PROFILE
𝓱𝔂𝓻𝓪 𝓶𝔂
TROPHY ROAD
I
Highest: 91,968
WINS
RANKED
GOLD III
CURRENT
2,794
LEGENDARY I
HIGHEST
6,375
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 998 h
3v3: 11,918 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 3,483 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 3,732 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 759 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 48 Best: LEGENDARY I
- Trophy pushing 44 Average of their best 20: 1,557 trophies · 91,960 total trophies · 2 of 7 classes mastered
Current formNormal52% wins in 23 battles
-
2,847
Season 50 · in progress
Gold III
𝓱𝔂𝓻𝓪 𝓶𝔂’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked38 / 80
- Trophy pushing9 / 20
Ranked
48 × 80 % = 38.4 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
44 × 20 % = 8.8 pointsAverage of their best 20: 1,557 trophies · 91,960 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 5.1% |
| Ranked | Top 24% |
| Best ranked rank | Top 8.5% |
| Prestige | Top 7.5% |
| Fame | Top 6.3% |
| Experience | Top 4.2% |
| 3v3 victories | Top 7.4% |
| Showdown victories | Top 0.94% |
| Brawlers at power 11 | Top 11% |
| Collection | Top 3.4% |
| Best streak | Top 56% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,088
11
COLT
2,032
11
BULL
1,575
11
POCO
1,217
11
BROCK
1,074
11
1 EL PRIMO
1,061
11
2 BARLEY
1,010
11
2 ROSA
606
11
1 NITA
520
9
DYNAMIKE
1,462
11
RICO
1,385
11
6 JESSIE
1,027
11
3 CARL
1,009
11
2 JACKY
1,000
11
TICK
645
11
GUS
613
9
1 8-BIT
609
11
DARRYL
520
9
2 PENNY
518
9
BIBI
2,000
11
EDGAR
2,000
11
STU
1,401
11
PIPER
1,321
11
1 SHADE
1,235
11
1 MANDY
1,050
11
1 ANGELO
1,011
11
2 BO
1,007
11
HANK
1,007
11
3 NANI
1,005
10
5 GRIFF
1,003
11
BERRY
1,003
9
FRANK
1,000
9
MAISIE
1,000
11
SAM
794
11
4 BOLT
707
9
LARRY & LAWRIE
628
11
2 PEARL
619
11
ASH
613
11
1 BONNIE
605
11
GALE
570
9
2 COLETTE
564
11
1 PAM
550
9
2 EMZ
549
9
1 TRUNK
509
10
1 BEA
502
8
2 BELLE
404
9
1 GROM
402
8
LOLA
402
9
1 MEEPLE
401
8
2 MORTIS
2,002
11
OTIS
1,232
11
MINA
1,192
11
BUZZ
1,143
11
15 CHARLIE
1,137
11
DAMIAN
1,109
10
FANG
1,103
11
2 ALLI
1,058
11
LILY
1,051
11
MICO
1,042
11
MAX
1,000
10
5 GRAY
1,000
11
OLLIE
1,000
9
GENE
633
11
GLOWY
623
11
3 BYRON
608
9
4 SPROUT
605
11
FINX
603
11
1 WILLOW
602
9
CHUCK
590
9
MOE
573
9
1 MR. P
570
9
WENDY
553
11
1 JANET
532
9
MELODIE
518
9
2 STARR NOVA
509
8
2 SQUEAK
507
9
GIGI
505
8
5 DOUG
504
11
RUFFS
503
11
TARA
502
9
LOU
501
8
1 R-T
501
9
LUMI
425
9
2 NAJIA
413
9
1 JAE-YONG
409
9
1 CLANCY
407
9
3 ZIGGY
407
10
JUJU
380
8
BUSTER
375
8
3 EVE
343
8
1 COSMO
280
10
VINCE
252
9
2 SURGE
2,436
11
2 LEON
1,315
11
KIT
1,286
11
1 CROW
1,202
11
3 KENJI
1,094
11
SPIKE
1,032
11
1 CORDELIUS
1,009
11
CHESTER
1,003
9
2 NORI
1,003
11
3 MEG
790
9
1 PIERCE
584
11
2 SANDY
553
10
1 DRACO
509
11
4 AMBER
501
8
1 SIRIUS
2,008
11
KAZE
1,000
11
Account value
What everything they own would cost in gems
≈ 265,349
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels295,140 power points · 619,520 coins
91,466
-
GADGETS216 owned
21,600
-
STAR POWERS192 owned
38,400
-
Hypercharges91 owned
45,500
-
GEARS169 owned
16,900
-
Buffies62 owned
18,600
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1147 missing
108,780
219,100
-
GADGETSAll done!
-
STAR POWERS24 missing
48,000
-
Hypercharges17 missing
85,000
-
GEARS496 missing
507,000
-
Buffies37 missing
74,000
37,000
-
Total
182,780
896,100
≈ 107,888
What money can’t buy
Progress
ExampleStatistics
Last 23 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
-the.demon.YMK-
#2CLU822UYP
Battles together4Wins together50%Their most played brawler
MortisLast together19h 48m ago -
🌑 DARKSHADOW🌑
#GLYV2RR0L
Battles together2Wins together50%Their most played brawler
AmberLast together19h 49m ago
Who they play with most: 25 battles in this period
-
-the.demon.YMK-
#2CLU822UYP
Battles together4Wins together50%Their most played brawler
MortisLast together19h 48m ago -
🌑 DARKSHADOW🌑
#GLYV2RR0L
Battles together2Wins together50%Their most played brawler
AmberLast together19h 49m ago
Who they play with most: 25 battles in this period
-
-the.demon.YMK-
#2CLU822UYP
Battles together4Wins together50%Their most played brawler
MortisLast together19h 48m ago -
🌑 DARKSHADOW🌑
#GLYV2RR0L
Battles together2Wins together50%Their most played brawler
AmberLast together19h 49m ago
Who they play with most in their last 25 battles
-
-the.demon.YMK-
#2CLU822UYP
Battles together4Wins together50%Their most played brawler
MortisLast together19h 48m ago -
🌑 DARKSHADOW🌑
#GLYV2RR0L
Battles together2Wins together50%Their most played brawler
AmberLast together19h 49m ago
BATTLE LOG
- All brawlers
Draco 8
Colt 4
Surge 3
Lumi 3
Stu 2
Buster 2
Mortis 2
Vince 1
- All match types
Trophies 23- Friendly 2
- All modes
Brawl Ball 19
Solo Showdown 5
Bounty 1
- All results
- Victory
- Defeat
- Draw
-
VS1m 34s
-
VS1m 36s
-
VS1m 9s
-
VS36s
-
VS2m 14s
-
VS55s
-
VS24s
-
VS1m 23s
-
VS2m 30s
-
VS2m 36s
-
VS22s
-
VS2m 5s
-
VS46s
-
VS40s
-
FRIENDLY
VICTORY
Bounty
- FRIENDLY
-
VS27s