PROFILE
1bkaba
TROPHY ROAD
II
Highest: 21,505
WINS
RANKED
GOLD I
CURRENT
1,500
MYTHIC II
HIGHEST
5,305
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 172 h
3v3: 2,220 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 550 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 541 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 131 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 27 Best: MYTHIC II
- Trophy pushing 12 Average of their best 20: 591 trophies · 21,505 total trophies · 0 of 7 classes mastered
Current formNormal56% wins in 25 battles
-
1,564
Season 50 · in progress
Gold I
1bkaba’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked21 / 80
- Trophy pushing2 / 20
Ranked
27 × 80 % = 21.6 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
12 × 20 % = 2.4 pointsAverage of their best 20: 591 trophies · 21,505 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 69% |
| Ranked | Top 53% |
| Best ranked rank | Top 21% |
| Prestige | Top 88% |
| Fame | Top 70% |
| Experience | Top 44% |
| 3v3 victories | Top 51% |
| Showdown victories | Top 53% |
| Brawlers at power 11 | Top 50% |
| Collection | Top 66% |
| Best streak | Top 62% |
BRAWLERS
73 / 108 Collected
2 SHELLY
511
11
1 POCO
642
11
2 BULL
520
9
NITA
511
9
1 EL PRIMO
510
9
BARLEY
504
8
COLT
503
11
1 ROSA
502
9
BROCK
500
7
2 CARL
535
11
JESSIE
532
11
4 DYNAMIKE
516
11
TICK
509
8
DARRYL
500
7
PENNY
491
9
JACKY
480
8
RICO
474
7
8-BIT
417
7
GUS
10
5
2 BEA
522
11
BO
503
7
PIPER
502
8
FRANK
500
9
BIBI
500
10
PAM
499
7
GALE
498
9
EMZ
497
9
NANI
495
7
EDGAR
421
11
COLETTE
241
11
GROM
223
11
1 MANDY
214
11
GRIFF
143
7
LOLA
113
8
5 BELLE
101
7
STU
95
7
LARRY & LAWRIE
65
5
5 ASH
50
4
ANGELO
26
9
2 TRUNK
15
7
BONNIE
0
4
SAM
0
4
MAISIE
0
4
HANK
0
3
PEARL
0
4
BERRY
0
1
SHADE
0
1
MEEPLE
0
1
BOLT
0
1
MAX
515
11
MORTIS
508
11
MR. P
346
8
BUZZ
303
9
TARA
225
8
3 BYRON
215
11
RUFFS
203
8
2 GENE
162
7
LOU
117
7
3 SQUEAK
31
1
2 NAJIA
17
7
GRAY
16
1
OTIS
0
4
CHUCK
0
1
3 CORDELIUS
1,000
11
SURGE
507
11
SANDY
498
11
SPIKE
485
10
5 LEON
446
11
1 KIT
194
11
CHESTER
162
11
DRACO
76
9
KENJI
70
11
2 MEG
19
9
Account value
What everything they own would cost in gems
≈ 88,914
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS73 owned
810301410
17,968
-
Power levels115,230 power points · 240,730 coins
35,596
-
GADGETS80 owned
8,000
-
STAR POWERS41 owned
8,200
-
Hypercharges29 owned
14,500
-
GEARS30 owned
3,150
-
Buffies5 owned
1,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1152 missing
157,790
326,115
-
GADGETS66 missing
66,000
-
STAR POWERS105 missing
210,000
-
Hypercharges44 missing
220,000
-
GEARS422 missing
429,500
-
Buffies88 missing
176,000
88,000
-
Total
333,790
1,339,615
≈ 167,341
-
Brawlers to level 1187 missing
288,690
597,890
-
GADGETS136 missing
136,000
-
STAR POWERS175 missing
350,000
-
Hypercharges79 missing
395,000
-
GEARS635 missing
644,500
-
Buffies94 missing
188,000
94,000
-
Total
476,690
2,217,390
≈ 269,408
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 20 | 60% | 43% | |
| 5 | 40% | 0% |
Teammates
No teammate played with them more than once in this period.
Who they play with most: 25 battles in this period
-
jdot
#80QC09LVLG
Battles together8Wins together38%Their most played brawler
8-bitLast together2d 16h ago -
woody223
#RGQC9V08C
Battles together4Wins together25%Their most played brawler
PennyLast together2d 16h ago
Who they play with most: 25 battles in this period
-
jdot
#80QC09LVLG
Battles together8Wins together38%Their most played brawler
8-bitLast together2d 16h ago -
woody223
#RGQC9V08C
Battles together4Wins together25%Their most played brawler
PennyLast together2d 16h ago
Who they play with most in their last 25 battles
-
jdot
#80QC09LVLG
Battles together8Wins together38%Their most played brawler
8-bitLast together2d 16h ago -
woody223
#RGQC9V08C
Battles together4Wins together25%Their most played brawler
PennyLast together2d 16h ago
BATTLE LOG
- All brawlers
Cordelius 12
Leon 4
Nita 3
Mandy 2
Jessie 1
Colt 1
Poco 1
Grom 1
- All match types
Trophies 20
Ranked 5
- All modes
Solo Showdown 9
Duo Showdown 4
Basket Brawl 4
Brawl Ball 3
Knockout 2
Gem Grab 1
Heist 1
Hot Zone 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS1m 41s
-
RANKED
VS2m 26s
-
RANKED
VS1m 57s
-
RANKED
VS1m 22s
-
RANKED
VS1m 17s
-
VS1m 12s
-
VS1m 5s
-
VS2m 5s
-
VS2m 46s
-
VS2m 18s
-
VS1m 38s
-
VS1m 44s