PROFILE
ilyaaa
TROPHY ROAD
I
Highest: 61,304
WINS
RANKED
DIAMOND II
CURRENT
3,982
MYTHIC III
HIGHEST
7,125
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 494 h
3v3: 6,676 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 815 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,234 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 379 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 34 Best: MYTHIC III
- Trophy pushing 29 Average of their best 20: 1,262 trophies · 61,304 total trophies · 0 of 7 classes mastered
Current formOut of form48% wins in 25 battles
-
3,982
Season 50 · in progress
Diamond II
ilyaaa’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked28 / 80
- Trophy pushing6 / 20
Ranked
34 × 80 % = 27.2 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
29 × 20 % = 5.8 pointsAverage of their best 20: 1,262 trophies · 61,304 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 881,330 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 19% |
| Ranked | Top 12% |
| Best ranked rank | Top 15% |
| Prestige | Top 29% |
| Fame | Top 23% |
| Experience | Top 19% |
| 3v3 victories | Top 20% |
| Showdown victories | Top 13% |
| Brawlers at power 11 | Top 27% |
| Collection | Top 21% |
| Best streak | Top 39% |
BRAWLERS
108 / 108 Collected
3 SHELLY
711
10
2 BROCK
1,446
11
3 COLT
1,119
11
1 POCO
739
11
2 NITA
541
7
BULL
511
8
EL PRIMO
402
7
1 BARLEY
399
8
ROSA
350
7
3 GUS
1,111
11
2 RICO
1,087
10
1 JESSIE
1,050
11
1 8-BIT
866
11
2 DYNAMIKE
732
10
4 PENNY
727
11
TICK
550
11
CARL
382
7
1 DARRYL
257
7
1 JACKY
240
7
BEA
2,000
11
1 GRIFF
1,580
11
1 BELLE
1,221
11
BO
1,174
11
3 PIPER
1,140
10
MAISIE
1,121
11
2 GALE
1,118
11
COLETTE
1,025
11
LARRY & LAWRIE
1,000
11
1 MANDY
787
10
NANI
731
10
1 STU
689
10
1 ANGELO
524
8
EMZ
518
9
LOLA
496
8
PAM
494
8
1 GROM
441
9
2 BONNIE
412
7
BERRY
402
9
1 EDGAR
384
8
FRANK
351
7
1 BIBI
350
7
1 PEARL
271
9
MEEPLE
240
11
SHADE
234
7
ASH
217
7
4 HANK
142
4
SAM
84
7
1 TRUNK
10
1
1 BOLT
10
1
BYRON
1,588
11
1 OTIS
1,273
11
3 MAX
1,187
10
GRAY
1,128
11
9 WENDY
1,078
11
FANG
1,035
11
CLANCY
967
11
1 MOE
909
11
3 GENE
879
11
1 LOU
820
11
2 MR. P
773
11
RUFFS
666
10
JANET
643
11
1 TARA
610
9
MICO
595
10
2 ZIGGY
573
11
5 GLOWY
501
11
2 SQUEAK
395
9
BUZZ
363
9
SPROUT
317
7
R-T
298
9
1 EVE
280
6
1 JAE-YONG
268
9
2 CHARLIE
254
7
LILY
252
8
3 FINX
252
8
STARR NOVA
245
7
1 COSMO
236
11
8 DOUG
205
4
6 WILLOW
160
4
4 JUJU
155
7
9 GIGI
131
1
4 MELODIE
120
8
5 CHUCK
103
4
1 MORTIS
74
5
5 DAMIAN
70
1
BUSTER
65
4
MINA
17
1
1 ALLI
10
1
1 NAJIA
10
1
OLLIE
0
1
LUMI
0
1
VINCE
0
1
LEON
1,527
11
3 CROW
1,182
11
1 SURGE
1,077
11
1 SPIKE
1,022
11
CHESTER
929
11
1 AMBER
823
11
CORDELIUS
536
11
SANDY
442
10
KIT
356
7
1 NORI
340
9
1 MEG
256
10
KENJI
243
7
1 PIERCE
228
8
1 DRACO
223
9
11 KAZE
165
1
SIRIUS
64
1
Account value
What everything they own would cost in gems
≈ 177,025
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels204,180 power points · 427,240 coins
63,142
-
GADGETS152 owned
15,200
-
STAR POWERS116 owned
23,200
-
Hypercharges41 owned
20,500
-
GEARS99 owned
10,100
-
Buffies40 owned
12,000
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1170 missing
199,740
411,380
-
GADGETS64 missing
64,000
-
STAR POWERS100 missing
200,000
-
Hypercharges67 missing
335,000
-
GEARS566 missing
575,000
-
Buffies59 missing
118,000
59,000
-
Total
317,740
1,644,380
≈ 196,212
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 22 | 45% | — | |
| 3 | 67% | 0% |
Teammates
Who they play with most: 25 battles in this period
-
QLS|Tony
#8JPJ8J9U0
Battles together2Wins together50%Their most played brawler
CosmoLast together2h 9m ago -
Babai_01
#9G80UPQJC
Battles together2Wins together50%Their most played brawler
ColtLast together2h 15m ago
Who they play with most: 25 battles in this period
-
QLS|Tony
#8JPJ8J9U0
Battles together2Wins together50%Their most played brawler
CosmoLast together2h 9m ago -
Babai_01
#9G80UPQJC
Battles together2Wins together50%Their most played brawler
ColtLast together2h 15m ago
Who they play with most: 25 battles in this period
-
QLS|Tony
#8JPJ8J9U0
Battles together2Wins together50%Their most played brawler
CosmoLast together2h 9m ago -
Babai_01
#9G80UPQJC
Battles together2Wins together50%Their most played brawler
ColtLast together2h 15m ago
Who they play with most in their last 25 battles
-
QLS|Tony
#8JPJ8J9U0
Battles together2Wins together50%Their most played brawler
CosmoLast together2h 9m ago -
Babai_01
#9G80UPQJC
Battles together2Wins together50%Their most played brawler
ColtLast together2h 15m ago
BATTLE LOG
- All brawlers
Brock 10
Byron 8
Leon 4
Mandy 1
Squeak 1
Pearl 1
- All match types
Trophies 22
Ranked 3
- All modes
Duo Showdown 22
Gem Grab 1
Heist 1
Brawl Ball 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS1m 56s
-
RANKED
VS2m 4s
-
RANKED
VS1m 5s