PROFILE
mery
TROPHY ROAD
II
Highest: 35,135
WINS
RANKED
BRONZE I
CURRENT
0
SILVER II
HIGHEST
2,162
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 249 h
3v3: 3,134 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 375 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,403 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 190 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 4 Best: SILVER II
- Trophy pushing 13 Average of their best 20: 555 trophies · 35,135 total trophies · 0 of 7 classes mastered
Current formIn form80% wins in 25 battles
mery’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked3 / 80
- Trophy pushing3 / 20
Ranked
4 × 80 % = 3.2 pointsBest: SILVER II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
13 × 20 % = 2.6 pointsAverage of their best 20: 555 trophies · 35,135 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 48% |
| Ranked | Top 99% |
| Best ranked rank | Top 94% |
| Prestige | Top 96% |
| Fame | Top 70% |
| Experience | Top 34% |
| 3v3 victories | Top 40% |
| Showdown victories | Top 32% |
| Brawlers at power 11 | Top 58% |
| Collection | Top 52% |
| Best streak | Top 88% |
BRAWLERS
84 / 108 Collected
1 SHELLY
506
10
BROCK
514
11
1 COLT
510
11
1 POCO
504
10
7 BULL
502
9
2 BARLEY
501
9
NITA
500
11
EL PRIMO
500
11
ROSA
500
11
8-BIT
525
11
6 DYNAMIKE
513
9
JESSIE
512
10
1 RICO
510
11
5 TICK
508
9
1 PENNY
504
9
1 CARL
502
10
DARRYL
500
9
JACKY
500
9
4 GUS
259
9
3 EMZ
651
11
PAM
530
11
2 FRANK
519
10
9 GALE
519
9
6 STU
515
9
5 GRIFF
515
7
2 BO
512
11
10 LOLA
512
7
2 COLETTE
510
9
6 PIPER
508
9
4 EDGAR
507
9
2 BIBI
505
9
3 BELLE
505
9
NANI
504
10
2 GROM
504
7
2 ASH
503
8
2 BEA
501
10
5 MAISIE
464
8
2 BONNIE
260
8
2 ANGELO
260
9
2 MEEPLE
259
8
2 MANDY
258
7
3 SAM
255
9
1 LARRY & LAWRIE
254
11
12 HANK
253
7
1 SHADE
252
7
8 BOLT
252
11
11 BERRY
251
11
8 PEARL
250
9
TRUNK
5
7
1 MAX
553
11
11 EVE
525
7
7 GENE
520
9
3 MORTIS
515
9
6 SPROUT
511
9
4 SQUEAK
508
7
4 BUSTER
508
9
1 BUZZ
507
9
10 BYRON
506
7
4 RUFFS
505
9
3 MR. P
504
9
1 FANG
502
7
3 TARA
501
10
7 LOU
501
9
4 FINX
279
7
8 LILY
278
10
2 MICO
267
7
7 WILLOW
262
9
JANET
260
7
OTIS
259
7
4 GRAY
257
8
2 CHUCK
257
7
7 MELODIE
255
10
3 JAE-YONG
251
10
1 R-T
47
10
5 CROW
515
9
1 SURGE
507
9
3 CHESTER
504
11
2 AMBER
501
11
2 SPIKE
500
7
9 KIT
270
9
15 PIERCE
264
9
6 MEG
260
8
15 LEON
257
11
2 SANDY
256
7
Account value
What everything they own would cost in gems
≈ 107,662
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS84 owned
810302510
21,807
-
Power levels149,410 power points · 317,135 coins
46,655
-
GADGETS104 owned
10,400
-
STAR POWERS63 owned
12,600
-
Hypercharges17 owned
8,500
-
GEARS61 owned
6,200
-
Buffies5 owned
1,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1167 missing
164,750
335,125
-
GADGETS64 missing
64,000
-
STAR POWERS105 missing
210,000
-
Hypercharges67 missing
335,000
-
GEARS460 missing
470,000
-
Buffies94 missing
188,000
94,000
-
Total
352,750
1,508,125
≈ 186,088
-
Brawlers to level 1191 missing
254,510
521,485
-
GADGETS112 missing
112,000
-
STAR POWERS153 missing
306,000
-
Hypercharges91 missing
455,000
-
GEARS604 missing
614,000
-
Buffies94 missing
188,000
94,000
-
Total
442,510
2,102,485
≈ 254,500
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 18 battles in this period
-
Ducampeone
#2VJ2QCLJ0J
Battles together12Wins together67%Their most played brawler
GromLast together6h 18m ago -
Pauu
#PR882YQPR
Battles together12Wins together67%Their most played brawler
EmzLast together6h 18m ago
Who they play with most: 25 battles in this period
-
Pauu
#PR882YQPR
Battles together16Wins together75%Their most played brawler
EmzLast together6h 18m ago -
Ducampeone
#2VJ2QCLJ0J
Battles together12Wins together67%Their most played brawler
GromLast together6h 18m ago
Who they play with most: 25 battles in this period
-
Pauu
#PR882YQPR
Battles together16Wins together75%Their most played brawler
EmzLast together6h 18m ago -
Ducampeone
#2VJ2QCLJ0J
Battles together12Wins together67%Their most played brawler
GromLast together6h 18m ago
Who they play with most in their last 25 battles
-
Pauu
#PR882YQPR
Battles together16Wins together75%Their most played brawler
EmzLast together6h 18m ago -
Ducampeone
#2VJ2QCLJ0J
Battles together12Wins together67%Their most played brawler
GromLast together6h 18m ago
BATTLE LOG
- All brawlers
Bolt 15
Max 9
R-T 1
- All modes
Trio Showdown 12
Solo Showdown 9
Duo Showdown 4
- All results
- Victory
- Defeat
- Draw