PROFILE
jota
TROPHY ROAD
III
Highest: 37,136
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND III
HIGHEST
5,510
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 223 h
3v3: 2,839 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 941 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 454 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 171 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 20 Best: DIAMOND III
- Trophy pushing 20 Average of their best 20: 968 trophies · 37,132 total trophies · 0 of 7 classes mastered
Current formNormal58% wins in 24 battles
jota’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked16 / 80
- Trophy pushing4 / 20
Ranked
20 × 80 % = 16.0 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
20 × 20 % = 4.0 pointsAverage of their best 20: 968 trophies · 37,132 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 45% |
| Ranked | Top 84% |
| Best ranked rank | Top 45% |
| Prestige | Top 55% |
| Fame | Top 70% |
| Experience | Top 44% |
| 3v3 victories | Top 43% |
| Showdown victories | Top 43% |
| Brawlers at power 11 | Top 35% |
| Collection | Top 39% |
| Best streak | Top 38% |
BRAWLERS
106 / 108 Collected
SHELLY
401
7
BROCK
939
11
4 COLT
639
11
NITA
549
11
ROSA
509
6
BULL
434
6
EL PRIMO
422
6
POCO
315
8
BARLEY
265
6
TICK
1,188
11
DYNAMIKE
1,023
11
4 PENNY
609
11
3 RICO
495
11
DARRYL
427
7
JACKY
408
7
JESSIE
371
11
8-BIT
312
6
GUS
263
6
CARL
248
8
MANDY
1,748
11
1 PIPER
1,319
11
NANI
1,151
11
3 BIBI
1,012
11
FRANK
719
11
EDGAR
627
11
EMZ
603
11
LOLA
560
9
1 LARRY & LAWRIE
549
9
GROM
529
11
ANGELO
515
9
1 BERRY
424
11
GALE
408
8
GRIFF
378
8
1 BO
374
8
STU
355
7
SHADE
227
9
BEA
211
7
PAM
205
1
BELLE
167
6
9 MEEPLE
120
6
COLETTE
119
6
7 ASH
88
6
PEARL
51
1
BONNIE
33
1
3 MAISIE
33
1
2 SAM
29
1
2 HANK
24
1
1 TRUNK
9
8
BOLT
0
3
FANG
1,093
10
NAJIA
1,037
11
5 MORTIS
737
11
2 MICO
716
11
GRAY
599
11
LILY
578
11
BUZZ
547
9
DAMIAN
408
9
TARA
374
7
MELODIE
350
9
1 GENE
292
6
MAX
243
7
SQUEAK
233
10
8 GLOWY
213
8
GIGI
183
9
MR. P
105
1
5 FINX
88
6
6 WILLOW
75
1
4 MINA
58
6
2 VINCE
48
6
4 JAE-YONG
44
7
3 CHUCK
43
1
BYRON
28
2
2 BUSTER
26
7
2 OTIS
21
8
1 DOUG
19
5
1 LOU
13
6
1 STARR NOVA
13
1
1 ALLI
10
1
SPROUT
5
1
RUFFS
0
1
EVE
0
1
JANET
0
1
R-T
0
1
CHARLIE
0
1
CLANCY
0
1
JUJU
0
1
OLLIE
0
1
LUMI
0
1
ZIGGY
0
3
WENDY
0
1
COSMO
0
2
1 KIT
1,570
11
1 SANDY
1,020
11
1 SPIKE
699
11
KENJI
597
11
1 DRACO
505
11
LEON
380
11
14 AMBER
258
7
PIERCE
241
10
3 CHESTER
213
9
4 NORI
142
8
CROW
127
11
7 CORDELIUS
91
9
SURGE
0
5
SIRIUS
345
10
KAZE
341
11
Account value
What everything they own would cost in gems
≈ 141,920
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS106 owned
8103042132
31,835
-
Power levels153,590 power points · 319,760 coins
47,335
-
GADGETS99 owned
9,900
-
STAR POWERS79 owned
15,800
-
Hypercharges49 owned
24,500
-
GEARS73 owned
7,450
-
Buffies17 owned
5,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1176 missing
242,850
503,330
-
GADGETS113 missing
113,000
-
STAR POWERS133 missing
266,000
-
Hypercharges57 missing
285,000
-
GEARS580 missing
589,500
-
Buffies79 missing
158,000
79,000
-
Total
400,850
1,835,830
≈ 223,668
-
Brawlers to level 1178 missing
250,330
518,860
-
GADGETS117 missing
117,000
-
STAR POWERS137 missing
274,000
-
Hypercharges59 missing
295,000
-
GEARS592 missing
601,500
-
Buffies82 missing
164,000
82,000
-
Total
414,330
1,888,360
≈ 230,269
What money can’t buy
Skins seen
12
13
41
8
3
3
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 11 battles in this period
-
arichuuu🔥
#PJPVP2CYR
Battles together11Wins together55%Their most played brawler
PiperLast together5h 48m ago
Who they play with most: 25 battles in this period
-
arichuuu🔥
#PJPVP2CYR
Battles together22Wins together50%Their most played brawler
PiperLast together5h 48m ago
Who they play with most: 25 battles in this period
-
arichuuu🔥
#PJPVP2CYR
Battles together22Wins together50%Their most played brawler
PiperLast together5h 48m ago
Who they play with most in their last 25 battles
-
arichuuu🔥
#PJPVP2CYR
Battles together22Wins together50%Their most played brawler
PiperLast together5h 48m ago
BATTLE LOG
- All brawlers
Najia 17
Brock 4
Gray 2
Grom 1
Pierce 1
- All modes
Wipeout 14
Bounty 11
- All results
- Victory
- Defeat
- Draw
-
VS1m 57s
-
VS1m 33s
-
VS1m 47s
-
VS1m 38s
-
VS1m 19s
-
VS1m 36s
-
VS1m 39s
-
VS1m 47s
-
VS1m 21s
-
VS1m 27s
-
VS1m
-
VS1m 49s
-
VS1m 23s
-
VS2m 26s
-
VS1m 49s
-
VS2m 30s
-
VS2m 9s
-
VS1m 58s
-
VS1m 21s
-
VS1m 38s
-
VS3m
-
VS1m 54s






































