PROFILE
hinkao
TROPHY ROAD
III
Highest: 86,561
WINS
RANKED
DIAMOND III
CURRENT
4,043
MYTHIC III
HIGHEST
5,865
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 569 h
3v3: 7,126 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,513 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,101 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 434 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 34 Best: MYTHIC III
- Trophy pushing 29 Average of their best 20: 1,162 trophies · 86,549 total trophies · 0 of 7 classes mastered
Current formNormal57% wins in 23 battles
-
4,043
Season 50 · in progress
Diamond III
hinkao’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked27 / 80
- Trophy pushing6 / 20
Ranked
34 × 80 % = 27.2 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
29 × 20 % = 5.8 pointsAverage of their best 20: 1,162 trophies · 86,549 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 6.1% |
| Ranked | Top 11% |
| Best ranked rank | Top 15% |
| Prestige | Top 8.4% |
| Fame | Top 11% |
| Experience | Top 13% |
| 3v3 victories | Top 18% |
| Showdown victories | Top 7.7% |
| Brawlers at power 11 | Top 10.0% |
| Collection | Top 10.0% |
| Best streak | Top 76% |
BRAWLERS
108 / 108 Collected
SHELLY
860
11
3 COLT
1,351
11
1 NITA
1,024
11
1 BROCK
1,010
11
2 BARLEY
1,007
11
POCO
1,004
11
2 BULL
1,002
11
1 EL PRIMO
906
9
ROSA
533
8
RICO
2,006
11
1 JACKY
1,037
11
3 DYNAMIKE
1,012
11
1 8-BIT
1,004
11
1 DARRYL
1,003
11
2 CARL
770
11
JESSIE
766
9
6 TICK
764
11
2 PENNY
757
8
GUS
553
7
2 EDGAR
1,307
11
2 COLETTE
1,303
11
3 STU
1,110
11
PIPER
1,101
11
1 SHADE
1,032
11
2 BIBI
1,015
11
5 FRANK
1,013
11
6 GALE
1,013
11
4 BO
1,004
11
2 LARRY & LAWRIE
1,002
9
EMZ
1,000
11
1 BELLE
905
11
2 BOLT
817
11
GROM
788
11
GRIFF
768
9
3 PEARL
753
9
MANDY
752
11
2 PAM
611
8
1 MAISIE
560
9
1 ANGELO
560
9
1 NANI
521
9
2 BERRY
513
11
2 TRUNK
510
7
BEA
508
8
2 MEEPLE
504
7
2 SAM
503
7
1 ASH
502
8
1 BONNIE
501
7
LOLA
391
7
2 HANK
311
8
1 FANG
1,273
11
1 MORTIS
1,202
11
2 MINA
1,064
11
2 MICO
1,063
11
6 NAJIA
1,023
11
3 ALLI
1,015
11
2 GENE
1,010
11
8 DOUG
1,010
11
2 DAMIAN
1,010
11
3 BYRON
1,008
11
10 LILY
1,005
11
3 GLOWY
1,005
11
1 STARR NOVA
1,005
11
1 MAX
1,003
11
13 TARA
1,001
11
1 WILLOW
1,001
9
2 MELODIE
1,001
11
2 GIGI
1,001
11
1 CLANCY
900
11
SQUEAK
753
9
6 WENDY
753
11
4 FINX
751
9
2 BUZZ
607
11
1 SPROUT
591
9
1 JAE-YONG
515
9
1 OTIS
512
8
8 EVE
511
7
1 RUFFS
508
7
2 LUMI
508
9
3 JUJU
505
7
2 R-T
502
7
MR. P
501
7
2 GRAY
501
8
1 MOE
501
7
ZIGGY
464
11
5 CHARLIE
423
8
1 CHUCK
326
8
COSMO
316
10
JANET
307
7
LOU
302
7
1 BUSTER
265
3
1 OLLIE
263
3
2 VINCE
160
11
KENJI
1,168
11
1 CORDELIUS
1,101
11
CHESTER
1,016
11
2 CROW
1,010
11
3 NORI
1,009
10
1 SANDY
1,007
9
2 AMBER
1,007
11
3 SPIKE
1,005
11
SURGE
1,005
11
KIT
1,000
9
5 LEON
910
11
PIERCE
585
11
6 MEG
504
7
2 DRACO
303
7
5 KAZE
1,001
11
6 SIRIUS
426
7
Account value
What everything they own would cost in gems
≈ 223,740
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels272,840 power points · 569,225 coins
84,207
-
GADGETS190 owned
19,000
-
STAR POWERS157 owned
31,400
-
Hypercharges69 owned
34,500
-
GEARS107 owned
10,950
-
Buffies36 owned
10,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1147 missing
131,080
269,395
-
GADGETS26 missing
26,000
-
STAR POWERS59 missing
118,000
-
Hypercharges39 missing
195,000
-
GEARS558 missing
566,500
-
Buffies63 missing
126,000
63,000
-
Total
257,080
1,237,895
≈ 149,498
What money can’t buy
Progress
ExampleStatistics
Last 23 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 22 | 59% | 41% | |
| 1 | 0% | — |
Teammates
Who they play with most: 25 battles in this period
-
Сочни катлета
#RRQYR8GPJ
Battles together23Wins together57%Their most played brawler
KitLast together20h ago
Who they play with most: 25 battles in this period
-
Сочни катлета
#RRQYR8GPJ
Battles together23Wins together57%Their most played brawler
KitLast together20h ago
Who they play with most: 25 battles in this period
-
Сочни катлета
#RRQYR8GPJ
Battles together23Wins together57%Their most played brawler
KitLast together20h ago
Who they play with most in their last 25 battles
-
Сочни катлета
#RRQYR8GPJ
Battles together23Wins together57%Their most played brawler
KitLast together20h ago
BATTLE LOG
- All brawlers
Shelly 16
Pierce 6
Colt 3
- All match types
Trophies 22- Friendly 2
Challenges 1
- All modes
Brawl Ball 22
Bounty 2
Mega Duo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
VS57s
-
VS1m 33s
-
VS49s
-
VS1m 12s
-
VS42s
-
VS1m 8s
-
VS47s
-
VS44s
-
VS1m 6s
-
VS27s
-
VS34s
-
VS37s
-
VS32s
-
VS1m 36s
-
VS2m 30s
-
VS1m 48s
-
VS43s
-
FRIENDLY
VICTORY
Bounty
-
SPECIAL CHALLENGE
103
LVL11
Сочни катлета
103
LVL11
hinkao
-
FRIENDLY
DRAW
Bounty