PROFILE
▄︻デ══━一
TROPHY ROAD
III
Highest: 9,046
WINS
RANKED
DIAMOND I
CURRENT
3,465
DIAMOND III
HIGHEST
4,018
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 43 h
3v3: 156 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 385 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 279 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 31 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 20 Best: DIAMOND III
- Trophy pushing 10 Average of their best 20: 452 trophies · 9,042 total trophies · 0 of 7 classes mastered
Current formNormal52% wins in 25 battles
-
4,018
Season 50 · in progress
Diamond III
▄︻デ══━一’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked16 / 80
- Trophy pushing2 / 20
Ranked
20 × 80 % = 16.0 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
10 × 20 % = 2.0 pointsAverage of their best 20: 452 trophies · 9,042 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 905,045 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 88% |
| Ranked | Top 16% |
| Best ranked rank | Top 46% |
| Prestige | Top 69% |
| Fame | Top 71% |
| Experience | Top 82% |
| 3v3 victories | Top 95% |
| Showdown victories | Top 70% |
| Brawlers at power 11 | Top 87% |
| Collection | Top 91% |
| Best streak | Top 18% |
BRAWLERS
40 / 108 Collected
9 SHELLY
600
10
3 COLT
1,010
11
BROCK
5
6
BULL
0
4
BARLEY
0
1
NITA
0
3
EL PRIMO
0
4
POCO
0
1
ROSA
0
3
2 8-BIT
24
2
2 DYNAMIKE
23
7
1 TICK
12
3
1 GUS
12
1
RICO
0
6
JESSIE
0
3
DARRYL
0
3
PENNY
0
4
CARL
0
4
JACKY
0
6
5 EDGAR
3,003
11
MEEPLE
1,081
11
MANDY
610
11
7 BELLE
204
8
5 SAM
76
2
5 ANGELO
56
1
1 GRIFF
12
6
HANK
6
1
PAM
0
4
BIBI
0
1
NANI
0
1
ASH
0
1
BOLT
0
1
1 OTIS
1,883
11
2 MINA
300
9
1 VINCE
17
1
LUMI
0
1
DAMIAN
0
5
7 KIT
98
1
1 CROW
5
1
SANDY
5
3
Account value
What everything they own would cost in gems
≈ 30,395
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS40 owned
8101353
7,061
-
Power levels26,050 power points · 53,290 coins
7,934
-
GADGETS18 owned
1,800
-
STAR POWERS14 owned
2,800
-
Hypercharges12 owned
6,000
-
GEARS15 owned
1,500
-
Buffies11 owned
3,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1135 missing
123,550
257,310
-
GADGETS62 missing
62,000
-
STAR POWERS66 missing
132,000
-
Hypercharges28 missing
140,000
-
GEARS235 missing
241,500
-
Buffies34 missing
68,000
34,000
-
Total
191,550
866,810
≈ 105,836
-
Brawlers to level 11103 missing
377,870
785,330
-
GADGETS198 missing
198,000
-
STAR POWERS202 missing
404,000
-
Hypercharges96 missing
480,000
-
GEARS650 missing
661,000
-
Buffies88 missing
176,000
88,000
-
Total
553,870
2,616,330
≈ 317,020
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 21 | 62% | — | |
| 4 | 0% | 25% |
Teammates
Who they play with most: 25 battles in this period
-
Rodrigo
#2QR8LL0YC0
Battles together8Wins together38%Their most played brawler
MoeLast together8h 14m ago
Who they play with most: 25 battles in this period
-
Rodrigo
#2QR8LL0YC0
Battles together8Wins together38%Their most played brawler
MoeLast together8h 14m ago
Who they play with most: 25 battles in this period
-
Rodrigo
#2QR8LL0YC0
Battles together8Wins together38%Their most played brawler
MoeLast together8h 14m ago
Who they play with most in their last 25 battles
-
Rodrigo
#2QR8LL0YC0
Battles together8Wins together38%Their most played brawler
MoeLast together8h 14m ago
BATTLE LOG
- All brawlers
Otis 17
Mandy 7
Edgar 1
- All match types
Trophies 21
Challenges 4
- All modes
Solo Showdown 15
Duo Showdown 4
Knockout 4
Mega Showdown 2
- All results
- Victory
- Defeat
- Draw
-
1403
LVL11
deox
1072
LVL11
elpxuladelboske
1818
LVL8
el argentino ;)
1764
LVL11
_Aceite✝️Jesus_
495
LVL11
Gato Con Botas
635
LVL9
💗boku💗
373
LVL11
Alex😸✌️
710
LVL11
joa rey
1326
LVL9
Odelot8
620
LVL11
chivas
832
LVL11
wiki.huonca
950
LVL11
Stryker_
1796
LVL10
brachu
1021
LVL11
Anjinho
457
LVL10
Elarck
1888
LVL11
diosito
489
LVL7
javysushi
1359
LVL11
jostyntupapi123
1833
LVL11
▄︻デ══━一
735
LVL11
THE|BRAWL🥶👻
-
1816
LVL11
▄︻デ══━一
1767
LVL10
Brawler
1722
LVL11
Brawler
1781
LVL10
dsc.gg/tsmod
1797
LVL11
Brawler
1746
LVL11
Brawler
1760
LVL10
Brawler
1766
LVL11
CR7 VMAX
1772
LVL11
Brawler
1754
LVL10
Brawler
1758
LVL11
Brawler
1740
LVL11
Brawler
1757
LVL10
Brawler
1746
LVL10
Brawler
1773
LVL10
Ronaldo
1728
LVL11
Brawler
1746
LVL11
basti
1748
LVL10
Brawler
1740
LVL11
Brawler
1726
LVL10
Brawler
-
SPECIAL CHALLENGE
DEFEAT
Knockout
VS57s -
SPECIAL CHALLENGE
DEFEAT
Knockout
VS1m 39s -
SPECIAL CHALLENGE
DEFEAT
Knockout
VS1m 31s -
SPECIAL CHALLENGE
DEFEAT
Knockout