PROFILE
Black
TROPHY ROAD
III
Highest: 39,402
WINS
RANKED
GOLD II
CURRENT
2,308
DIAMOND I
HIGHEST
3,080
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 237 h
3v3: 2,369 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,142 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,092 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 177 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 13 Best: DIAMOND I
- Trophy pushing 32 Average of their best 20: 1,333 trophies · 39,402 total trophies · 1 of 7 classes mastered
Current formNormal56% wins in 25 battles
-
2,308
Season 50 · in progress
Gold II
Black’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked11 / 80
- Trophy pushing6 / 20
Ranked
13 × 80 % = 10.4 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
32 × 20 % = 6.4 pointsAverage of their best 20: 1,333 trophies · 39,402 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,792 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 43% |
| Ranked | Top 30% |
| Best ranked rank | Top 67% |
| Prestige | Top 31% |
| Fame | Top 71% |
| Experience | Top 39% |
| 3v3 victories | Top 51% |
| Showdown victories | Top 23% |
| Brawlers at power 11 | Top 41% |
| Collection | Top 42% |
| Best streak | Top 8.9% |
BRAWLERS
98 / 108 Collected
SHELLY
1,268
11
POCO
1,005
11
COLT
564
11
BROCK
547
11
BULL
503
8
1 EL PRIMO
261
6
ROSA
243
7
1 NITA
187
7
7 BARLEY
86
4
4 CARL
555
11
1 DYNAMIKE
381
10
JESSIE
284
9
TICK
281
7
JACKY
260
7
DARRYL
231
5
1 8-BIT
156
4
4 RICO
135
7
5 GUS
55
1
1 PENNY
8
1
BIBI
2,000
11
EDGAR
1,244
11
PEARL
1,134
11
3 BO
1,002
11
4 PIPER
786
11
BELLE
745
11
7 MEEPLE
642
11
1 STU
459
8
FRANK
457
8
2 SHADE
434
9
ANGELO
313
7
TRUNK
212
1
LARRY & LAWRIE
192
7
2 GRIFF
170
1
BEA
139
7
9 MANDY
128
7
10 NANI
126
7
SAM
115
6
EMZ
111
1
HANK
101
1
4 BOLT
46
1
BERRY
27
1
2 COLETTE
17
1
1 ASH
10
1
1 MAISIE
10
1
1 GALE
8
1
1 BONNIE
8
1
PAM
0
1
GROM
0
1
LOLA
0
1
MICO
1,538
11
MINA
1,131
11
2 MORTIS
1,116
11
1 DAMIAN
1,055
11
BUZZ
1,042
11
3 JAE-YONG
388
8
2 CLANCY
314
9
GLOWY
306
8
BYRON
277
7
SPROUT
253
10
1 MAX
248
9
11 BUSTER
168
1
JUJU
161
5
7 ALLI
94
1
6 GRAY
75
1
4 VINCE
70
11
1 GENE
65
7
4 MOE
46
1
4 FINX
38
1
3 OTIS
36
1
2 RUFFS
21
1
2 STARR NOVA
21
1
1 OLLIE
13
1
TARA
0
1
MR. P
0
1
LOU
0
2
SQUEAK
0
1
JANET
0
10
CHARLIE
0
1
MELODIE
0
1
LUMI
0
1
ZIGGY
0
3
NAJIA
0
1
CORDELIUS
2,181
11
2 NORI
2,072
11
CROW
1,273
11
KIT
1,160
11
PIERCE
1,082
11
SPIKE
1,050
11
SURGE
1,030
11
3 AMBER
344
10
3 MEG
281
7
4 DRACO
46
1
2 CHESTER
24
1
LEON
0
3
SANDY
0
1
KENJI
0
2
SIRIUS
2,042
11
KAZE
695
11
Account value
What everything they own would cost in gems
≈ 134,430
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS98 owned
8103033142
29,393
-
Power levels128,200 power points · 266,665 coins
39,487
-
GADGETS104 owned
10,400
-
STAR POWERS69 owned
13,800
-
Hypercharges56 owned
28,000
-
GEARS61 owned
6,150
-
Buffies24 owned
7,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1171 missing
238,320
494,305
-
GADGETS92 missing
92,000
-
STAR POWERS127 missing
254,000
-
Hypercharges42 missing
210,000
-
GEARS542 missing
551,000
-
Buffies72 missing
144,000
72,000
-
Total
382,320
1,673,305
≈ 205,563
-
Brawlers to level 1181 missing
275,720
571,955
-
GADGETS112 missing
112,000
-
STAR POWERS147 missing
294,000
-
Hypercharges52 missing
260,000
-
GEARS604 missing
614,500
-
Buffies75 missing
150,000
75,000
-
Total
425,720
1,927,455
≈ 235,318
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
𝐧𝟘𝟶𝖇
#RYJL0JULU
Battles together4Wins together75%Their most played brawler
Starr NovaLast together5h 57m ago
Who they play with most: 25 battles in this period
-
𝐧𝟘𝟶𝖇
#RYJL0JULU
Battles together4Wins together75%Their most played brawler
Starr NovaLast together5h 57m ago
Who they play with most: 25 battles in this period
-
𝐧𝟘𝟶𝖇
#RYJL0JULU
Battles together4Wins together75%Their most played brawler
Starr NovaLast together5h 57m ago
Who they play with most in their last 25 battles
-
𝐧𝟘𝟶𝖇
#RYJL0JULU
Battles together4Wins together75%Their most played brawler
Starr NovaLast together5h 57m ago
BATTLE LOG
- All brawlers
Vince 12
Pierce 8
Mortis 7
Nori 5
Sirius 4
Edgar 3
Mina 1
Cordelius 1
- All modes
Solo Showdown 13
Duels 8
Duo Showdown 3
Mega Duo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
1146
LVL11
𝐧𝟘𝟶𝖇
1250
LVL11
Black