PROFILE
Santo 🗣
TROPHY ROAD
II
Highest: 86,024
WINS
RANKED
LEGENDARY I
CURRENT
6,103
LEGENDARY II
HIGHEST
7,251
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,144 h
3v3: 15,694 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,556 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 5,772 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 871 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 61 Best: LEGENDARY II
- Trophy pushing 44 Average of their best 20: 1,666 trophies · 85,999 total trophies · 1 of 7 classes mastered
-
6,103
Season 50 · in progress
Legendary I
Santo 🗣’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked49 / 80
- Trophy pushing9 / 20
Ranked
61 × 80 % = 48.8 pointsBest: LEGENDARY II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
44 × 20 % = 8.8 pointsAverage of their best 20: 1,666 trophies · 85,999 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 905,045 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 6.4% |
| Ranked | Top 1.2% |
| Best ranked rank | Top 3.6% |
| Prestige | Top 16% |
| Fame | Top 8.7% |
| Experience | Top 1.6% |
| 3v3 victories | Top 4.0% |
| Showdown victories | Top 0.88% |
| Brawlers at power 11 | Top 26% |
| Collection | Top 12% |
| Best streak | Top 6.1% |
BRAWLERS
107 / 108 Collected
1 SHELLY
1,104
11
1 BROCK
1,082
11
1 BULL
794
9
6 EL PRIMO
772
9
2 POCO
718
9
NITA
695
9
1 ROSA
621
9
3 COLT
613
9
1 BARLEY
508
9
GUS
1,237
11
3 JACKY
854
9
2 JESSIE
784
11
1 PENNY
722
11
2 CARL
603
9
4 DARRYL
575
9
1 8-BIT
570
11
RICO
559
9
1 TICK
535
9
1 DYNAMIKE
516
9
BIBI
1,528
11
1 MANDY
1,248
11
EDGAR
1,218
11
4 EMZ
1,214
11
1 COLETTE
1,084
11
1 LARRY & LAWRIE
1,032
11
1 BONNIE
914
9
3 BEA
855
11
1 MEEPLE
729
9
1 PIPER
714
11
1 GALE
713
9
1 LOLA
598
11
7 SHADE
571
9
1 STU
570
11
6 MAISIE
554
11
1 BELLE
546
9
1 FRANK
544
9
2 BO
542
9
3 PAM
532
9
2 NANI
527
9
1 ASH
517
9
1 GRIFF
501
9
6 ANGELO
426
9
TRUNK
389
8
1 SAM
384
9
4 PEARL
329
9
1 BERRY
290
6
2 GROM
269
9
1 HANK
255
9
6 BOLT
80
1
1 MELODIE
2,810
11
4 TARA
2,010
11
1 STARR NOVA
1,830
11
1 JANET
1,617
11
1 GIGI
1,441
11
3 NAJIA
1,428
11
WILLOW
1,289
11
2 FANG
1,234
11
1 CHARLIE
1,223
11
1 JUJU
1,218
11
1 MINA
1,088
9
MORTIS
1,016
11
1 MAX
987
11
BUZZ
662
9
2 SQUEAK
604
9
LUMI
589
9
1 EVE
586
9
3 LILY
579
9
4 LOU
578
9
1 MR. P
573
9
2 GENE
570
9
4 SPROUT
565
9
1 DOUG
547
8
2 BYRON
533
9
1 RUFFS
520
9
3 OLLIE
508
9
1 ALLI
507
9
10 FINX
430
9
2 ZIGGY
423
9
3 MICO
402
9
WENDY
391
9
1 MOE
357
9
5 BUSTER
326
9
1 OTIS
307
9
2 JAE-YONG
288
5
4 DAMIAN
265
3
3 GRAY
259
9
15 GLOWY
253
5
11 R-T
251
6
3 CLANCY
210
3
1 CHUCK
136
8
COSMO
0
1
7 KIT
2,909
11
7 DRACO
2,080
11
6 SPIKE
1,552
11
1 AMBER
1,498
11
CHESTER
1,429
11
1 CROW
1,284
11
LEON
1,168
11
5 SANDY
1,116
9
1 KENJI
1,091
11
1 NORI
942
9
2 MEG
851
9
1 SURGE
598
9
2 PIERCE
579
9
CORDELIUS
405
9
4 KAZE
2,237
11
6 SIRIUS
1,315
11
Account value
What everything they own would cost in gems
≈ 218,799
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels229,890 power points · 486,255 coins
71,615
-
GADGETS198 owned
19,800
-
STAR POWERS177 owned
35,400
-
Hypercharges71 owned
35,500
-
GEARS23 owned
2,350
-
Buffies72 owned
21,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1168 missing
170,290
344,600
-
GADGETS16 missing
16,000
-
STAR POWERS37 missing
74,000
-
Hypercharges36 missing
180,000
-
GEARS636 missing
646,500
-
Buffies27 missing
54,000
27,000
-
Total
224,290
1,288,100
≈ 151,239
-
Brawlers to level 1169 missing
174,030
352,365
-
GADGETS18 missing
18,000
-
STAR POWERS39 missing
78,000
-
Hypercharges37 missing
185,000
-
GEARS642 missing
652,500
-
Buffies27 missing
54,000
27,000
-
Total
228,030
1,312,865
≈ 154,090
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
NO ENTRIES