PROFILE
Cyborg Dráx.
TROPHY ROAD
III
Highest: 87,952
WINS
RANKED
LEGENDARY II
CURRENT
7,190
LEGENDARY II
HIGHEST
7,487
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,084 h
3v3: 16,610 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 3,158 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,087 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 836 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 68 Best: LEGENDARY II
- Trophy pushing 41 Average of their best 20: 1,584 trophies · 87,952 total trophies · 0 of 7 classes mastered
-
7,274
Season 50 · in progress
Legendary II
Cyborg Dráx.’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked54 / 80
- Trophy pushing8 / 20
Ranked
68 × 80 % = 54.4 pointsBest: LEGENDARY II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
41 × 20 % = 8.2 pointsAverage of their best 20: 1,584 trophies · 87,952 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 6.0% |
| Ranked | Top 0.22% |
| Best ranked rank | Top 3.6% |
| Prestige | Top 12% |
| Fame | Top 4.9% |
| Experience | Top 3.4% |
| 3v3 victories | Top 3.5% |
| Showdown victories | Top 5.3% |
| Brawlers at power 11 | Top 4.7% |
| Collection | Top 3.5% |
| Best streak | Top 26% |
BRAWLERS
108 / 108 Collected
6 SHELLY
1,348
11
COLT
2,000
11
BULL
1,720
11
BROCK
1,350
11
2 BARLEY
896
11
POCO
780
11
3 EL PRIMO
734
11
6 NITA
731
11
1 ROSA
345
8
1 RICO
1,929
11
GUS
1,423
11
4 CARL
1,304
11
PENNY
1,137
11
3 DYNAMIKE
1,067
11
1 DARRYL
1,015
11
TICK
779
11
1 8-BIT
583
11
JACKY
550
11
JESSIE
328
6
PIPER
2,151
11
2 BIBI
2,038
11
STU
1,493
11
EDGAR
1,361
11
1 EMZ
1,287
11
8 COLETTE
1,281
11
FRANK
1,221
11
1 MAISIE
1,182
11
4 BEA
1,031
11
ANGELO
905
11
2 NANI
850
11
BELLE
848
11
MANDY
745
11
GRIFF
744
11
3 ASH
716
11
GROM
660
9
4 PAM
633
9
2 HANK
603
11
SAM
586
9
3 BONNIE
546
11
BERRY
541
9
3 PEARL
427
11
BO
426
10
1 BOLT
371
11
LARRY & LAWRIE
327
9
1 SHADE
295
8
LOLA
277
8
3 MEEPLE
255
11
1 GALE
253
7
TRUNK
205
8
MORTIS
2,018
11
3 MINA
1,611
11
MOE
1,302
11
1 FANG
1,300
11
1 MAX
1,288
11
1 MELODIE
1,251
11
1 BUZZ
1,241
11
3 GRAY
1,187
11
1 MICO
1,103
11
1 LILY
1,060
11
OTIS
1,042
11
GENE
1,023
11
TARA
1,000
11
1 MR. P
1,000
11
5 BUSTER
867
11
BYRON
850
11
2 LOU
815
11
LUMI
755
11
1 SQUEAK
727
11
1 DOUG
676
10
1 EVE
629
11
4 ALLI
629
11
2 JAE-YONG
582
11
WILLOW
581
11
1 SPROUT
580
11
12 GIGI
531
11
1 R-T
490
11
RUFFS
466
11
OLLIE
461
11
STARR NOVA
446
11
1 CHARLIE
413
8
CHUCK
372
11
JUJU
369
11
1 FINX
355
8
NAJIA
302
11
1 JANET
264
7
8 ZIGGY
229
10
CLANCY
223
8
DAMIAN
203
1
WENDY
115
5
5 GLOWY
50
6
1 COSMO
14
3
VINCE
0
3
CROW
1,303
11
1 SURGE
1,260
11
6 KENJI
1,190
11
3 SPIKE
1,149
11
3 KIT
1,047
11
2 CORDELIUS
1,044
11
LEON
1,029
11
3 MEG
1,015
11
CHESTER
737
11
SANDY
702
11
3 PIERCE
624
11
1 AMBER
581
11
13 NORI
558
11
DRACO
193
7
6 KAZE
777
11
3 SIRIUS
46
8
Account value
What everything they own would cost in gems
≈ 283,472
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels333,710 power points · 694,180 coins
102,789
-
GADGETS204 owned
20,400
-
STAR POWERS182 owned
36,400
-
Hypercharges101 owned
50,500
-
GEARS158 owned
16,200
-
Buffies81 owned
24,300
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1125 missing
70,210
144,440
-
GADGETS12 missing
12,000
-
STAR POWERS34 missing
68,000
-
Hypercharges7 missing
35,000
-
GEARS507 missing
514,000
-
Buffies18 missing
36,000
18,000
-
Total
106,210
791,440
≈ 89,765
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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