PROFILE
Ample
TROPHY ROAD
III
Highest: 36,318
WINS
RANKED
BRONZE II
CURRENT
250
BRONZE III
HIGHEST
1,298
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 397 h
3v3: 7,631 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 60 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 238 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 311 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 2 Best: BRONZE III
- Trophy pushing 19 Average of their best 20: 947 trophies · 36,318 total trophies · 0 of 7 classes mastered
Current formNormal58% wins in 24 battles
Ample’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked2 / 80
- Trophy pushing4 / 20
Ranked
2 × 80 % = 1.6 pointsBest: BRONZE III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
19 × 20 % = 3.8 pointsAverage of their best 20: 947 trophies · 36,318 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 905,045 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 48% |
| Ranked | Top 98% |
| Best ranked rank | Top 97% |
| Prestige | Top 59% |
| Fame | Top 71% |
| Experience | Top 26% |
| 3v3 victories | Top 16% |
| Showdown victories | Top 87% |
| Brawlers at power 11 | Top 47% |
| Collection | Top 37% |
| Best streak | Top 30% |
BRAWLERS
104 / 108 Collected
SHELLY
496
9
2 BARLEY
1,532
11
BROCK
1,428
11
POCO
734
11
1 COLT
508
9
NITA
500
9
EL PRIMO
494
9
ROSA
471
9
BULL
397
9
TICK
1,460
11
JESSIE
1,090
11
3 PENNY
791
11
DYNAMIKE
636
9
RICO
538
9
CARL
498
9
8-BIT
438
11
DARRYL
329
9
JACKY
220
9
1 GUS
50
2
2 BELLE
1,406
11
1 BEA
1,028
11
GRIFF
1,007
11
COLETTE
628
11
EMZ
606
11
PIPER
578
10
2 NANI
552
10
3 BIBI
533
9
GALE
515
9
1 BO
510
9
FRANK
481
9
PAM
454
9
MANDY
354
11
2 SHADE
281
10
1 BERRY
250
9
2 EDGAR
238
10
1 ASH
234
10
6 LARRY & LAWRIE
218
7
1 GROM
209
5
13 TRUNK
205
1
1 STU
193
9
LOLA
169
6
BONNIE
163
7
2 MAISIE
68
4
6 MEEPLE
65
1
5 PEARL
60
4
5 ANGELO
60
5
2 HANK
59
4
1 SAM
10
1
BOLT
0
1
1 ZIGGY
1,371
11
SQUEAK
1,000
11
1 SPROUT
505
9
TARA
492
9
WILLOW
422
9
MORTIS
399
9
GENE
392
9
MAX
364
9
1 BYRON
364
9
1 MR. P
343
9
LOU
279
8
CLANCY
271
7
JANET
243
8
RUFFS
238
7
2 CHARLIE
234
9
STARR NOVA
232
9
FANG
213
6
BUZZ
191
7
10 JUJU
150
1
EVE
125
5
1 OTIS
100
6
7 LUMI
91
1
7 COSMO
91
8
4 GRAY
84
4
5 GIGI
60
7
3 FINX
33
1
3 NAJIA
33
5
2 BUSTER
21
1
2 LILY
21
1
2 MOE
21
4
1 MELODIE
18
4
1 R-T
10
1
1 MINA
10
1
1 DAMIAN
10
1
DOUG
0
3
CHUCK
0
1
MICO
0
1
OLLIE
0
1
JAE-YONG
0
1
GLOWY
0
2
WENDY
0
6
AMBER
757
11
1 SPIKE
657
11
1 SURGE
518
11
SANDY
366
11
LEON
360
11
CROW
320
11
2 NORI
315
11
1 MEG
265
11
2 CORDELIUS
254
8
PIERCE
238
7
6 CHESTER
73
6
1 DRACO
10
1
1 KENJI
10
5
KIT
0
1
Account value
What everything they own would cost in gems
≈ 142,920
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS104 owned
810304114
30,187
-
Power levels147,220 power points · 309,605 coins
45,683
-
GADGETS112 owned
11,200
-
STAR POWERS102 owned
20,400
-
Hypercharges45 owned
22,500
-
GEARS57 owned
6,050
-
Buffies23 owned
6,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1181 missing
241,740
497,955
-
GADGETS96 missing
96,000
-
STAR POWERS106 missing
212,000
-
Hypercharges59 missing
295,000
-
GEARS584 missing
591,500
-
Buffies76 missing
152,000
76,000
-
Total
393,740
1,768,455
≈ 216,220
-
Brawlers to level 1185 missing
256,700
529,015
-
GADGETS104 missing
104,000
-
STAR POWERS114 missing
228,000
-
Hypercharges63 missing
315,000
-
GEARS608 missing
615,500
-
Buffies76 missing
152,000
76,000
-
Total
408,700
1,867,515
≈ 227,622
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Poco 12
Tick 5
Shade 2
Brock 2
Spike 1
Bea 1
Berry 1
Ziggy 1
- All results
- Victory
- Defeat
- Draw
-
VS2m 15s
-
VS1m 52s
-
VS3m 30s
-
VS2m 48s
-
VS49s
-
VS52s
-
VS2m 11s
-
VS1m 32s
-
VS1m 37s
-
VS1m 47s
-
VS2m 30s
-
VS2m 30s
-
VS1m 19s
-
VS50s
-
VS2m 15s
-
VS1m 16s
-
VS1m 40s
-
VS1m 12s
-
VS44s
-
VS1m 59s
-
VS1m 47s
-
VS57s