PROFILE
supercell logic
TROPHY ROAD
II
Highest: 55,478
WINS
RANKED
DIAMOND I
CURRENT
3,355
MYTHIC I
HIGHEST
5,679
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 618 h
3v3: 10,256 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 835 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,049 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 479 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 24 Best: MYTHIC I
- Trophy pushing 23 Average of their best 20: 1,047 trophies · 55,478 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
-
3,355
Season 50 · in progress
Diamond I
supercell logic’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing5 / 20
Ranked
24 × 80 % = 19.2 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
23 × 20 % = 4.6 pointsAverage of their best 20: 1,047 trophies · 55,478 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 24% |
| Ranked | Top 17% |
| Best ranked rank | Top 34% |
| Prestige | Top 34% |
| Fame | Top 22% |
| Experience | Top 14% |
| 3v3 victories | Top 9.7% |
| Showdown victories | Top 30% |
| Brawlers at power 11 | Top 19% |
| Collection | Top 15% |
| Best streak | Top 38% |
BRAWLERS
108 / 108 Collected
2 SHELLY
756
11
8 BROCK
1,008
11
2 POCO
1,002
11
BULL
626
11
1 NITA
531
11
2 COLT
390
7
3 EL PRIMO
327
8
2 BARLEY
323
7
ROSA
247
6
2 RICO
1,000
11
1 TICK
1,000
11
GUS
1,000
11
8-BIT
671
11
DYNAMIKE
620
11
3 DARRYL
485
7
4 CARL
346
7
1 PENNY
316
7
JACKY
307
7
JESSIE
300
6
5 GRIFF
1,006
11
2 FRANK
1,003
11
8 EDGAR
1,001
11
3 STU
1,000
11
BELLE
763
11
GALE
751
11
3 COLETTE
747
11
1 LARRY & LAWRIE
552
9
1 NANI
516
7
SAM
502
11
1 MANDY
479
11
1 PAM
453
7
4 PEARL
400
7
5 ANGELO
387
7
BIBI
383
7
2 MAISIE
340
8
1 PIPER
337
5
1 ASH
337
7
EMZ
332
5
1 BO
324
7
1 GROM
321
5
SHADE
308
9
BONNIE
305
5
BEA
304
7
LOLA
299
8
1 BERRY
268
7
1 BOLT
258
7
HANK
256
8
1 MEEPLE
245
5
14 TRUNK
201
5
4 WILLOW
1,010
11
2 SQUEAK
1,009
11
BYRON
1,005
11
1 EVE
1,005
11
1 GENE
1,000
11
1 BUZZ
1,000
11
5 FANG
1,000
11
SPROUT
823
11
RUFFS
770
11
1 MAX
752
11
MICO
710
11
JANET
673
11
STARR NOVA
667
11
2 DOUG
637
11
1 LOU
531
11
1 JAE-YONG
466
11
TARA
426
7
2 LILY
422
7
2 MR. P
419
8
MORTIS
355
7
1 DAMIAN
327
6
1 BUSTER
276
7
1 VINCE
268
11
2 OTIS
267
5
MELODIE
267
5
GRAY
265
5
6 ALLI
265
7
CLANCY
263
5
1 CHUCK
260
7
4 R-T
257
5
1 LUMI
226
6
6 GLOWY
211
5
3 COSMO
209
10
8 FINX
208
5
12 NAJIA
208
6
MINA
207
6
13 GIGI
205
5
2 JUJU
204
5
4 MOE
203
5
5 OLLIE
201
6
12 CHARLIE
199
6
ZIGGY
35
6
3 WENDY
33
6
SURGE
1,057
11
6 CHESTER
1,012
11
4 NORI
1,009
11
2 CORDELIUS
1,000
11
4 LEON
657
11
1 CROW
542
11
3 SPIKE
518
11
1 MEG
304
11
KIT
286
6
1 AMBER
273
5
1 KENJI
261
6
2 DRACO
258
6
2 SANDY
252
10
7 PIERCE
232
6
2 SIRIUS
1,595
11
KAZE
845
11
Account value
What everything they own would cost in gems
≈ 198,174
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels202,600 power points · 417,810 coins
62,041
-
GADGETS154 owned
15,400
-
STAR POWERS99 owned
19,800
-
Hypercharges74 owned
37,000
-
GEARS108 owned
11,250
-
Buffies66 owned
19,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1162 missing
201,320
420,810
-
GADGETS62 missing
62,000
-
STAR POWERS117 missing
234,000
-
Hypercharges34 missing
170,000
-
GEARS557 missing
563,500
-
Buffies33 missing
66,000
33,000
-
Total
267,320
1,483,310
≈ 175,063
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 13 | 77% | 50% | |
| 9 | 67% | 22% | |
| 3 | 100% | — |
BATTLE LOG
- All brawlers
Griff 5
Chester 3
Meg 3
Vince 2
Mandy 2
Crow 2
Brock 2
Colette 1
Doug 1
Jae-yong 1
Spike 1
Ziggy 1
Belle 1
- All match types
Trophies 13
Ranked 9
Challenges 3
- All modes
Mega Duo Showdown 8
Knockout 5
Brawl Arena 4
Heist 2
Gem Grab 2
Mega Showdown 1
Solo Showdown 1
Hot Zone 1
Brawl Ball 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
201
LVL11
⚝𝐑etired Clazy
200
LVL11
supercell logic
-
SPECIAL CHALLENGE
100
LVL11
Daniel10
100
LVL11
supercell logic
-
SPECIAL CHALLENGE
0
LVL11
-william-
0
LVL11
supercell logic
-
243
LVL11
supercell logic
251
LVL11
Brawler
256
LVL10
Brawler
243
LVL10
Brawler
232
LVL11
akemi
232
LVL10
Brawler
234
LVL11
tg @JYDO500
231
LVL11
むらさきやまと
249
LVL11
Brawler
250
LVL11
Brawler
233
LVL10
@talebrawl
228
LVL10
@talebrawl
252
LVL11
Brawler
245
LVL11
FUT/FROZEN🥶
250
LVL11
Brawler
252
LVL11
Brawler
257
LVL11
Brawler
252
LVL10
Brawler
234
LVL11
Brawler
228
LVL10
Brawler
-
RANKED
VS1m 59s
-
RANKED
VS1m 39s
-
RANKED
VS59s
-
VS5m 16s
-
VS4m 12s
-
VS1m 32s
-
VS1m 56s
-
2000
LVL11
Scary🌪
501
LVL11
supercell logic
-
1087
LVL11
Кариша
299
LVL11
supercell logic
-
228
LVL9
вареник пайпер
298
LVL11
supercell logic
-
299
LVL11
supercell logic
1543
LVL11
павло🌵
-
31
LVL6
supercell logic
116
LVL7
HM |Whysoez?
-
VS5m 1s
-
VS5m 49s
-
RANKED
VS1m 3s
-
RANKED
VS1m 3s
-
RANKED
VS1m 40s
-
RANKED
VS1m 31s
-
RANKED
VS1m 51s
-
RANKED
VS2m 19s