PROFILE
Santiago
TROPHY ROAD
I
Highest: 10,353
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND II
HIGHEST
3,945
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 83 h
3v3: 1,270 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 141 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 206 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 64 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 17 Best: DIAMOND II
- Trophy pushing 8 Average of their best 20: 397 trophies · 10,351 total trophies · 0 of 7 classes mastered
Current formNormal74% wins in 19 battles
Santiago’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked14 / 80
- Trophy pushing2 / 20
Ranked
17 × 80 % = 13.6 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
8 × 20 % = 1.6 pointsAverage of their best 20: 397 trophies · 10,351 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 85% |
| Ranked | Top 84% |
| Best ranked rank | Top 54% |
| Prestige | Top 82% |
| Fame | Top 70% |
| Experience | Top 75% |
| 3v3 victories | Top 66% |
| Showdown victories | Top 84% |
| Brawlers at power 11 | Top 64% |
| Collection | Top 76% |
| Best streak | Top 82% |
BRAWLERS
73 / 108 Collected
3 SHELLY
76
8
5 NITA
258
9
1 POCO
245
4
EL PRIMO
198
5
BARLEY
177
6
BROCK
136
6
BULL
43
7
1 ROSA
23
4
COLT
18
4
1 8-BIT
402
7
1 DARRYL
385
9
3 RICO
333
9
TICK
321
11
11 GUS
267
11
2 DYNAMIKE
235
4
JACKY
159
8
2 JESSIE
120
4
CARL
56
4
1 PENNY
8
4
1 PIPER
1,003
11
STU
307
11
2 EDGAR
305
11
BO
283
11
2 GRIFF
235
11
1 GROM
209
5
1 SHADE
206
9
2 FRANK
201
11
1 ANGELO
184
11
1 BEA
182
9
4 NANI
174
10
BONNIE
127
8
1 HANK
105
1
4 COLETTE
61
1
1 GALE
19
1
1 TRUNK
8
1
PAM
0
4
BIBI
0
1
EMZ
0
1
BELLE
0
1
ASH
0
1
LOLA
0
1
SAM
0
1
MANDY
0
1
MAISIE
0
1
PEARL
0
1
LARRY & LAWRIE
0
1
BERRY
0
1
MEEPLE
0
1
BOLT
0
1
SQUEAK
1,028
11
SPROUT
369
11
1 CLANCY
80
1
2 GENE
62
1
2 EVE
17
1
1 MORTIS
3
1
MR. P
0
1
MAX
0
1
RUFFS
0
1
R-T
0
1
OLLIE
0
1
LUMI
0
1
FINX
0
1
JAE-YONG
0
1
STARR NOVA
0
1
COSMO
0
9
8 SPIKE
912
11
2 SANDY
383
11
KIT
239
11
AMBER
121
5
LEON
65
1
PIERCE
3
1
KENJI
0
1
SIRIUS
0
1
Account value
What everything they own would cost in gems
≈ 71,867
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS73 owned
810301671
17,568
-
Power levels68,700 power points · 142,785 coins
21,149
-
GADGETS39 owned
3,900
-
STAR POWERS28 owned
5,600
-
Hypercharges34 owned
17,000
-
GEARS20 owned
2,150
-
Buffies15 owned
4,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1159 missing
204,320
424,060
-
GADGETS107 missing
107,000
-
STAR POWERS118 missing
236,000
-
Hypercharges39 missing
195,000
-
GEARS433 missing
441,500
-
Buffies66 missing
132,000
66,000
-
Total
336,320
1,469,560
≈ 180,588
-
Brawlers to level 1194 missing
335,220
695,835
-
GADGETS177 missing
177,000
-
STAR POWERS188 missing
376,000
-
Hypercharges74 missing
370,000
-
GEARS645 missing
654,500
-
Buffies84 missing
168,000
84,000
-
Total
503,220
2,357,335
≈ 286,056
What money can’t buy
Progress
ExampleStatistics
Last 19 battles (friendly games not included)
Teammates
Who they play with most: 15 battles in this period
-
𝚔𝚒𝚕𝚕𝚞𝚊
#2QR98LGY8G
Battles together9Wins together67%Their most played brawler
GusLast together5h 13m ago
Who they play with most: 15 battles in this period
-
𝚔𝚒𝚕𝚕𝚞𝚊
#2QR98LGY8G
Battles together9Wins together67%Their most played brawler
GusLast together5h 13m ago
Who they play with most: 25 battles in this period
-
𝚔𝚒𝚕𝚕𝚞𝚊
#2QR98LGY8G
Battles together19Wins together74%Their most played brawler
GusLast together5h 13m ago -
𝐅𝚕𝚊𝚗
#80YP2UGG2P
Battles together6Wins together83%Their most played brawler
LolaLast together7d 9h ago -
max17
#8P90C2VP
Battles together2Wins together100%Their most played brawler
VinceLast together7d 9h ago
Who they play with most in their last 25 battles
-
𝚔𝚒𝚕𝚕𝚞𝚊
#2QR98LGY8G
Battles together19Wins together74%Their most played brawler
GusLast together5h 13m ago -
𝐅𝚕𝚊𝚗
#80YP2UGG2P
Battles together6Wins together83%Their most played brawler
LolaLast together7d 9h ago -
max17
#8P90C2VP
Battles together2Wins together100%Their most played brawler
VinceLast together7d 9h ago
BATTLE LOG
- All brawlers
Kit 6
Spike 4
Stu 2
Edgar 2
Sandy 2
Squeak 2
Piper 1
Rico 1
Gus 1
Belle 1
Angelo 1
Sprout 1
Tick 1
- All match types
Trophies 19- Friendly 6
- All modes
Brawl Ball 10
Bounty 6
Knockout 6
Duo Showdown 3
- All results
- Victory
- Defeat
- Draw
-
FRIENDLY
DEFEAT
Bounty
-
FRIENDLY
VICTORY
Bounty
-
FRIENDLY
VICTORY
Bounty
-
FRIENDLY
DEFEAT
Bounty
-
FRIENDLY
VICTORY
Bounty
-
FRIENDLY
DEFEAT
Bounty
-
VS52s
-
VS1m 10s
-
VS2m 53s
-
VS1m 53s
-
VS1m 5s
-
VS44s
-
VS47s
-
VS25s
-
VS28s
-
VS25s
-
VS27s
-
VS35s
-
VS43s
-
VS37s
-
VS39s
-
VS53s