PROFILE
MDL I Kiara
TROPHY ROAD
III
Highest: 36,083
WINS
RANKED
SILVER II
CURRENT
1,212
DIAMOND I
HIGHEST
3,459
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 224 h
3v3: 3,672 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 145 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 637 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 174 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 12 Best: DIAMOND I
- Trophy pushing 18 Average of their best 20: 886 trophies · 36,083 total trophies · 0 of 7 classes mastered
Current formIn form84% wins in 25 battles
-
1,230
Season 50 · in progress
Silver II
MDL I Kiara’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked10 / 80
- Trophy pushing4 / 20
Ranked
12 × 80 % = 9.6 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
18 × 20 % = 3.6 pointsAverage of their best 20: 886 trophies · 36,083 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,429 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 46% |
| Ranked | Top 62% |
| Best ranked rank | Top 65% |
| Prestige | Top 44% |
| Fame | Top 70% |
| Experience | Top 48% |
| 3v3 victories | Top 35% |
| Showdown victories | Top 64% |
| Brawlers at power 11 | Top 68% |
| Collection | Top 45% |
| Best streak | Top 82% |
BRAWLERS
102 / 108 Collected
7 SHELLY
1,011
11
BULL
1,005
11
1 COLT
1,001
11
1 EL PRIMO
582
9
1 NITA
361
11
1 BROCK
339
9
2 ROSA
269
8
1 BARLEY
254
9
1 POCO
160
8
1 RICO
1,027
11
4 DYNAMIKE
1,005
9
4 CARL
501
8
1 TICK
366
7
1 8-BIT
329
9
1 DARRYL
315
8
1 PENNY
288
9
2 JESSIE
277
7
1 JACKY
256
8
1 GUS
255
8
2 EDGAR
1,290
11
4 FRANK
1,017
11
BIBI
1,006
9
STU
444
8
PAM
404
7
NANI
397
7
GRIFF
381
8
EMZ
378
8
4 SAM
367
8
3 BELLE
358
7
1 COLETTE
340
7
1 BO
309
8
1 LOLA
286
7
6 BERRY
274
8
1 ASH
267
7
LARRY & LAWRIE
248
11
GALE
238
7
MANDY
223
7
1 BEA
216
7
2 PEARL
215
7
GROM
210
7
SHADE
203
9
10 HANK
179
7
PIPER
122
8
1 ANGELO
116
8
BONNIE
115
8
MAISIE
91
7
7 MEEPLE
84
9
TRUNK
10
6
1 BOLT
10
7
7 STARR NOVA
1,020
9
1 MAX
1,000
9
LUMI
1,000
8
FANG
533
9
MORTIS
519
8
BYRON
447
7
3 TARA
390
7
3 BUZZ
370
9
1 MICO
359
7
R-T
354
8
SPROUT
346
7
ALLI
318
8
1 DOUG
304
7
1 OTIS
286
7
1 JANET
278
7
1 MOE
260
8
6 BUSTER
259
7
6 CHARLIE
253
9
2 MELODIE
244
9
ZIGGY
202
8
1 CHUCK
194
8
2 WILLOW
185
8
1 NAJIA
163
9
1 JUJU
152
7
OLLIE
150
10
1 LILY
133
8
2 GRAY
132
9
1 GLOWY
129
8
2 SQUEAK
115
8
2 CLANCY
108
9
7 MINA
91
4
5 DAMIAN
80
8
3 FINX
57
9
1 LOU
56
6
4 COSMO
54
8
3 GENE
33
7
3 MR. P
33
6
2 JAE-YONG
26
5
2 GIGI
23
6
VINCE
0
6
1 CORDELIUS
1,072
11
2 CROW
1,019
11
1 SURGE
1,016
11
LEON
526
10
6 NORI
464
8
9 PIERCE
412
8
AMBER
271
8
5 SPIKE
267
11
1 MEG
222
7
8 KIT
146
7
3 DRACO
50
9
1 SANDY
17
9
KAZE
546
9
Account value
What everything they own would cost in gems
≈ 124,239
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS102 owned
8103040121
29,439
-
Power levels123,550 power points · 260,450 coins
38,400
-
GADGETS118 owned
11,800
-
STAR POWERS56 owned
11,200
-
Hypercharges39 owned
19,500
-
GEARS37 owned
3,700
-
Buffies34 owned
10,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1190 missing
257,930
531,580
-
GADGETS86 missing
86,000
-
STAR POWERS148 missing
296,000
-
Hypercharges63 missing
315,000
-
GEARS590 missing
599,500
-
Buffies62 missing
124,000
62,000
-
Total
381,930
1,890,080
≈ 227,201
-
Brawlers to level 1196 missing
280,370
578,170
-
GADGETS98 missing
98,000
-
STAR POWERS160 missing
320,000
-
Hypercharges69 missing
345,000
-
GEARS628 missing
639,000
-
Buffies65 missing
130,000
65,000
-
Total
410,370
2,045,170
≈ 245,554
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
No battles in this period.
Who they play with most: 25 battles in this period
-
egelulec
#RPLR2G9JQ
Battles together2Wins together100%Their most played brawler
CordeliusLast together1d 20h ago
Who they play with most: 25 battles in this period
-
egelulec
#RPLR2G9JQ
Battles together2Wins together100%Their most played brawler
CordeliusLast together1d 20h ago
Who they play with most in their last 25 battles
-
egelulec
#RPLR2G9JQ
Battles together2Wins together100%Their most played brawler
CordeliusLast together1d 20h ago
BATTLE LOG
- All brawlers
Meg 14
Griff 5
Gene 3
Cosmo 1
Lumi 1
Rico 1
- All results
- Victory
- Defeat
- Draw
-
VS1m 17s
-
VS33s
-
VS48s
-
VS54s
-
VS48s
-
VS36s
-
VS37s
-
VS1m 21s
-
VS1m 15s
-
VS1m 30s
-
VS1m 1s
-
VS20s
-
VS44s
-
VS53s
-
VS56s
-
VS1m 13s
-
VS1m 7s
-
VS2m 20s
-
VS1m 46s
-
VS35s
-
VS1m 15s
-
VS21s
-
VS28s
-
VS2m 56s
-
VS2m 36s