PROFILE
nogar totarelli
TROPHY ROAD
II
Highest: 64,157
WINS
RANKED
LEGENDARY II
CURRENT
6,755
LEGENDARY II
HIGHEST
7,136
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 608 h
3v3: 10,778 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 663 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 529 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 474 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 66 Best: LEGENDARY II
- Trophy pushing 31 Average of their best 20: 1,300 trophies · 64,157 total trophies · 0 of 7 classes mastered
-
7,136
Season 50 · in progress
Legendary II
nogar totarelli’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked53 / 80
- Trophy pushing6 / 20
Ranked
66 × 80 % = 52.8 pointsBest: LEGENDARY II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
31 × 20 % = 6.2 pointsAverage of their best 20: 1,300 trophies · 64,157 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 16% |
| Ranked | Top 0.45% |
| Best ranked rank | Top 3.4% |
| Prestige | Top 9.8% |
| Fame | Top 14% |
| Experience | Top 15% |
| 3v3 victories | Top 8.4% |
| Showdown victories | Top 50% |
| Brawlers at power 11 | Top 13% |
| Collection | Top 17% |
| Best streak | Top 49% |
BRAWLERS
108 / 108 Collected
SHELLY
1,021
11
5 BARLEY
1,027
11
3 BULL
1,004
11
BROCK
1,003
11
COLT
1,000
11
2 POCO
384
7
NITA
352
6
1 EL PRIMO
335
6
ROSA
328
5
2 RICO
1,787
11
JESSIE
1,042
11
PENNY
1,036
11
DYNAMIKE
1,026
11
TICK
1,016
11
1 JACKY
1,010
11
8-BIT
1,000
11
DARRYL
507
7
1 GUS
265
6
3 CARL
264
8
1 COLETTE
2,044
11
BEA
2,000
11
2 GRIFF
1,274
11
FRANK
1,269
11
3 EMZ
1,245
11
EDGAR
1,124
11
1 LARRY & LAWRIE
1,076
11
2 SHADE
1,053
11
MANDY
1,049
11
8 BERRY
1,011
11
PIPER
1,005
11
2 ANGELO
1,001
11
MEEPLE
699
11
3 GROM
687
7
LOLA
574
11
1 BO
311
1
STU
295
11
5 NANI
293
11
2 PEARL
279
5
1 SAM
265
5
2 BIBI
199
4
1 GALE
187
7
2 ASH
181
11
1 BELLE
157
6
7 HANK
83
1
5 MAISIE
56
1
2 BONNIE
29
1
1 TRUNK
10
1
1 PAM
9
1
BOLT
0
1
MORTIS
1,337
11
1 MICO
1,332
11
1 DOUG
1,122
11
2 FANG
1,101
11
MINA
1,094
11
NAJIA
1,045
11
7 BUZZ
1,031
11
WILLOW
1,016
7
7 BUSTER
1,012
1
2 BYRON
1,010
11
JUJU
1,005
11
5 ALLI
1,002
11
1 MAX
1,001
11
GLOWY
819
11
2 MELODIE
688
11
TARA
536
7
CLANCY
534
9
EVE
362
11
SQUEAK
360
7
2 MR. P
311
7
1 SPROUT
286
5
3 RUFFS
232
11
GRAY
202
7
1 GENE
201
5
6 GIGI
87
7
3 JAE-YONG
39
1
3 LOU
33
11
3 DAMIAN
33
1
2 JANET
21
1
1 OTIS
15
1
1 R-T
10
1
1 CHUCK
10
1
1 CHARLIE
10
1
1 LILY
10
1
1 MOE
10
1
1 OLLIE
10
1
1 LUMI
10
1
1 FINX
10
1
1 ZIGGY
10
1
STARR NOVA
0
1
WENDY
0
1
COSMO
0
1
VINCE
0
5
CROW
1,256
11
1 CHESTER
1,230
11
SURGE
1,191
11
1 KIT
1,029
11
SPIKE
1,011
11
2 PIERCE
1,009
11
1 AMBER
773
11
2 MEG
318
9
1 DRACO
314
7
6 KENJI
75
1
1 LEON
10
1
1 SANDY
10
4
1 CORDELIUS
10
1
1 NORI
10
1
KAZE
1,057
11
3 SIRIUS
1,025
11
Account value
What everything they own would cost in gems
≈ 212,410
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels213,880 power points · 442,890 coins
65,677
-
GADGETS130 owned
13,000
-
STAR POWERS112 owned
22,400
-
Hypercharges104 owned
52,000
-
GEARS63 owned
6,650
-
Buffies66 owned
19,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1154 missing
190,040
395,730
-
GADGETS86 missing
86,000
-
STAR POWERS104 missing
208,000
-
Hypercharges4 missing
20,000
-
GEARS602 missing
609,500
-
Buffies33 missing
66,000
33,000
-
Total
256,040
1,352,230
≈ 160,827
What money can’t buy
Skins seen
5
15
38
15
9
6
2
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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