PROFILE
котик2025
TROPHY ROAD
II
Highest: 43,911
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND II
HIGHEST
5,107
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 349 h
3v3: 4,802 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 786 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,204 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 267 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 17 Best: DIAMOND II
- Trophy pushing 19 Average of their best 20: 888 trophies · 43,911 total trophies · 0 of 7 classes mastered
Current form50% wins in 4 battlesFew recent battles: it can vary a lot
котик2025’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked14 / 80
- Trophy pushing4 / 20
Ranked
17 × 80 % = 13.6 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
19 × 20 % = 3.8 pointsAverage of their best 20: 888 trophies · 43,911 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 36% |
| Ranked | Top 85% |
| Best ranked rank | Top 55% |
| Prestige | Top 61% |
| Fame | Top 33% |
| Experience | Top 31% |
| 3v3 victories | Top 28% |
| Showdown victories | Top 27% |
| Brawlers at power 11 | Top 50% |
| Collection | Top 21% |
| Best streak | Top 83% |
BRAWLERS
107 / 108 Collected
SHELLY
693
11
POCO
661
10
8 EL PRIMO
645
10
BULL
557
9
1 BARLEY
540
10
3 NITA
498
11
COLT
483
9
BROCK
328
8
3 ROSA
224
8
1 RICO
819
11
TICK
713
10
1 DYNAMIKE
663
11
DARRYL
503
11
JESSIE
436
11
CARL
376
9
2 PENNY
324
9
8-BIT
314
9
2 JACKY
279
7
GUS
221
9
4 EDGAR
1,514
11
GROM
1,310
11
FRANK
1,051
11
GRIFF
808
10
1 PEARL
673
9
PIPER
653
9
1 TRUNK
533
10
ANGELO
513
10
NANI
495
9
2 HANK
436
9
ASH
432
8
1 SAM
429
9
3 BOLT
419
10
2 LOLA
407
9
1 EMZ
404
8
BEA
388
8
3 BONNIE
384
8
3 PAM
382
8
2 BERRY
381
9
BIBI
370
8
4 GALE
358
8
1 STU
342
8
BO
331
7
3 LARRY & LAWRIE
284
9
MANDY
275
9
1 SHADE
251
8
3 MEEPLE
245
8
1 COLETTE
240
8
2 MAISIE
207
7
3 BELLE
163
7
1 SQUEAK
1,276
11
1 BUZZ
1,047
11
1 MICO
667
11
TARA
613
11
2 GRAY
587
10
BYRON
540
9
1 BUSTER
501
8
2 MORTIS
494
8
7 CLANCY
489
9
FANG
478
9
1 MAX
459
9
LOU
432
9
JANET
369
9
2 FINX
365
11
ALLI
343
9
4 DOUG
329
9
1 NAJIA
327
9
MELODIE
301
7
GENE
291
7
3 MINA
263
9
OLLIE
261
9
EVE
256
8
1 R-T
245
9
2 OTIS
239
10
6 LILY
220
7
JUJU
210
9
1 LUMI
208
8
SPROUT
185
8
WILLOW
159
7
1 JAE-YONG
150
8
RUFFS
146
9
CHUCK
110
7
6 CHARLIE
75
1
ZIGGY
68
7
4 MR. P
52
8
MOE
50
6
1 GIGI
13
1
1 DAMIAN
10
4
GLOWY
0
1
STARR NOVA
0
1
WENDY
0
4
COSMO
0
5
1 CROW
1,075
11
1 KENJI
1,025
11
1 SURGE
1,016
11
2 SPIKE
792
11
SANDY
540
11
CORDELIUS
460
8
AMBER
327
9
1 DRACO
307
8
KIT
302
9
MEG
253
10
2 PIERCE
247
11
CHESTER
219
8
1 LEON
152
8
1 NORI
8
11
KAZE
369
8
3 SIRIUS
36
3
Account value
What everything they own would cost in gems
≈ 169,335
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels174,990 power points · 371,015 coins
54,601
-
GADGETS165 owned
16,500
-
STAR POWERS100 owned
20,000
-
Hypercharges47 owned
23,500
-
GEARS85 owned
9,000
-
Buffies44 owned
13,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1186 missing
225,190
459,840
-
GADGETS49 missing
49,000
-
STAR POWERS114 missing
228,000
-
Hypercharges60 missing
300,000
-
GEARS574 missing
580,000
-
Buffies55 missing
110,000
55,000
-
Total
335,190
1,671,840
≈ 200,703
-
Brawlers to level 1187 missing
228,930
467,605
-
GADGETS51 missing
51,000
-
STAR POWERS116 missing
232,000
-
Hypercharges61 missing
305,000
-
GEARS580 missing
586,000
-
Buffies55 missing
110,000
55,000
-
Total
338,930
1,696,605
≈ 203,554
What money can’t buy
Progress
ExampleStatistics
Last 4 battles (friendly games not included)
BATTLE LOG
- All brawlers
Rico 2
Griff 1
Jessie 1
- All modes
Mega Showdown 2
Solo Showdown 2
- All results
- Victory
- Defeat
- Draw
-
1494
LVL10
DS|Darksoul
820
LVL9
朱|Andre🩸🧧
1325
LVL11
|коричневая|
346
LVL10
lapinoupoule
703
LVL11
cool kras
908
LVL11
DΛR1US么ツ
1309
LVL11
☬ᶜᴿᴬᶻᵞkíllєr*.*
2197
LVL9
Діма слащінін
804
LVL10
котик2025
330
LVL11
😻IgOr😻
2516
LVL11
AXIV
958
LVL11
насопис
2001
LVL11
hunter
269
LVL6
سوري وافتخر
289
LVL11
Monkey.d.Samuel
1403
LVL11
Бот-3
327
LVL9
keonho˚₊·—̳͟͞͞♡
238
LVL11
heartLess
1806
LVL11
LL|zeyxon24
1218
LVL10
Asimenia
-
842
LVL11
edgar
826
LVL11
DrakesBigSnake
846
LVL11
Brawler
824
LVL10
Brawler
814
LVL11
Brawler
815
LVL11
Brawler
830
LVL11
Brawler
830
LVL11
Brawler
792
LVL11
Brawler
842
LVL11
Brawler
779
LVL11
@offlinebra
806
LVL11
котик2025
819
LVL11
Brawler
785
LVL11
tg bladebots_bs
785
LVL11
Brawler
841
LVL11
тг pwnedbanned
840
LVL11
Brawler
811
LVL11
Brawler
843
LVL11
Brawler
784
LVL10
Brawler