PROFILE
tom
TROPHY ROAD
III
Highest: 66,784
WINS
RANKED
GOLD I
CURRENT
1,602
MYTHIC I
HIGHEST
6,339
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 454 h
3v3: 5,770 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,714 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,178 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 347 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 22 Best: MYTHIC I
- Trophy pushing 30 Average of their best 20: 1,221 trophies · 66,784 total trophies · 1 of 7 classes mastered
Current form33% wins in 3 battlesFew recent battles: it can vary a lot
-
1,602
Season 50 · in progress
Gold I
tom’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked17 / 80
- Trophy pushing6 / 20
Ranked
22 × 80 % = 17.6 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
30 × 20 % = 6.0 pointsAverage of their best 20: 1,221 trophies · 66,784 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 15% |
| Ranked | Top 49% |
| Best ranked rank | Top 34% |
| Prestige | Top 16% |
| Fame | Top 8.0% |
| Experience | Top 21% |
| 3v3 victories | Top 23% |
| Showdown victories | Top 14% |
| Brawlers at power 11 | Top 15% |
| Collection | Top 11% |
| Best streak | Top 43% |
BRAWLERS
107 / 108 Collected
1 SHELLY
1,025
11
BULL
1,072
11
1 POCO
1,068
11
COLT
1,000
11
BROCK
591
9
1 ROSA
360
9
2 BARLEY
259
9
3 NITA
251
9
1 EL PRIMO
250
9
RICO
1,040
11
3 CARL
616
9
DYNAMIKE
507
11
1 DARRYL
381
9
1 JESSIE
334
9
1 JACKY
300
9
1 GUS
291
9
3 8-BIT
270
9
1 PENNY
258
9
3 TICK
254
9
STU
1,212
11
EDGAR
1,110
11
GRIFF
1,060
11
COLETTE
1,056
11
BIBI
1,022
11
6 GALE
1,021
10
2 FRANK
1,007
11
2 PIPER
1,006
11
1 PEARL
1,001
9
BO
1,000
11
HANK
771
11
BEA
684
11
BELLE
637
11
1 SAM
551
10
1 ANGELO
545
9
MEEPLE
501
11
5 MAISIE
427
11
1 SHADE
390
11
GROM
387
10
2 EMZ
327
9
BOLT
315
11
NANI
285
9
1 LOLA
260
9
2 ASH
259
9
1 MANDY
259
9
1 BONNIE
256
9
2 TRUNK
256
9
2 PAM
253
9
4 LARRY & LAWRIE
253
9
BERRY
216
9
1 BUZZ
1,027
11
FANG
1,024
11
R-T
1,015
11
MORTIS
1,011
11
MICO
1,006
11
1 LILY
1,006
11
LOU
1,003
11
FINX
1,003
11
2 TARA
1,002
11
1 STARR NOVA
1,001
11
MOE
1,000
11
BUSTER
885
11
2 MAX
847
11
GRAY
824
11
DAMIAN
816
10
1 BYRON
746
10
1 CLANCY
509
9
9 CHUCK
472
11
1 MELODIE
458
9
OTIS
453
11
3 GENE
442
9
7 ALLI
432
10
SPROUT
415
10
MR. P
402
9
DOUG
345
9
1 WILLOW
319
9
1 JUJU
300
9
1 RUFFS
272
9
GIGI
262
9
1 EVE
259
9
16 MINA
256
9
4 COSMO
256
9
4 OLLIE
255
11
1 CHARLIE
254
9
3 WENDY
254
9
1 SQUEAK
253
9
1 LUMI
253
9
3 JANET
252
9
2 JAE-YONG
251
9
NAJIA
251
11
1 GLOWY
250
9
15 ZIGGY
218
9
5 CROW
2,043
11
NORI
2,000
11
3 SURGE
1,820
11
CHESTER
1,409
11
KIT
1,125
11
1 MEG
1,056
11
SPIKE
1,042
11
LEON
1,027
11
1 KENJI
473
11
1 DRACO
370
11
4 AMBER
304
9
PIERCE
297
11
SANDY
272
11
1 CORDELIUS
256
9
SIRIUS
1,020
11
7 KAZE
257
9
Account value
What everything they own would cost in gems
≈ 238,046
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels278,260 power points · 586,855 coins
86,512
-
GADGETS179 owned
17,900
-
STAR POWERS153 owned
30,600
-
Hypercharges92 owned
46,000
-
GEARS59 owned
5,900
-
Buffies62 owned
18,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1155 missing
121,920
244,000
-
GADGETS35 missing
35,000
-
STAR POWERS61 missing
122,000
-
Hypercharges15 missing
75,000
-
GEARS600 missing
611,000
-
Buffies37 missing
74,000
37,000
-
Total
195,920
1,124,000
≈ 131,992
-
Brawlers to level 1156 missing
125,660
251,765
-
GADGETS37 missing
37,000
-
STAR POWERS63 missing
126,000
-
Hypercharges16 missing
80,000
-
GEARS606 missing
617,000
-
Buffies37 missing
74,000
37,000
-
Total
199,660
1,148,765
≈ 134,843
What money can’t buy
Progress
ExampleStatistics
Last 3 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 1 | 100% | — | |
| 2 | 0% | — |
BATTLE LOG
- All brawlers
Lou 1
Bolt 1
Gale 1
- All match types
Challenges 2
Trophies 1
- All modes
Mega Duo Showdown 2
Mega Showdown 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
1
LVL11
Eduard_10
1
LVL11
tom
-
SPECIAL CHALLENGE
0
LVL11
tom
0
LVL11
🤫Aron⚔️pro🤫
-
1001
LVL10
tom
1018
LVL9
Brawler
960
LVL10
Brawler
984
LVL9
Brawler
997
LVL9
Brawler
1019
LVL9
Brawler
998
LVL11
Brawler
1001
LVL10
Brawler
1002
LVL10
Brawler
1017
LVL9
Vladd
985
LVL10
Brawler
1011
LVL10
Brawler
1007
LVL9
Brawler
969
LVL10
Brawler
1019
LVL11
tg @SCRE1
972
LVL10
Brawler
993
LVL10
Brawler
966
LVL10
бебрик
1001
LVL9
Brawler
1000
LVL9
Brawler