PROFILE
FALKUŚ😛👊
TROPHY ROAD
I
Highest: 41,777
WINS
RANKED
GOLD III
CURRENT
2,630
DIAMOND II
HIGHEST
3,811
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 320 h
3v3: 2,753 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,071 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,068 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 240 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 16 Best: DIAMOND II
- Trophy pushing 25 Average of their best 20: 1,149 trophies · 41,777 total trophies · 0 of 7 classes mastered
Current formOut of form40% wins in 25 battles
-
2,630
Season 50 · in progress
Gold III
FALKUŚ😛👊’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked13 / 80
- Trophy pushing5 / 20
Ranked
16 × 80 % = 12.8 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
25 × 20 % = 5.0 pointsAverage of their best 20: 1,149 trophies · 41,777 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 929,145 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 40% |
| Ranked | Top 25% |
| Best ranked rank | Top 55% |
| Prestige | Top 32% |
| Fame | Top 30% |
| Experience | Top 30% |
| 3v3 victories | Top 46% |
| Showdown victories | Top 12% |
| Brawlers at power 11 | Top 65% |
| Collection | Top 58% |
| Best streak | Top 83% |
BRAWLERS
108 / 108 Collected
1 SHELLY
565
8
3 COLT
1,008
9
EL PRIMO
503
6
NITA
500
7
BULL
495
6
ROSA
489
6
1 POCO
421
9
BROCK
338
6
BARLEY
232
1
DYNAMIKE
700
11
1 DARRYL
511
6
JESSIE
500
6
JACKY
473
6
8-BIT
379
4
PENNY
333
5
RICO
324
5
CARL
306
1
TICK
208
6
GUS
103
4
BIBI
2,000
11
STU
1,200
9
1 NANI
1,128
11
FRANK
1,000
11
EDGAR
1,000
7
PIPER
546
7
2 EMZ
461
7
PAM
460
6
BO
447
5
GALE
337
6
BELLE
314
8
SHADE
281
8
1 BEA
250
6
COLETTE
197
6
BONNIE
178
4
PEARL
147
1
GRIFF
142
4
SAM
142
1
GROM
138
4
ASH
118
4
LARRY & LAWRIE
105
1
HANK
72
1
MANDY
62
1
2 MAISIE
45
7
2 BERRY
23
1
LOLA
0
4
ANGELO
0
1
MEEPLE
0
1
TRUNK
0
1
BOLT
0
1
1 MICO
1,314
9
DOUG
1,075
11
3 BUSTER
1,015
11
1 FANG
1,008
10
2 TARA
1,005
9
5 ALLI
1,002
9
WILLOW
1,000
11
MORTIS
687
9
2 BYRON
443
7
3 R-T
436
7
1 RUFFS
379
9
MAX
377
10
LOU
290
5
MR. P
228
5
EVE
153
1
GRAY
148
1
1 OTIS
143
1
1 BUZZ
113
1
CHUCK
107
1
1 GENE
82
1
2 JANET
64
1
1 SQUEAK
62
1
3 LILY
33
1
2 FINX
27
1
2 NAJIA
21
1
1 COSMO
18
11
1 SPROUT
13
1
1 GLOWY
10
1
ZIGGY
5
1
CHARLIE
0
1
MELODIE
0
1
CLANCY
0
1
MOE
0
1
JUJU
0
1
OLLIE
0
1
LUMI
0
1
JAE-YONG
0
1
MINA
0
1
GIGI
0
1
DAMIAN
0
1
STARR NOVA
0
1
WENDY
0
1
VINCE
0
5
CROW
1,383
11
KIT
1,227
11
SPIKE
1,201
11
CHESTER
1,080
11
1 SURGE
1,021
8
1 NORI
1,008
9
3 LEON
1,003
11
2 CORDELIUS
887
7
2 AMBER
574
9
3 SANDY
448
10
KENJI
124
1
7 MEG
121
1
1 PIERCE
43
1
DRACO
12
1
SIRIUS
1,193
11
1 KAZE
13
1
Account value
What everything they own would cost in gems
≈ 112,623
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels86,460 power points · 179,435 coins
26,590
-
GADGETS74 owned
7,400
-
STAR POWERS54 owned
10,800
-
Hypercharges53 owned
26,500
-
GEARS33 owned
3,350
-
Buffies17 owned
5,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1194 missing
317,460
659,185
-
GADGETS142 missing
142,000
-
STAR POWERS162 missing
324,000
-
Hypercharges55 missing
275,000
-
GEARS632 missing
642,500
-
Buffies82 missing
164,000
82,000
-
Total
481,460
2,124,685
≈ 260,615
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 22 | 41% | — | |
| 3 | 33% | — |
BATTLE LOG
- All brawlers
Spike 13
Crow 6
Shade 5
Kit 5
Cordelius 3
Bibi 2
Nani 1
- All match types
Trophies 22
Challenges 3
- All modes
Solo Showdown 14
Duels 5
Mega Duo Showdown 4
Mega Showdown 2
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
102
LVL11
122222222222222
101
LVL11
FALKUŚ😛👊
-
SPECIAL CHALLENGE
100
LVL11
FALKUŚ😛👊
101
LVL11
Štěpa
-
SPECIAL CHALLENGE
0
LVL11
FALKUŚ😛👊
0
LVL11
GOD_mimi
-
264
LVL8
FALKUŚ😛👊
266
LVL7
Brawler
277
LVL7
Brawler
271
LVL8
Brawler
278
LVL7
Dreak
266
LVL7
TG: GEOXANTES
262
LVL6
Brawler
271
LVL8
Brawler
259
LVL6
I am God Zayn
260
LVL8
yygy6
258
LVL6
zer0_bot
273
LVL8
Brawler
274
LVL8
Brawler
256
LVL5
Brawler
266
LVL6
cursed meeple
258
LVL6
Ali sürücü
265
LVL7
Brawler
263
LVL8
тg @BL4D3_BR34D
252
LVL5
Brawler
274
LVL7
louis
-
269
LVL8
Brawler
252
LVL8
Brawler
252
LVL8
TG: GEOXANTES
269
LVL7
Brawler
268
LVL8
Brawler
254
LVL7
Brawler
256
LVL8
FALKUŚ😛👊
264
LVL8
vic
255
LVL6
Brawler
248
LVL8
Brawler
256
LVL8
Brawler
262
LVL6
gg/tsmod
244
LVL6
попа
247
LVL8
Brawler
248
LVL5
Brawler
249
LVL7
Brawler
246
LVL7
gg/tsmod
258
LVL8
Brawler
271
LVL8
LEON4IK 2
252
LVL7
tg @JYDO500
-
1130
LVL11
FALKUŚ😛👊
1257
LVL11
ХОП!за яичко