: 13,397 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,042 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 101 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 579 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 62 Best: LEGENDARY II
- Trophy pushing 57 Average of their best 20: 2,066 trophies · 96,628 total trophies · 3 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
6,758
Season 50 · in progress
Legendary II
bad random 😳🫰’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked50 / 80
- Trophy pushing11 / 20
Ranked
62 × 80 % = 49.6 pointsBest: LEGENDARY II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
57 × 20 % = 11.4 pointsAverage of their best 20: 2,066 trophies · 96,628 total trophies · 3 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,463 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 3.8% |
| Ranked | Top 0.62% |
| Best ranked rank | Top 3.4% |
| Prestige | Top 4.6% |
| Fame | Top 12% |
| Experience | Top 11% |
| 3v3 victories | Top 5.4% |
| Showdown victories | Top 51% |
| Brawlers at power 11 | Top 14% |
| Collection | Top 16% |
| Best streak | Top 4.1% |
BRAWLERS
108 / 108 Collected
7 SHELLY
2,121
11
2 BULL
1,434
11
COLT
895
9
BROCK
562
7
EL PRIMO
452
7
2 POCO
375
7
BARLEY
300
8
2 NITA
190
3
1 ROSA
173
4
1 GUS
1,362
11
1 DYNAMIKE
1,339
11
1 RICO
1,223
11
DARRYL
848
10
1 TICK
425
9
1 CARL
247
3
1 JACKY
171
2
2 PENNY
165
4
1 JESSIE
147
4
1 8-BIT
140
2
1 BIBI
2,047
11
PIPER
2,027
11
GRIFF
2,026
11
SHADE
1,848
11
3 TRUNK
1,811
11
4 SAM
1,636
11
COLETTE
1,596
11
STU
1,593
11
1 MAISIE
1,457
11
2 HANK
1,443
11
2 MANDY
1,367
11
BELLE
1,331
11
BEA
1,330
11
2 ANGELO
1,317
11
FRANK
1,294
11
ASH
1,278
11
NANI
1,273
11
2 BERRY
1,244
11
1 GALE
933
11
1 EMZ
297
2
2 PEARL
171
1
5 LARRY & LAWRIE
150
1
2 BO
143
4
10 PAM
142
1
2 BONNIE
138
1
9 LOLA
127
1
9 EDGAR
119
1
9 MEEPLE
118
1
5 BOLT
110
1
3 GROM
106
1
STARR NOVA
2,371
11
2 MELODIE
2,233
11
1 GIGI
2,222
11
ALLI
2,165
11
FANG
2,117
11
MORTIS
2,024
11
3 CHARLIE
2,024
11
BUZZ
2,016
11
MINA
2,000
11
MOE
1,850
11
1 TARA
1,689
11
3 WILLOW
1,515
11
1 MAX
1,478
11
OTIS
1,382
11
JANET
1,200
11
6 COSMO
1,131
11
7 GENE
1,106
11
CLANCY
238
8
3 SQUEAK
162
1
9 JUJU
147
1
5 LUMI
137
1
3 FINX
137
1
10 LILY
136
1
JAE-YONG
131
1
10 EVE
128
1
8 OLLIE
126
2
4 MICO
118
1
7 R-T
117
1
7 RUFFS
115
1
2 CHUCK
113
1
8 LOU
111
1
1 DAMIAN
109
1
9 BYRON
107
1
1 BUSTER
107
1
8 MR. P
105
1
8 GRAY
105
1
3 GLOWY
105
1
6 NAJIA
104
1
7 ZIGGY
102
1
8 DOUG
101
1
3 SPROUT
93
1
1 VINCE
74
1
WENDY
0
2
KENJI
2,069
11
KIT
2,023
11
NORI
1,853
11
4 SURGE
1,666
11
LEON
1,576
11
CHESTER
1,509
11
PIERCE
1,498
11
1 CORDELIUS
1,487
11
3 SPIKE
1,178
11
4 SANDY
903
11
1 AMBER
162
1
9 MEG
122
1
10 DRACO
120
1
9 CROW
109
1
KAZE
2,002
11
SIRIUS
1,759
11
Account value
What everything they own would cost in gems
≈ 202,977
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels207,220 power points · 430,220 coins
63,744
-
GADGETS122 owned
12,200
-
STAR POWERS111 owned
22,200
-
Hypercharges86 owned
43,000
-
GEARS113 owned
11,850
-
Buffies57 owned
17,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1155 missing
196,700
408,400
-
GADGETS94 missing
94,000
-
STAR POWERS105 missing
210,000
-
Hypercharges22 missing
110,000
-
GEARS552 missing
557,500
-
Buffies42 missing
84,000
42,000
-
Total
280,700
1,421,900
≈ 170,260
What money can’t buy
Skins seen
15
22
38
12
3
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
🎖️💎DI£GØ💎🎖️
#9Y9QR9V0C
Battles together2Wins together100%Their most played brawler
ChesterLast together2h 10m ago
Who they play with most: 25 battles in this period
-
🎖️💎DI£GØ💎🎖️
#9Y9QR9V0C
Battles together2Wins together100%Their most played brawler
ChesterLast together2h 10m ago
Who they play with most: 25 battles in this period
-
🎖️💎DI£GØ💎🎖️
#9Y9QR9V0C
Battles together2Wins together100%Their most played brawler
ChesterLast together2h 10m ago
Who they play with most in their last 25 battles
-
🎖️💎DI£GØ💎🎖️
#9Y9QR9V0C
Battles together2Wins together100%Their most played brawler
ChesterLast together2h 10m ago
BATTLE LOG
- All brawlers
Mandy 13
Chester 7
Shelly 5
- All modes
Brawl Ball 13
Knockout 12
- All results
- Victory
- Defeat
- Draw
-
VS1m 25s
-
VS1m
-
VS1m 6s
-
VS1m 30s
-
VS40s
-
VS2m 19s
-
VS2m 59s
-
VS1m 37s
-
VS2m 48s
-
VS1m 50s
-
VS3m 4s
-
VS1m 8s
-
VS2m 30s
-
VS2m 30s
-
VS1m 55s
-
VS2m 23s
-
VS2m 13s
-
VS2m 4s
-
VS2m 30s
-
VS2m 30s
-
VS2m 30s
-
VS2m 30s
-
VS2m 9s
-
VS49s
-
VS1m 43s






































