PROFILE
SHOTA
TROPHY ROAD
III
Highest: 46,176
WINS
RANKED
GOLD III
CURRENT
2,625
MYTHIC II
HIGHEST
5,741
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 383 h
3v3: 6,677 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 289 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 619 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 298 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 28 Best: MYTHIC II
- Trophy pushing 22 Average of their best 20: 1,022 trophies · 46,176 total trophies · 0 of 7 classes mastered
Current formNormal58% wins in 24 battles
-
2,681
Season 50 · in progress
Gold III
SHOTA’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked22 / 80
- Trophy pushing4 / 20
Ranked
28 × 80 % = 22.4 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
22 × 20 % = 4.4 pointsAverage of their best 20: 1,022 trophies · 46,176 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 32% |
| Ranked | Top 25% |
| Best ranked rank | Top 21% |
| Prestige | Top 33% |
| Fame | Top 18% |
| Experience | Top 28% |
| 3v3 victories | Top 18% |
| Showdown victories | Top 58% |
| Brawlers at power 11 | Top 12% |
| Collection | Top 14% |
| Best streak | Top 55% |
BRAWLERS
108 / 108 Collected
SHELLY
512
9
11 ROSA
1,017
11
POCO
1,009
11
2 BARLEY
1,006
11
3 COLT
843
11
BULL
670
11
1 BROCK
658
11
NITA
570
11
1 EL PRIMO
390
11
TICK
1,010
11
4 PENNY
1,004
11
1 JESSIE
1,002
11
3 DYNAMIKE
1,000
11
3 RICO
838
11
CARL
690
11
1 JACKY
554
11
1 DARRYL
332
6
1 8-BIT
323
11
6 GUS
240
7
1 EMZ
1,137
11
FRANK
1,016
11
3 EDGAR
1,016
11
2 MANDY
1,009
11
8 BIBI
1,002
11
BO
828
11
COLETTE
734
11
7 PAM
611
11
2 HANK
446
11
PIPER
435
11
1 BEA
428
7
3 SAM
424
11
SHADE
391
11
BELLE
349
9
1 STU
332
11
1 GRIFF
330
6
LOLA
330
6
1 GROM
329
7
GALE
295
9
1 ANGELO
245
1
1 LARRY & LAWRIE
229
1
BERRY
229
1
1 NANI
221
3
1 BONNIE
175
3
4 ASH
159
1
1 PEARL
117
1
8 MEEPLE
101
1
3 BOLT
43
1
4 TRUNK
38
1
1 MAISIE
9
1
3 BYRON
1,022
11
2 FANG
1,020
11
2 SQUEAK
1,007
11
2 GLOWY
1,007
11
5 JANET
866
11
1 CLANCY
637
11
4 TARA
537
11
LUMI
486
11
1 CHUCK
477
11
RUFFS
445
11
BUSTER
427
11
3 LOU
372
11
MAX
334
11
1 WENDY
300
11
1 NAJIA
267
11
BUZZ
256
5
3 MELODIE
235
11
2 R-T
229
9
5 GENE
221
5
MICO
216
2
6 GRAY
208
11
5 MORTIS
200
11
8 EVE
188
1
1 DOUG
179
1
10 ZIGGY
155
10
1 LILY
143
1
SPROUT
142
3
7 MOE
85
1
5 JUJU
80
1
6 FINX
75
1
4 CHARLIE
46
1
4 WILLOW
38
1
2 JAE-YONG
31
1
2 MR. P
28
1
1 ALLI
10
1
1 GIGI
10
1
OTIS
0
1
OLLIE
0
1
MINA
0
1
DAMIAN
0
1
STARR NOVA
0
1
COSMO
0
4
VINCE
0
3
2 SANDY
1,009
11
KENJI
1,008
11
2 CROW
1,006
11
SPIKE
780
11
KIT
702
11
3 LEON
635
11
SURGE
536
11
AMBER
420
11
13 MEG
206
7
6 CHESTER
180
1
PIERCE
26
1
CORDELIUS
0
1
DRACO
0
1
NORI
0
1
5 SIRIUS
1,013
11
KAZE
0
1
Account value
What everything they own would cost in gems
≈ 210,432
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels221,070 power points · 458,915 coins
67,999
-
GADGETS128 owned
12,800
-
STAR POWERS120 owned
24,000
-
Hypercharges87 owned
43,500
-
GEARS105 owned
10,950
-
Buffies61 owned
18,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1152 missing
182,850
379,705
-
GADGETS88 missing
88,000
-
STAR POWERS96 missing
192,000
-
Hypercharges21 missing
105,000
-
GEARS560 missing
566,500
-
Buffies38 missing
76,000
38,000
-
Total
258,850
1,369,205
≈ 162,806
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Mico 6
Tara 4
Nita 4
Colette 4
Brock 4
Carl 1
Buzz 1
Bo 1
- All modes
Brawl Ball 10
Wipeout 8
Brawl Arena 3
Mega Duo Showdown 3
Heist 1
- All results
- Victory
- Defeat
- Draw
-
VS3m 31s
-
VS1m 14s
-
VS1m 7s
-
VS55s
-
VS2m 53s
-
VS2m 30s
-
VS1m 9s
-
VS4m 22s
-
VS2m 10s
-
VS3m 34s
-
VS1m 44s
-
653
LVL11
SHOTA
1487
LVL11
el_juan
-
652
LVL11
SHOTA
1591
LVL11
Maty Gr
-
2089
LVL11
gab
656
LVL11
SHOTA
-
VS1m 31s
-
VS1m 39s
-
VS1m 19s
-
VS1m 8s
-
VS1m 2s
-
VS59s
-
VS49s
-
VS1m 14s
-
VS1m 47s