PROFILE
Kaly4ka42
TROPHY ROAD
III
Highest: 23,831
WINS
RANKED
SILVER I
CURRENT
750
GOLD III
HIGHEST
3,513
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 121 h
3v3: 763 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 811 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 660 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 90 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 10 Best: GOLD III
- Trophy pushing 12 Average of their best 20: 578 trophies · 23,829 total trophies · 0 of 7 classes mastered
Current formNormal72% wins in 25 battles
Kaly4ka42’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked8 / 80
- Trophy pushing2 / 20
Ranked
10 × 80 % = 8.0 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
12 × 20 % = 2.4 pointsAverage of their best 20: 578 trophies · 23,829 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,464 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 65% |
| Ranked | Top 84% |
| Best ranked rank | Top 73% |
| Prestige | Top 77% |
| Fame | Top 70% |
| Experience | Top 59% |
| 3v3 victories | Top 77% |
| Showdown victories | Top 39% |
| Brawlers at power 11 | Top 68% |
| Collection | Top 63% |
| Best streak | Top 96% |
BRAWLERS
92 / 108 Collected
SHELLY
948
11
BULL
368
7
NITA
352
8
COLT
340
7
BARLEY
338
8
EL PRIMO
270
7
ROSA
242
6
POCO
163
6
BROCK
124
7
1 DYNAMIKE
530
11
DARRYL
314
7
1 JESSIE
271
6
RICO
220
9
8-BIT
206
9
CARL
199
6
PENNY
167
6
GUS
147
9
JACKY
143
6
TICK
134
9
2 EDGAR
1,025
11
2 BIBI
305
8
BO
288
7
3 LARRY & LAWRIE
277
9
4 PIPER
262
8
PEARL
259
9
LOLA
254
9
1 BERRY
242
7
FRANK
240
7
1 COLETTE
234
7
1 EMZ
232
8
1 PAM
219
9
NANI
216
8
1 BEA
175
8
BONNIE
163
6
3 STU
146
9
GRIFF
142
7
1 GALE
130
7
SAM
128
7
MAISIE
128
6
GROM
121
6
HANK
109
8
4 ASH
108
6
SHADE
104
8
1 BELLE
102
7
7 TRUNK
91
5
5 MEEPLE
89
6
1 ANGELO
84
8
MANDY
71
7
2 MORTIS
1,000
11
1 FANG
611
11
BUZZ
331
9
3 TARA
320
10
11 DOUG
302
7
LOU
264
7
MR. P
246
8
SQUEAK
244
9
SPROUT
240
7
R-T
239
8
1 MAX
220
7
BUSTER
209
8
EVE
204
7
1 GENE
181
7
BYRON
176
6
1 GRAY
175
7
7 JUJU
165
7
MICO
164
10
MINA
162
9
2 CHUCK
143
8
CHARLIE
141
9
WILLOW
137
7
LUMI
123
9
JANET
108
5
9 JAE-YONG
104
4
8 OTIS
94
6
2 CLANCY
82
9
5 LILY
70
5
4 ALLI
64
6
MELODIE
0
1
GLOWY
0
1
KIT
1,004
11
CORDELIUS
772
11
SPIKE
547
11
1 CHESTER
540
11
LEON
485
11
SURGE
394
10
1 CROW
273
10
1 MEG
217
7
AMBER
215
7
DRACO
208
9
3 KENJI
42
9
KAZE
626
11
5 SIRIUS
567
11
Account value
What everything they own would cost in gems
≈ 106,147
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS92 owned
8102931112
26,429
-
Power levels108,070 power points · 226,110 coins
33,418
-
GADGETS60 owned
6,000
-
STAR POWERS41 owned
8,200
-
Hypercharges47 owned
23,500
-
GEARS32 owned
3,200
-
Buffies18 owned
5,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1180 missing
236,010
488,270
-
GADGETS124 missing
124,000
-
STAR POWERS143 missing
286,000
-
Hypercharges45 missing
225,000
-
GEARS536 missing
546,000
-
Buffies81 missing
162,000
81,000
-
Total
398,010
1,750,270
≈ 214,828
-
Brawlers to level 1196 missing
295,850
612,510
-
GADGETS156 missing
156,000
-
STAR POWERS175 missing
350,000
-
Hypercharges61 missing
305,000
-
GEARS633 missing
644,000
-
Buffies81 missing
162,000
81,000
-
Total
457,850
2,148,510
≈ 260,636
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
No battles in this period.
Who they play with most: 25 battles in this period
-
Kefir4ik42
#YRGQPJ9UY
Battles together12Wins together75%Their most played brawler
NaniLast together1d 3h ago
Who they play with most: 25 battles in this period
-
Kefir4ik42
#YRGQPJ9UY
Battles together12Wins together75%Their most played brawler
NaniLast together1d 3h ago
Who they play with most in their last 25 battles
-
Kefir4ik42
#YRGQPJ9UY
Battles together12Wins together75%Their most played brawler
NaniLast together1d 3h ago
BATTLE LOG
- All brawlers
Shelly 18
Cordelius 6
Chester 1
- All modes
Solo Showdown 13
Duo Showdown 12
- All results
- Victory
- Defeat
- Draw