PROFILE
⚔️VLAGNAR ᴷⁱⁿᴳ
TROPHY ROAD
I
Highest: 32,926
WINS
RANKED
SILVER I
CURRENT
750
GOLD III
HIGHEST
3,041
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 286 h
3v3: 4,199 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 62 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,567 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 219 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 10 Best: GOLD III
- Trophy pushing 19 Average of their best 20: 913 trophies · 32,923 total trophies · 0 of 7 classes mastered
Current formOut of form48% wins in 25 battles
⚔️VLAGNAR ᴷⁱⁿᴳ’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked8 / 80
- Trophy pushing4 / 20
Ranked
10 × 80 % = 8.0 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
19 × 20 % = 3.8 pointsAverage of their best 20: 913 trophies · 32,923 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 905,045 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 53% |
| Ranked | Top 85% |
| Best ranked rank | Top 75% |
| Prestige | Top 57% |
| Fame | Top 38% |
| Experience | Top 36% |
| 3v3 victories | Top 33% |
| Showdown victories | Top 37% |
| Brawlers at power 11 | Top 42% |
| Collection | Top 49% |
| Best streak | Top 97% |
BRAWLERS
107 / 108 Collected
5 SHELLY
557
11
2 BULL
1,193
11
1 NITA
1,122
11
2 POCO
544
9
1 ROSA
539
9
1 COLT
510
9
1 EL PRIMO
510
9
1 BROCK
505
9
1 BARLEY
504
10
2 PENNY
741
11
3 JESSIE
529
9
1 DARRYL
517
9
1 JACKY
506
7
RICO
500
9
1 DYNAMIKE
404
11
CARL
392
8
TICK
375
8
8-BIT
238
8
GUS
146
9
ASH
1,081
11
GRIFF
1,018
11
COLETTE
927
11
1 LOLA
839
11
12 STU
811
11
3 TRUNK
647
11
7 BO
578
11
PAM
550
11
BIBI
500
8
EMZ
429
8
NANI
401
6
EDGAR
387
7
FRANK
362
8
GALE
355
6
MAISIE
314
10
BEA
302
8
PIPER
243
8
GROM
240
11
BONNIE
116
7
BELLE
98
7
SAM
92
7
5 SHADE
70
11
LARRY & LAWRIE
65
8
PEARL
47
4
MANDY
0
4
HANK
0
2
ANGELO
0
4
BERRY
0
4
MEEPLE
0
1
BOLT
0
1
SQUEAK
1,155
11
3 EVE
1,142
11
BUSTER
1,037
11
GENE
500
8
RUFFS
409
9
TARA
376
8
MR. P
376
9
LOU
309
9
3 MORTIS
289
11
JANET
223
6
CHARLIE
218
9
FANG
217
9
DOUG
206
8
OTIS
189
9
8 LUMI
181
11
R-T
75
10
LILY
67
5
MICO
64
5
WILLOW
57
7
BYRON
32
5
SPROUT
27
6
GRAY
11
5
BUZZ
8
4
MAX
0
4
CHUCK
0
4
MELODIE
0
4
CLANCY
0
1
MOE
0
1
JUJU
0
1
OLLIE
0
1
FINX
0
1
JAE-YONG
0
1
ALLI
0
1
MINA
0
1
ZIGGY
0
1
GIGI
0
1
GLOWY
0
1
NAJIA
0
1
DAMIAN
0
1
STARR NOVA
0
1
WENDY
0
3
COSMO
0
5
4 LEON
1,027
11
SPIKE
1,018
11
SURGE
1,002
11
MEG
861
11
CORDELIUS
844
11
AMBER
180
11
2 CROW
19
1
SANDY
0
1
CHESTER
0
1
KIT
0
1
DRACO
0
1
KENJI
0
1
PIERCE
0
1
NORI
0
4
KAZE
0
1
SIRIUS
0
1
Account value
What everything they own would cost in gems
≈ 126,547
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels141,840 power points · 296,290 coins
43,813
-
GADGETS92 owned
9,200
-
STAR POWERS75 owned
15,000
-
Hypercharges33 owned
16,500
-
GEARS65 owned
6,800
-
Buffies9 owned
2,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1181 missing
258,340
534,565
-
GADGETS122 missing
122,000
-
STAR POWERS139 missing
278,000
-
Hypercharges74 missing
370,000
-
GEARS594 missing
602,000
-
Buffies90 missing
180,000
90,000
-
Total
438,340
1,996,565
≈ 243,491
-
Brawlers to level 1182 missing
262,080
542,330
-
GADGETS124 missing
124,000
-
STAR POWERS141 missing
282,000
-
Hypercharges75 missing
375,000
-
GEARS600 missing
608,000
-
Buffies90 missing
180,000
90,000
-
Total
442,080
2,021,330
≈ 246,341
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
DE SOU ZA ™
#LJ0GQ88CQ
Battles together25Wins together48%Their most played brawler
SurgeLast together9h 2m ago
Who they play with most: 25 battles in this period
-
DE SOU ZA ™
#LJ0GQ88CQ
Battles together25Wins together48%Their most played brawler
SurgeLast together9h 2m ago
Who they play with most: 25 battles in this period
-
DE SOU ZA ™
#LJ0GQ88CQ
Battles together25Wins together48%Their most played brawler
SurgeLast together9h 2m ago
Who they play with most in their last 25 battles
-
DE SOU ZA ™
#LJ0GQ88CQ
Battles together25Wins together48%Their most played brawler
SurgeLast together9h 2m ago
BATTLE LOG
- All brawlers
Eve 13
Buster 8
Surge 4
- All results
- Victory
- Defeat
- Draw