PROFILE
𝘖𝘯𝘭𝘺𝘥𝘴𝘳♱
TROPHY ROAD
I
Highest: 15,136
WINS
RANKED
DIAMOND II
CURRENT
3,580
DIAMOND II
HIGHEST
3,834
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 64 h
3v3: 838 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 323 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 52 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 48 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 19 Best: DIAMOND II
- Trophy pushing 14 Average of their best 20: 678 trophies · 15,136 total trophies · 0 of 7 classes mastered
Current formOut of form38% wins in 24 battles
-
3,834
Season 50 · in progress
Diamond II
𝘖𝘯𝘭𝘺𝘥𝘴𝘳♱’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked18 / 95
- Trophy pushing1 / 5
Ranked
19 × 95 % = 18.1 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
14 × 5 % = 0.7 pointsAverage of their best 20: 678 trophies · 15,136 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: 100% of their last 25 games are Ranked or tournaments, so it weighs 95 / 5.
Among the 915,792 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 80% |
| Ranked | Top 15% |
| Best ranked rank | Top 56% |
| Prestige | Top 63% |
| Fame | Top 71% |
| Experience | Top 82% |
| 3v3 victories | Top 76% |
| Showdown victories | Top 83% |
| Brawlers at power 11 | Top 82% |
| Collection | Top 82% |
| Best streak | Top 70% |
BRAWLERS
66 / 108 Collected
8 SHELLY
279
11
2 NITA
1,276
11
4 BROCK
305
9
9 ROSA
148
8
7 EL PRIMO
106
3
2 BARLEY
40
9
1 COLT
23
3
2 POCO
21
4
BULL
6
2
1 GUS
1,160
11
3 RICO
216
8
9 JESSIE
126
8
6 PENNY
75
7
6 CARL
75
6
6 8-BIT
75
9
3 DARRYL
38
5
2 TICK
21
7
1 DYNAMIKE
10
2
JACKY
0
5
EDGAR
2,070
11
3 BO
1,133
11
BIBI
722
10
7 PIPER
388
8
16 MANDY
271
9
9 BEA
140
9
8 GRIFF
124
6
4 TRUNK
48
1
3 SAM
33
1
2 LARRY & LAWRIE
24
7
2 PAM
21
1
2 COLETTE
21
1
1 GROM
10
1
EMZ
0
1
GALE
0
2
STU
0
1
BELLE
0
7
LOLA
0
1
BONNIE
0
8
ANGELO
0
1
BERRY
0
3
SHADE
0
2
MEEPLE
0
6
BOLT
0
3
1 FANG
1,304
11
GIGI
549
8
1 ALLI
530
10
3 MICO
271
9
STARR NOVA
267
7
12 JANET
197
8
9 GENE
128
6
8 SQUEAK
128
11
7 DOUG
100
7
3 SPROUT
33
7
3 DAMIAN
33
1
2 NAJIA
27
7
1 BUZZ
15
2
1 EVE
10
1
RUFFS
0
1
ZIGGY
0
1
VINCE
0
1
2 DRACO
1,242
10
NORI
1,000
8
12 LEON
198
8
7 KENJI
99
9
AMBER
0
2
CORDELIUS
0
1
Account value
What everything they own would cost in gems
≈ 58,693
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS66 owned
81024176
15,205
-
Power levels56,870 power points · 119,010 coins
17,588
-
GADGETS29 owned
2,900
-
STAR POWERS30 owned
6,000
-
Hypercharges18 owned
9,000
-
GEARS20 owned
2,000
-
Buffies20 owned
6,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1159 missing
189,970
393,480
-
GADGETS103 missing
103,000
-
STAR POWERS102 missing
204,000
-
Hypercharges48 missing
240,000
-
GEARS388 missing
396,000
-
Buffies46 missing
92,000
46,000
-
Total
281,970
1,382,480
≈ 166,445
-
Brawlers to level 11101 missing
347,050
719,610
-
GADGETS187 missing
187,000
-
STAR POWERS186 missing
372,000
-
Hypercharges90 missing
450,000
-
GEARS645 missing
656,000
-
Buffies79 missing
158,000
79,000
-
Total
505,050
2,463,610
≈ 296,866
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
₣Ʉ₲ ₴Ⱡ₳ɎɆⱤ
#89J8YRPQU
Battles together25Wins together36%Their most played brawler
DamianLast together2h 55m ago
Who they play with most: 25 battles in this period
-
₣Ʉ₲ ₴Ⱡ₳ɎɆⱤ
#89J8YRPQU
Battles together25Wins together36%Their most played brawler
DamianLast together2h 55m ago
Who they play with most: 25 battles in this period
-
₣Ʉ₲ ₴Ⱡ₳ɎɆⱤ
#89J8YRPQU
Battles together25Wins together36%Their most played brawler
DamianLast together2h 55m ago
Who they play with most in their last 25 battles
-
₣Ʉ₲ ₴Ⱡ₳ɎɆⱤ
#89J8YRPQU
Battles together25Wins together36%Their most played brawler
DamianLast together2h 55m ago
BATTLE LOG
- All brawlers
Fang 13
Gus 8
Edgar 3
Bo 1
- All modes
Gem Grab 9
Bounty 5
Brawl Ball 4
Knockout 4
Hot Zone 2
Heist 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS1m 36s
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RANKED
VS2m
-
RANKED
VS1m 21s
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RANKED
VS1m 23s
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RANKED
VS1m 55s
-
RANKED
VS1m 19s
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RANKED
VS1m 47s
-
RANKED
VS1m 24s
-
RANKED
VS2m 30s
-
RANKED
VS1m 59s
-
RANKED
VS2m 30s
-
RANKED
VS2m 2s
-
RANKED
VS3m 19s
-
RANKED
VS1m 33s
-
RANKED
VS3m 30s
-
RANKED
VS1m 4s
-
RANKED
VS2m 30s
-
RANKED
VS1m 19s
-
RANKED
VS1m 36s
-
RANKED
VS1m 8s
-
RANKED
VS1m 55s
-
RANKED
VS1m 59s
-
RANKED
VS1m 49s
-
RANKED
VS1m 34s
-
RANKED
VS2m 26s