PROFILE
Боец
TROPHY ROAD
I
Highest: 61,425
WINS
RANKED
SILVER II
CURRENT
1,060
MYTHIC I
HIGHEST
5,390
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 734 h
3v3: 8,032 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 4,187 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,398 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 556 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 22 Best: MYTHIC I
- Trophy pushing 33 Average of their best 20: 1,347 trophies · 61,425 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 22 battles
-
1,080
Season 50 · in progress
Silver II
Боец’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked17 / 80
- Trophy pushing7 / 20
Ranked
22 × 80 % = 17.6 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
33 × 20 % = 6.6 pointsAverage of their best 20: 1,347 trophies · 61,425 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 929,145 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 19% |
| Ranked | Top 67% |
| Best ranked rank | Top 34% |
| Prestige | Top 26% |
| Fame | Top 11% |
| Experience | Top 6.9% |
| 3v3 victories | Top 15% |
| Showdown victories | Top 2.3% |
| Brawlers at power 11 | Top 11% |
| Collection | Top 7.8% |
| Best streak | Top 18% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,073
11
BULL
2,003
11
COLT
1,296
11
1 NITA
1,051
11
4 EL PRIMO
772
9
6 ROSA
759
11
3 POCO
714
11
2 BROCK
677
11
4 BARLEY
606
11
RICO
1,018
11
1 DYNAMIKE
1,010
11
2 CARL
939
11
5 TICK
853
11
JACKY
817
11
2 8-BIT
630
11
DARRYL
607
11
7 JESSIE
605
11
3 PENNY
497
11
1 GUS
244
11
1 COLETTE
1,288
11
EDGAR
1,269
11
STU
1,236
11
3 BIBI
1,227
11
3 FRANK
1,045
11
EMZ
972
11
1 GRIFF
798
11
1 PAM
718
9
3 BO
699
11
PIPER
637
9
BEA
630
11
1 GALE
605
11
2 ASH
524
9
4 NANI
481
11
MANDY
419
11
1 SHADE
418
11
1 BELLE
373
9
BONNIE
307
11
PEARL
292
9
5 MAISIE
289
10
1 SAM
284
9
2 HANK
281
7
1 GROM
277
6
BERRY
260
11
10 LARRY & LAWRIE
244
9
1 ANGELO
157
7
LOLA
151
6
5 MEEPLE
121
10
1 TRUNK
10
1
BOLT
0
1
1 BUZZ
1,147
11
3 BYRON
1,101
11
3 MORTIS
1,091
11
FANG
1,047
11
GRAY
882
11
1 TARA
813
11
4 OTIS
756
11
1 GENE
675
11
SPROUT
673
9
1 RUFFS
660
10
SQUEAK
530
9
2 ALLI
526
10
7 BUSTER
518
11
MICO
501
9
4 LOU
468
11
2 MR. P
342
9
R-T
327
11
5 DOUG
323
9
3 FINX
301
11
JANET
290
9
1 CHARLIE
276
9
MAX
270
9
DAMIAN
268
10
JAE-YONG
267
11
7 CHUCK
211
11
2 EVE
189
8
1 CLANCY
160
9
MOE
159
9
2 MELODIE
158
7
4 WILLOW
131
6
6 LILY
75
7
2 JUJU
27
5
2 ZIGGY
23
1
2 LUMI
21
1
1 GIGI
12
1
1 GLOWY
12
1
OLLIE
0
1
MINA
0
1
NAJIA
0
1
STARR NOVA
0
1
WENDY
0
2
COSMO
0
2
VINCE
0
1
CROW
2,000
11
KIT
1,374
11
LEON
1,147
11
SURGE
1,111
11
SPIKE
1,082
11
2 CHESTER
1,043
11
MEG
1,005
11
2 CORDELIUS
569
11
2 KENJI
451
11
1 AMBER
437
11
1 DRACO
373
11
10 NORI
171
11
3 SANDY
151
6
6 PIERCE
86
1
SIRIUS
3,000
11
1 KAZE
12
1
Account value
What everything they own would cost in gems
≈ 234,091
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels265,680 power points · 554,895 coins
82,058
-
GADGETS176 owned
17,600
-
STAR POWERS166 owned
33,200
-
Hypercharges79 owned
39,500
-
GEARS126 owned
12,650
-
Buffies54 owned
16,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1148 missing
138,240
283,725
-
GADGETS40 missing
40,000
-
STAR POWERS50 missing
100,000
-
Hypercharges29 missing
145,000
-
GEARS539 missing
549,500
-
Buffies45 missing
90,000
45,000
-
Total
228,240
1,163,225
≈ 139,147
What money can’t buy
Progress
ExampleStatistics
Last 22 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 19 | 68% | 33% | |
| 3 | 67% | 33% |
BATTLE LOG
- All brawlers
Griff 4
Rosa 4
Cordelius 2
Bull 2
Crow 2
Berry 2
Kenji 1
Ash 1
Bibi 1
Emz 1
Shade 1
Nori 1
- All match types
Trophies 19
Ranked 3
- All modes
Mega Duo Showdown 13
Brawl Ball 5
Hot Zone 2
Knockout 1
Heist 1
- All results
- Victory
- Defeat
- Draw
-
435
LVL11
Боец
837
LVL10
sally4u_
-
2425
LVL10
Danyuha58
515
LVL9
Боец
-
553
LVL11
Боец
592
LVL8
Alexa
-
2066
LVL11
Valley
551
LVL11
Боец
-
783
LVL11
Боец
803
LVL11
LOULOU
-
2279
LVL11
3AXAPEBO
781
LVL11
Боец
-
785
LVL11
Боец
2318
LVL10
PROTOTYPE_1006
-
746
LVL11
Боец
1928
LVL11
demchik
-
2008
LVL11
Dandynyo
1220
LVL11
Боец
-
2012
LVL11
Боец
2416
LVL11
Met e
-
1989
LVL11
дрон
2000
LVL11
Боец
-
2000
LVL11
Боец
224
LVL11
Navi|Meepo
-
2000
LVL11
Боец
2200
LVL11
🦅|SoKoL⛩🎋
-
VS2m 8s
-
VS1m 7s
-
VS2m 20s
-
RANKED
VS46s
-
RANKED
VS1m 8s
-
RANKED
VS51s
-
VS41s