PROFILE
TRINÉRE
TROPHY ROAD
II
Highest: 34,240
WINS
RANKED
SILVER I
CURRENT
750
GOLD III
HIGHEST
4,064
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 295 h
3v3: 5,780 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 35 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 61 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 232 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 10 Best: GOLD III
- Trophy pushing 26 Average of their best 20: 1,071 trophies · 34,240 total trophies · 1 of 7 classes mastered
Current formNormal72% wins in 25 battles
TRINÉRE’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked8 / 80
- Trophy pushing5 / 20
Ranked
10 × 80 % = 8.0 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
26 × 20 % = 5.2 pointsAverage of their best 20: 1,071 trophies · 34,240 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 49% |
| Ranked | Top 84% |
| Best ranked rank | Top 74% |
| Prestige | Top 52% |
| Fame | Top 39% |
| Experience | Top 42% |
| 3v3 victories | Top 23% |
| Showdown victories | Top 97% |
| Brawlers at power 11 | Top 37% |
| Collection | Top 36% |
| Best streak | Top 69% |
BRAWLERS
107 / 108 Collected
SHELLY
214
5
COLT
1,401
11
BROCK
1,160
11
EL PRIMO
427
11
1 NITA
347
10
ROSA
281
7
BARLEY
278
6
BULL
246
7
POCO
246
10
RICO
952
11
3 8-BIT
782
11
DYNAMIKE
695
10
TICK
580
11
PENNY
350
9
2 CARL
305
6
DARRYL
288
6
JESSIE
282
6
GUS
250
9
JACKY
116
5
4 BO
2,082
11
PEARL
2,000
11
GROM
1,452
11
EMZ
1,122
11
PIPER
977
11
MANDY
785
11
LOLA
649
11
BIBI
602
11
1 EDGAR
519
10
2 MAISIE
478
11
GRIFF
426
9
4 PAM
397
7
BEA
395
8
1 FRANK
359
9
2 COLETTE
298
11
BELLE
219
9
NANI
215
6
ANGELO
204
6
5 MEEPLE
116
7
SHADE
90
9
7 STU
76
1
HANK
75
1
BOLT
74
11
1 ASH
70
6
LARRY & LAWRIE
38
5
BERRY
38
1
2 GALE
17
9
2 TRUNK
17
1
1 SAM
8
6
BONNIE
0
1
EVE
686
11
1 JUJU
685
8
LILY
413
9
3 MR. P
357
11
TARA
324
9
1 MICO
310
7
1 BYRON
287
9
GLOWY
251
11
3 DOUG
211
7
SQUEAK
210
7
MORTIS
185
9
CHUCK
140
7
2 JANET
139
1
ZIGGY
127
7
8 COSMO
113
11
OLLIE
108
4
9 LOU
107
1
8 GRAY
89
7
MAX
87
4
4 ALLI
76
6
BUZZ
52
4
4 RUFFS
46
1
OTIS
44
7
2 BUSTER
44
3
1 WENDY
17
11
1 CLANCY
10
1
1 STARR NOVA
10
1
GENE
0
1
SPROUT
0
1
FANG
0
1
R-T
0
1
WILLOW
0
1
CHARLIE
0
5
MELODIE
0
1
MOE
0
1
LUMI
0
1
FINX
0
1
JAE-YONG
0
1
MINA
0
1
GIGI
0
1
NAJIA
0
1
DAMIAN
0
1
AMBER
2,000
11
SPIKE
1,010
11
2 MEG
828
11
2 KENJI
675
11
CHESTER
433
11
CROW
384
11
5 KIT
268
4
3 LEON
255
10
SANDY
108
7
3 NORI
33
6
1 PIERCE
31
11
1 SURGE
8
1
CORDELIUS
8
9
DRACO
0
1
6 KAZE
63
9
SIRIUS
10
9
Account value
What everything they own would cost in gems
≈ 148,996
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels151,930 power points · 316,685 coins
46,862
-
GADGETS99 owned
9,900
-
STAR POWERS82 owned
16,400
-
Hypercharges62 owned
31,000
-
GEARS78 owned
7,800
-
Buffies15 owned
4,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1178 missing
248,250
514,170
-
GADGETS115 missing
115,000
-
STAR POWERS132 missing
264,000
-
Hypercharges45 missing
225,000
-
GEARS581 missing
592,000
-
Buffies84 missing
168,000
84,000
-
Total
416,250
1,794,170
≈ 221,042
-
Brawlers to level 1179 missing
251,990
521,935
-
GADGETS117 missing
117,000
-
STAR POWERS134 missing
268,000
-
Hypercharges46 missing
230,000
-
GEARS587 missing
598,000
-
Buffies84 missing
168,000
84,000
-
Total
419,990
1,818,935
≈ 223,893
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
No battles in this period.
Who they play with most: 25 battles in this period
-
C-@†!!
#VV22L0CJJ
Battles together2Wins together100%Their most played brawler
TickLast together1d 15h ago -
JURACIRDRINKS
#2LVCLQ9290
Battles together2Wins together100%Their most played brawler
EmzLast together1d 15h ago -
*AKIO*
#QLLLULRYJ
Battles together2Wins together100%Their most played brawler
PiperLast together1d 15h ago
Who they play with most: 25 battles in this period
-
C-@†!!
#VV22L0CJJ
Battles together2Wins together100%Their most played brawler
TickLast together1d 15h ago -
JURACIRDRINKS
#2LVCLQ9290
Battles together2Wins together100%Their most played brawler
EmzLast together1d 15h ago -
*AKIO*
#QLLLULRYJ
Battles together2Wins together100%Their most played brawler
PiperLast together1d 15h ago
Who they play with most in their last 25 battles
-
C-@†!!
#VV22L0CJJ
Battles together2Wins together100%Their most played brawler
TickLast together1d 15h ago -
JURACIRDRINKS
#2LVCLQ9290
Battles together2Wins together100%Their most played brawler
EmzLast together1d 15h ago -
*AKIO*
#QLLLULRYJ
Battles together2Wins together100%Their most played brawler
PiperLast together1d 15h ago
BATTLE LOG
- All brawlers
Bo 20
Grom 3
Colt 2
- All modes
Knockout 5v5 24
Knockout 1
- All results
- Victory
- Defeat
- Draw
-
VS2m 5s