PROFILE
Fernando
TROPHY ROAD
I
Highest: 82,510
WINS
RANKED
MYTHIC II
CURRENT
5,305
LEGENDARY II
HIGHEST
8,229
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,116 h
3v3: 21,113 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 552 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 470 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 874 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 58 Best: LEGENDARY II
- Trophy pushing 46 Average of their best 20: 1,736 trophies · 82,497 total trophies · 2 of 7 classes mastered
-
5,516
Season 50 · in progress
Mythic III
Fernando’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked46 / 80
- Trophy pushing9 / 20
Ranked
58 × 80 % = 46.4 pointsBest: LEGENDARY II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
46 × 20 % = 9.2 pointsAverage of their best 20: 1,736 trophies · 82,497 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 7.5% |
| Ranked | Top 3.2% |
| Best ranked rank | Top 3.6% |
| Prestige | Top 8.3% |
| Fame | Top 20% |
| Experience | Top 3.8% |
| 3v3 victories | Top 1.8% |
| Showdown victories | Top 56% |
| Brawlers at power 11 | Top 18% |
| Collection | Top 9.8% |
| Best streak | Top 4.3% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,398
11
BULL
2,020
11
7 POCO
1,019
11
3 BARLEY
1,011
11
1 EL PRIMO
1,010
11
5 NITA
776
9
2 BROCK
666
9
1 ROSA
639
9
1 COLT
624
9
GUS
2,094
11
1 RICO
1,497
11
1 DYNAMIKE
1,015
11
1 JESSIE
1,010
11
2 DARRYL
842
9
1 CARL
814
9
1 PENNY
617
9
1 TICK
573
7
3 JACKY
550
7
2 8-BIT
528
9
1 SHADE
2,030
11
1 EDGAR
1,633
11
PIPER
1,533
11
BIBI
1,491
11
1 MANDY
1,287
11
ANGELO
1,217
11
5 BEA
1,192
11
COLETTE
1,125
11
9 BO
1,108
11
GALE
1,039
11
1 EMZ
1,033
11
1 STU
1,018
10
NANI
1,011
11
1 PAM
563
9
1 FRANK
545
8
2 BELLE
494
9
1 BERRY
404
11
1 ASH
374
7
1 BONNIE
335
8
1 GROM
320
8
4 GRIFF
303
8
1 LARRY & LAWRIE
264
7
1 HANK
242
7
3 MAISIE
201
5
1 SAM
180
5
12 PEARL
148
5
1 LOLA
125
5
10 MEEPLE
121
5
1 TRUNK
10
6
BOLT
0
6
LUMI
2,307
11
MINA
2,106
11
1 FANG
1,581
11
3 OTIS
1,567
11
MORTIS
1,506
11
MELODIE
1,421
11
JUJU
1,308
11
BYRON
1,283
11
7 NAJIA
1,278
11
GRAY
1,083
11
4 CLANCY
1,011
11
1 TARA
1,010
11
6 SQUEAK
1,000
11
GENE
955
11
3 BUZZ
868
9
DAMIAN
864
10
3 FINX
863
9
1 LILY
787
9
MAX
766
9
3 MR. P
593
7
1 SPROUT
573
9
JANET
504
11
6 CHUCK
494
7
1 RUFFS
324
7
3 WILLOW
268
7
1 LOU
226
7
7 JAE-YONG
219
7
4 CHARLIE
192
5
2 MOE
151
5
10 EVE
125
5
9 R-T
107
5
6 ZIGGY
75
7
1 MICO
37
5
3 BUSTER
29
5
3 ALLI
29
7
1 VINCE
15
2
1 DOUG
10
5
1 OLLIE
10
5
1 GIGI
10
5
1 GLOWY
10
5
STARR NOVA
0
5
WENDY
0
5
COSMO
0
4
CROW
2,102
11
4 LEON
2,017
11
CHESTER
2,012
11
1 SPIKE
1,219
11
KENJI
1,075
11
KIT
1,059
11
7 PIERCE
1,025
11
2 SANDY
1,021
11
3 CORDELIUS
1,015
11
1 SURGE
769
9
1 DRACO
169
7
1 AMBER
10
5
1 MEG
10
6
NORI
0
1
1 SIRIUS
1,089
11
1 KAZE
291
9
Account value
What everything they own would cost in gems
≈ 217,172
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels219,360 power points · 456,025 coins
67,539
-
GADGETS165 owned
16,500
-
STAR POWERS131 owned
26,200
-
Hypercharges83 owned
41,500
-
GEARS117 owned
11,850
-
Buffies69 owned
20,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1161 missing
184,560
382,595
-
GADGETS51 missing
51,000
-
STAR POWERS85 missing
170,000
-
Hypercharges25 missing
125,000
-
GEARS548 missing
557,500
-
Buffies30 missing
60,000
30,000
-
Total
244,560
1,316,095
≈ 156,066
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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