PROFILE
Karamo
TROPHY ROAD
I
Highest: 40,758
WINS
RANKED
DIAMOND II
CURRENT
3,595
DIAMOND III
HIGHEST
4,371
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 149 h
3v3: 925 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,631 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 7 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 111 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 24 Best: DIAMOND III
- Trophy pushing 29 Average of their best 20: 1,348 trophies · 40,758 total trophies · 1 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
4,371
Season 50 · in progress
Diamond III
Karamo’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing6 / 20
Ranked
24 × 80 % = 19.2 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
29 × 20 % = 5.8 pointsAverage of their best 20: 1,348 trophies · 40,758 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 920,101 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 41% |
| Ranked | Top 14% |
| Best ranked rank | Top 45% |
| Prestige | Top 32% |
| Fame | Top 71% |
| Experience | Top 66% |
| 3v3 victories | Top 73% |
| Showdown victories | Top 36% |
| Brawlers at power 11 | Top 60% |
| Collection | Top 72% |
| Best streak | Top 56% |
BRAWLERS
71 / 108 Collected
3 SHELLY
1,151
11
7 BULL
1,012
9
3 NITA
1,010
9
BROCK
1,000
11
1 EL PRIMO
596
7
POCO
518
9
1 ROSA
428
3
COLT
356
4
1 BARLEY
136
2
CARL
1,678
11
1 8-BIT
1,650
11
3 JACKY
1,004
10
1 GUS
1,003
11
DYNAMIKE
424
9
1 RICO
328
9
DARRYL
323
5
12 TICK
185
5
JESSIE
183
2
11 PENNY
165
4
EDGAR
2,000
11
1 SHADE
1,905
11
TRUNK
1,827
11
BOLT
1,298
11
GRIFF
1,226
11
EMZ
1,124
11
COLETTE
1,029
11
2 BIBI
440
6
ASH
387
3
1 BO
345
7
12 MANDY
329
1
LOLA
310
1
PAM
306
1
1 NANI
286
1
1 LARRY & LAWRIE
281
1
4 PEARL
257
7
BEA
235
7
GROM
224
1
BERRY
194
1
5 HANK
177
1
11 BONNIE
171
1
3 FRANK
168
1
STU
164
1
3 MAISIE
152
1
10 GALE
145
1
1 SAM
132
1
9 PIPER
126
1
ANGELO
42
1
3 MEEPLE
42
3
2 BELLE
40
1
MAX
1,626
11
LILY
1,077
9
4 VINCE
1,006
11
1 COSMO
1,003
11
1 DOUG
638
9
1 MINA
401
6
FANG
362
3
1 CHUCK
341
4
MELODIE
325
4
SQUEAK
319
3
MR. P
261
7
1 OLLIE
261
7
GLOWY
203
5
RUFFS
199
1
10 WILLOW
145
1
LOU
124
1
2 JAE-YONG
82
4
2 NORI
2,019
11
3 CHESTER
871
9
2 SPIKE
331
9
1 PIERCE
233
9
3 KAZE
419
9
Account value
What everything they own would cost in gems
≈ 74,225
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS71 owned
810301741
15,820
-
Power levels82,720 power points · 172,330 coins
25,505
-
GADGETS38 owned
3,800
-
STAR POWERS39 owned
7,800
-
Hypercharges22 owned
11,000
-
GEARS43 owned
4,300
-
Buffies20 owned
6,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1155 missing
182,820
378,985
-
GADGETS104 missing
104,000
-
STAR POWERS103 missing
206,000
-
Hypercharges49 missing
245,000
-
GEARS393 missing
399,000
-
Buffies61 missing
122,000
61,000
-
Total
304,820
1,393,985
≈ 169,881
-
Brawlers to level 1192 missing
321,200
666,290
-
GADGETS178 missing
178,000
-
STAR POWERS177 missing
354,000
-
Hypercharges86 missing
430,000
-
GEARS622 missing
633,000
-
Buffies79 missing
158,000
79,000
-
Total
479,200
2,340,290
≈ 281,949
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
bye
#2URCY8QG99
Battles together2Wins together50%Their most played brawler
SurgeLast together41m 54s ago
Who they play with most: 25 battles in this period
-
bye
#2URCY8QG99
Battles together2Wins together50%Their most played brawler
SurgeLast together41m 54s ago
Who they play with most: 25 battles in this period
-
bye
#2URCY8QG99
Battles together2Wins together50%Their most played brawler
SurgeLast together41m 54s ago
Who they play with most in their last 25 battles
-
bye
#2URCY8QG99
Battles together2Wins together50%Their most played brawler
SurgeLast together41m 54s ago
BATTLE LOG
- All brawlers
Kaze 22
Griff 3
- All modes
Solo Showdown 21
Mega Duo Showdown 4
- All results
- Victory
- Defeat
- Draw
-
351
LVL8
Karamo
310
LVL5
ВСЕЗНАЙКА ЕВА
-
243
LVL10
bye
1232
LVL11
Karamo
-
1221
LVL11
Karamo
230
LVL10
bye
-
1213
LVL11
Karamo
215
LVL8
ЧlЕМ