PROFILE
Ihyun
TROPHY ROAD
III
Highest: 69,996
WINS
RANKED
MYTHIC I
CURRENT
4,910
LEGENDARY II
HIGHEST
7,310
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 803 h
3v3: 13,042 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,606 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 996 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 622 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 58 Best: LEGENDARY II
- Trophy pushing 40 Average of their best 20: 1,565 trophies · 69,958 total trophies · 2 of 7 classes mastered
-
5,287
Season 50 · in progress
Mythic II
Ihyun’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked46 / 80
- Trophy pushing8 / 20
Ranked
58 × 80 % = 46.4 pointsBest: LEGENDARY II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
40 × 20 % = 8.0 pointsAverage of their best 20: 1,565 trophies · 69,958 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 14% |
| Ranked | Top 5.0% |
| Best ranked rank | Top 3.6% |
| Prestige | Top 13% |
| Fame | Top 14% |
| Experience | Top 6.9% |
| 3v3 victories | Top 6.2% |
| Showdown victories | Top 17% |
| Brawlers at power 11 | Top 16% |
| Collection | Top 11% |
| Best streak | Top 50% |
BRAWLERS
108 / 108 Collected
SHELLY
1,142
11
BULL
2,000
11
2 ROSA
1,016
11
COLT
1,012
11
EL PRIMO
725
7
BROCK
565
11
2 POCO
538
7
1 NITA
534
9
1 BARLEY
372
6
5 RICO
1,023
11
3 DYNAMIKE
1,012
11
DARRYL
1,003
11
2 CARL
1,002
11
1 JACKY
595
11
1 PENNY
570
10
1 JESSIE
515
11
1 TICK
510
8
1 8-BIT
462
6
2 GUS
369
11
FRANK
2,000
11
EDGAR
2,000
11
BIBI
1,516
11
BOLT
1,083
11
STU
1,063
11
SHADE
1,038
11
2 COLETTE
1,015
11
3 BEA
1,002
11
1 NANI
598
9
3 EMZ
573
7
1 PIPER
553
8
1 BO
529
7
1 PAM
485
7
1 GALE
462
11
1 HANK
462
7
3 MANDY
455
9
BELLE
426
9
SAM
423
11
1 BONNIE
344
9
1 GRIFF
310
7
5 BERRY
304
8
1 GROM
285
11
4 LARRY & LAWRIE
261
9
5 ANGELO
260
4
1 ASH
253
5
1 MAISIE
251
6
1 PEARL
250
5
1 LOLA
220
2
2 MEEPLE
119
4
7 TRUNK
83
1
LILY
2,016
11
1 MICO
2,006
11
1 FANG
2,004
11
MORTIS
2,000
11
MELODIE
1,121
11
3 R-T
1,032
11
4 LUMI
1,029
11
1 BUZZ
1,025
11
3 GENE
1,011
11
3 EVE
1,004
11
6 CLANCY
1,004
11
ALLI
1,000
11
5 MAX
679
11
1 CHUCK
577
11
4 SPROUT
527
11
1 BYRON
467
9
5 FINX
425
11
1 BUSTER
421
5
1 CHARLIE
418
11
1 RUFFS
374
6
8 TARA
371
7
2 SQUEAK
359
8
2 LOU
356
6
1 DOUG
354
5
1 MOE
349
9
1 OTIS
347
8
1 WILLOW
344
7
2 GRAY
318
5
1 JANET
290
6
2 MR. P
281
6
2 JUJU
274
4
STARR NOVA
228
11
12 ZIGGY
180
11
10 MINA
143
1
1 OLLIE
121
4
7 NAJIA
91
1
5 JAE-YONG
58
1
4 GIGI
46
1
4 GLOWY
46
1
DAMIAN
0
1
WENDY
0
5
COSMO
0
4
VINCE
0
1
SURGE
2,501
11
4 MEG
1,135
11
4 LEON
1,065
11
AMBER
1,033
11
5 CROW
1,025
11
SPIKE
1,021
11
3 KENJI
1,017
11
3 PIERCE
680
11
5 SANDY
308
7
2 CORDELIUS
285
1
3 KIT
154
1
2 CHESTER
136
1
4 DRACO
46
1
NORI
0
1
SIRIUS
1,107
11
11 KAZE
161
1
Account value
What everything they own would cost in gems
≈ 223,743
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels217,590 power points · 451,510 coins
66,910
-
GADGETS150 owned
15,000
-
STAR POWERS121 owned
24,200
-
Hypercharges102 owned
51,000
-
GEARS103 owned
10,650
-
Buffies77 owned
23,100
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1157 missing
186,330
387,110
-
GADGETS66 missing
66,000
-
STAR POWERS95 missing
190,000
-
Hypercharges6 missing
30,000
-
GEARS562 missing
569,500
-
Buffies22 missing
44,000
22,000
-
Total
230,330
1,264,610
≈ 149,494
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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