PROFILE
⛩️ばrどck⛩️
TROPHY ROAD
III
Highest: 79,270
WINS
RANKED
GOLD II
CURRENT
2,397
MYTHIC III
HIGHEST
5,574
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 665 h
3v3: 10,816 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 777 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,519 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 515 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 33 Best: MYTHIC III
- Trophy pushing 33 Average of their best 20: 1,255 trophies · 79,270 total trophies · 1 of 7 classes mastered
Current formNormal64% wins in 25 battles
-
2,397
Season 50 · in progress
Gold II
⛩️ばrどck⛩️’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked26 / 80
- Trophy pushing7 / 20
Ranked
33 × 80 % = 26.4 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
33 × 20 % = 6.6 pointsAverage of their best 20: 1,255 trophies · 79,270 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 8.7% |
| Ranked | Top 29% |
| Best ranked rank | Top 15% |
| Prestige | Top 11% |
| Fame | Top 14% |
| Experience | Top 11% |
| 3v3 victories | Top 8.9% |
| Showdown victories | Top 22% |
| Brawlers at power 11 | Top 4.7% |
| Collection | Top 6.8% |
| Best streak | Top 34% |
BRAWLERS
107 / 108 Collected
SHELLY
1,049
11
3 COLT
1,155
11
BROCK
1,137
11
BULL
1,067
11
1 POCO
738
11
6 NITA
662
11
2 EL PRIMO
621
11
1 BARLEY
568
11
3 ROSA
520
9
2 CARL
1,132
11
DYNAMIKE
1,113
11
8 RICO
1,019
11
5 TICK
1,018
11
JACKY
1,000
11
JESSIE
641
11
1 PENNY
588
11
1 DARRYL
530
11
1 GUS
518
10
8-BIT
510
11
GALE
2,028
11
GRIFF
2,000
11
BIBI
1,236
11
EDGAR
1,074
11
1 PIPER
1,063
11
MANDY
1,037
11
1 GROM
1,026
11
5 PEARL
1,022
11
EMZ
1,021
11
MAISIE
1,016
11
1 NANI
1,005
10
BELLE
1,005
11
1 BO
1,000
11
2 STU
783
11
SHADE
640
11
1 BEA
615
11
5 COLETTE
575
11
3 FRANK
532
10
LARRY & LAWRIE
529
11
1 PAM
519
11
BERRY
518
11
7 BONNIE
517
11
3 LOLA
510
11
3 TRUNK
510
11
1 ASH
503
9
SAM
385
10
3 HANK
351
11
1 MEEPLE
337
9
1 ANGELO
336
11
2 BOLT
253
9
5 MICO
2,008
11
3 MORTIS
1,128
11
2 BYRON
1,101
11
DOUG
1,087
11
1 FANG
1,046
11
3 DAMIAN
1,024
10
MAX
1,021
11
JANET
1,021
11
12 MR. P
1,011
11
6 GENE
1,008
11
9 LILY
1,002
11
SPROUT
1,000
11
12 SQUEAK
1,000
11
3 STARR NOVA
1,000
11
EVE
662
11
4 MOE
648
11
ALLI
647
11
BUZZ
635
11
BUSTER
555
11
5 ZIGGY
549
11
1 LOU
548
11
2 NAJIA
540
11
3 MELODIE
522
11
2 RUFFS
518
10
1 TARA
512
11
1 OTIS
506
11
1 R-T
504
11
6 WILLOW
459
10
1 GRAY
413
10
4 CLANCY
354
10
CHUCK
351
11
CHARLIE
331
11
9 LUMI
284
9
1 COSMO
278
11
1 MINA
273
9
3 OLLIE
269
9
4 JAE-YONG
261
9
5 FINX
260
9
2 JUJU
258
9
2 GIGI
255
9
GLOWY
252
11
4 WENDY
101
9
4 LEON
1,424
11
3 KIT
1,104
11
PIERCE
1,028
11
5 CHESTER
1,015
11
3 SPIKE
1,010
11
5 KENJI
1,010
11
1 CROW
1,005
11
1 AMBER
675
11
2 SANDY
625
11
1 SURGE
586
11
7 CORDELIUS
585
11
5 MEG
516
11
4 NORI
306
10
2 DRACO
303
10
SIRIUS
1,007
10
1 KAZE
337
11
Account value
What everything they own would cost in gems
≈ 264,044
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels354,940 power points · 741,155 coins
109,610
-
GADGETS214 owned
21,400
-
STAR POWERS209 owned
41,800
-
Hypercharges84 owned
42,000
-
GEARS93 owned
9,500
-
Buffies24 owned
7,200
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1124 missing
45,240
89,700
-
GADGETSAll done!
-
STAR POWERS5 missing
10,000
-
Hypercharges23 missing
115,000
-
GEARS566 missing
575,000
-
Buffies75 missing
150,000
75,000
-
Total
195,240
864,700
≈ 105,994
-
Brawlers to level 1125 missing
48,980
97,465
-
GADGETS2 missing
2,000
-
STAR POWERS7 missing
14,000
-
Hypercharges24 missing
120,000
-
GEARS572 missing
581,000
-
Buffies75 missing
150,000
75,000
-
Total
198,980
889,465
≈ 108,845
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
SSG|Tim ⛩️
#QYLJLLVU2
Battles together21Wins together67%Their most played brawler
PiperLast together36m 26s ago
Who they play with most: 25 battles in this period
-
SSG|Tim ⛩️
#QYLJLLVU2
Battles together21Wins together67%Their most played brawler
PiperLast together36m 26s ago
Who they play with most: 25 battles in this period
-
SSG|Tim ⛩️
#QYLJLLVU2
Battles together21Wins together67%Their most played brawler
PiperLast together36m 26s ago
Who they play with most in their last 25 battles
-
SSG|Tim ⛩️
#QYLJLLVU2
Battles together21Wins together67%Their most played brawler
PiperLast together36m 26s ago
BATTLE LOG
- All brawlers
Mico 17
Leon 6
Piper 2
- All modes
Duo Showdown 20
Solo Showdown 4
Knockout 1
- All results
- Victory
- Defeat
- Draw
-
VS1m 39s