PROFILE
Savaşçı
TROPHY ROAD
III
Highest: 66,233
WINS
RANKED
DIAMOND I
CURRENT
3,302
LEGENDARY II
HIGHEST
8,383
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 590 h
3v3: 6,840 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 3,282 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 828 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 448 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 55 Best: LEGENDARY II
- Trophy pushing 51 Average of their best 20: 1,780 trophies · 66,023 total trophies · 4 of 7 classes mastered
-
3,355
Season 50 · in progress
Diamond I
Savaşçı’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked44 / 80
- Trophy pushing10 / 20
Ranked
55 × 80 % = 44.0 pointsBest: LEGENDARY II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
51 × 20 % = 10.2 pointsAverage of their best 20: 1,780 trophies · 66,023 total trophies · 4 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 16% |
| Ranked | Top 17% |
| Best ranked rank | Top 3.6% |
| Prestige | Top 13% |
| Fame | Top 15% |
| Experience | Top 9.8% |
| 3v3 victories | Top 19% |
| Showdown victories | Top 5.7% |
| Brawlers at power 11 | Top 28% |
| Collection | Top 20% |
| Best streak | Top 23% |
BRAWLERS
108 / 108 Collected
SHELLY
2,000
11
BROCK
2,109
11
1 BULL
2,008
11
COLT
2,003
11
EL PRIMO
1,014
11
POCO
557
6
1 ROSA
522
8
1 BARLEY
500
9
NITA
357
6
1 RICO
2,000
11
2 JESSIE
1,024
11
7 JACKY
1,018
9
1 DYNAMIKE
1,010
11
8-BIT
1,008
11
2 CARL
1,003
9
DARRYL
1,000
11
1 TICK
424
5
PENNY
387
7
2 GUS
371
11
SHADE
2,106
11
BIBI
2,000
11
GRIFF
2,000
11
FRANK
1,548
11
1 EDGAR
1,090
11
NANI
1,049
11
1 GALE
1,039
11
ANGELO
1,009
9
1 PAM
1,004
11
STU
799
11
PIPER
774
9
3 MAISIE
753
11
1 LARRY & LAWRIE
672
8
BEA
530
7
EMZ
526
7
1 BO
462
7
MANDY
440
6
SAM
339
9
1 PEARL
334
7
2 BERRY
288
8
GROM
263
5
BONNIE
230
4
1 COLETTE
207
11
4 ASH
192
11
1 LOLA
160
4
1 BELLE
137
3
1 HANK
132
11
8 BOLT
108
1
2 TRUNK
105
2
5 MEEPLE
76
1
MAX
2,000
11
MORTIS
1,368
11
1 MICO
1,224
11
BUZZ
1,083
11
BYRON
1,074
10
1 MOE
1,010
10
CLANCY
597
10
WILLOW
470
9
GENE
378
9
1 TARA
350
11
1 CHUCK
347
7
DOUG
332
7
MELODIE
306
1
SQUEAK
305
4
RUFFS
280
1
1 OTIS
259
11
1 JANET
176
8
JUJU
169
1
LILY
164
1
1 SPROUT
146
5
MR. P
132
1
EVE
126
5
8 DAMIAN
108
1
ALLI
107
1
1 FINX
84
1
7 BUSTER
83
1
7 FANG
81
1
6 MINA
78
1
5 STARR NOVA
63
1
5 ZIGGY
58
1
4 NAJIA
57
1
3 GLOWY
50
1
3 CHARLIE
49
1
4 LOU
46
1
4 GRAY
46
1
4 LUMI
46
1
4 JAE-YONG
46
1
4 GIGI
46
1
4 COSMO
46
1
4 R-T
44
1
4 OLLIE
42
1
WENDY
0
1
VINCE
0
1
1 NORI
2,247
11
PIERCE
2,068
11
SURGE
2,000
11
MEG
1,356
11
LEON
1,222
11
1 CORDELIUS
651
11
2 KENJI
611
9
CHESTER
453
9
AMBER
355
6
3 SANDY
183
6
DRACO
152
1
1 KIT
114
1
6 SPIKE
75
11
5 CROW
54
1
KAZE
244
1
6 SIRIUS
75
1
Account value
What everything they own would cost in gems
≈ 187,952
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels169,100 power points · 352,085 coins
52,119
-
GADGETS122 owned
12,200
-
STAR POWERS100 owned
20,000
-
Hypercharges81 owned
40,500
-
GEARS83 owned
8,350
-
Buffies73 owned
21,900
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1171 missing
234,820
486,535
-
GADGETS94 missing
94,000
-
STAR POWERS116 missing
232,000
-
Hypercharges27 missing
135,000
-
GEARS582 missing
592,500
-
Buffies26 missing
52,000
26,000
-
Total
286,820
1,566,035
≈ 185,286
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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