PROFILE
⛩🥀ȼѻ𝓻𝘥𝓪🥀⛩
TROPHY ROAD
I
Highest: 51,725
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC I
HIGHEST
5,610
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 399 h
3v3: 6,545 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 349 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,001 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 309 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 23 Average of their best 20: 1,050 trophies · 51,725 total trophies · 0 of 7 classes mastered
Current form50% wins in 4 battlesFew recent battles: it can vary a lot
⛩🥀ȼѻ𝓻𝘥𝓪🥀⛩’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing5 / 20
Ranked
25 × 80 % = 20.0 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
23 × 20 % = 4.6 pointsAverage of their best 20: 1,050 trophies · 51,725 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,076 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 27% |
| Ranked | Top 85% |
| Best ranked rank | Top 34% |
| Prestige | Top 21% |
| Fame | Top 24% |
| Experience | Top 27% |
| 3v3 victories | Top 20% |
| Showdown victories | Top 43% |
| Brawlers at power 11 | Top 17% |
| Collection | Top 29% |
| Best streak | Top 23% |
BRAWLERS
107 / 108 Collected
SHELLY
547
9
COLT
1,142
11
4 BULL
1,038
11
2 POCO
1,001
11
NITA
519
11
EL PRIMO
300
9
3 BROCK
254
9
ROSA
208
6
BARLEY
207
6
1 JESSIE
1,261
11
4 JACKY
1,013
11
2 CARL
1,012
11
2 RICO
1,000
11
4 DYNAMIKE
422
11
TICK
411
11
PENNY
406
8
DARRYL
308
6
6 8-BIT
282
7
GUS
150
1
3 STU
1,165
11
1 BIBI
1,033
11
5 PIPER
1,029
11
5 SHADE
1,006
11
BEA
1,005
11
1 HANK
1,003
11
3 MAISIE
1,002
11
3 GALE
1,001
11
2 BELLE
1,001
11
1 BO
711
11
EDGAR
590
9
ANGELO
543
11
EMZ
523
7
3 LOLA
467
11
5 FRANK
440
9
1 COLETTE
346
8
1 GRIFF
335
11
1 NANI
306
8
SAM
230
6
BONNIE
227
5
ASH
211
2
3 GROM
200
1
BERRY
188
11
2 PAM
170
6
MANDY
150
1
PEARL
147
1
TRUNK
117
1
LARRY & LAWRIE
106
1
MEEPLE
50
1
BOLT
0
1
2 BUZZ
1,032
11
3 BUSTER
1,021
11
4 GENE
1,015
11
3 OTIS
1,014
11
MORTIS
1,007
11
1 MOE
1,005
11
2 MELODIE
1,002
11
1 TARA
1,001
11
1 MAX
1,001
11
3 JAE-YONG
693
11
GRAY
504
11
8 STARR NOVA
474
11
6 LILY
410
11
LUMI
407
11
1 JUJU
390
11
LOU
330
10
1 RUFFS
323
7
1 SPROUT
312
6
3 MR. P
292
5
DOUG
271
10
2 ZIGGY
245
10
MICO
237
9
ALLI
234
9
3 WILLOW
231
5
1 SQUEAK
203
5
3 BYRON
202
6
4 CLANCY
199
7
4 FANG
159
1
2 CHARLIE
142
1
9 WENDY
139
11
2 R-T
131
6
EVE
118
1
CHUCK
116
1
3 JANET
108
1
3 DAMIAN
36
1
3 OLLIE
32
1
3 FINX
31
1
2 MINA
21
1
1 NAJIA
15
1
1 GIGI
12
1
1 GLOWY
10
1
COSMO
0
1
1 SURGE
1,042
11
LEON
1,007
11
3 SANDY
1,005
11
2 CORDELIUS
1,002
11
1 SPIKE
1,001
11
3 KENJI
1,000
11
PIERCE
527
11
6 CROW
501
11
2 KIT
400
10
1 MEG
294
6
2 CHESTER
230
8
5 AMBER
172
1
DRACO
135
1
NORI
0
3
4 KAZE
282
8
1 SIRIUS
219
10
Account value
What everything they own would cost in gems
≈ 177,092
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels210,850 power points · 438,730 coins
64,958
-
GADGETS124 owned
12,400
-
STAR POWERS110 owned
22,000
-
Hypercharges61 owned
30,500
-
GEARS61 owned
6,300
-
Buffies28 owned
8,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1159 missing
189,330
392,125
-
GADGETS90 missing
90,000
-
STAR POWERS104 missing
208,000
-
Hypercharges46 missing
230,000
-
GEARS598 missing
607,000
-
Buffies71 missing
142,000
71,000
-
Total
331,330
1,598,125
≈ 192,946
-
Brawlers to level 1160 missing
193,070
399,890
-
GADGETS92 missing
92,000
-
STAR POWERS106 missing
212,000
-
Hypercharges47 missing
235,000
-
GEARS604 missing
613,000
-
Buffies71 missing
142,000
71,000
-
Total
335,070
1,622,890
≈ 195,796
What money can’t buy
Progress
ExampleStatistics
Last 4 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 1 | 100% | — | |
| 3 | 33% | — |
BATTLE LOG
- All brawlers
Edgar 1
Shelly 1
Jae-yong 1
Wendy 1
- All match types
Challenges 3
Trophies 1
- All modes
Mega Duo Showdown 3
Duo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
2
LVL11
⛩🥀ȼѻ𝓻𝘥𝓪🥀⛩
2
LVL11
nmixx
-
SPECIAL CHALLENGE
1
LVL11
⛩🥀ȼѻ𝓻𝘥𝓪🥀⛩
1
LVL11
MetalistH
-
SPECIAL CHALLENGE
0
LVL11
⛩🥀ȼѻ𝓻𝘥𝓪🥀⛩
0
LVL11
JacKylian