PROFILE
ALExMG
TROPHY ROAD
III
Highest: 37,838
WINS
RANKED
GOLD II
CURRENT
2,096
DIAMOND I
HIGHEST
3,109
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 241 h
3v3: 2,435 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,404 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 628 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 182 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 13 Best: DIAMOND I
- Trophy pushing 25 Average of their best 20: 1,177 trophies · 37,828 total trophies · 0 of 7 classes mastered
Current formNormal56% wins in 25 battles
-
2,270
Season 50 · in progress
Gold II
ALExMG’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked11 / 80
- Trophy pushing5 / 20
Ranked
13 × 80 % = 10.4 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
25 × 20 % = 5.0 pointsAverage of their best 20: 1,177 trophies · 37,828 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 45% |
| Ranked | Top 34% |
| Best ranked rank | Top 66% |
| Prestige | Top 36% |
| Fame | Top 28% |
| Experience | Top 40% |
| 3v3 victories | Top 49% |
| Showdown victories | Top 26% |
| Brawlers at power 11 | Top 32% |
| Collection | Top 29% |
| Best streak | Top 93% |
BRAWLERS
108 / 108 Collected
SHELLY
1,254
11
COLT
527
11
BARLEY
495
7
ROSA
377
8
POCO
373
9
NITA
268
8
EL PRIMO
215
6
BROCK
189
7
1 BULL
135
5
1 JESSIE
1,175
11
5 PENNY
597
11
8-BIT
497
9
5 RICO
434
9
DYNAMIKE
432
9
JACKY
316
6
DARRYL
267
8
TICK
259
6
CARL
174
8
GUS
76
7
EDGAR
1,298
11
1 BIBI
1,169
11
PEARL
1,164
11
SHADE
1,134
11
GRIFF
1,044
11
1 MAISIE
1,040
11
EMZ
515
7
BEA
494
10
NANI
347
7
6 LARRY & LAWRIE
319
9
2 BERRY
281
6
2 GALE
279
9
2 COLETTE
270
11
GROM
261
8
3 BELLE
256
11
2 FRANK
223
11
3 BO
221
7
PAM
217
5
LOLA
166
6
ASH
106
5
STU
80
6
BONNIE
78
5
7 MEEPLE
76
6
2 ANGELO
21
4
1 PIPER
10
5
1 MANDY
8
7
TRUNK
5
1
SAM
0
1
HANK
0
7
BOLT
0
1
FANG
1,521
11
MELODIE
1,000
11
SQUEAK
507
11
R-T
497
11
TARA
488
11
2 LUMI
373
11
5 COSMO
243
11
LOU
239
7
MAX
221
8
BUZZ
208
4
GRAY
199
7
11 DAMIAN
185
3
1 ZIGGY
179
11
MR. P
174
4
SPROUT
172
7
BYRON
166
6
2 WENDY
149
6
1 MORTIS
147
5
RUFFS
138
5
1 NAJIA
74
1
GENE
59
6
2 JUJU
27
1
1 OLLIE
13
1
1 FINX
13
5
1 STARR NOVA
13
1
WILLOW
11
4
1 JAE-YONG
10
1
DOUG
5
1
MICO
5
6
OTIS
4
4
EVE
0
1
JANET
0
1
BUSTER
0
1
CHUCK
0
1
CHARLIE
0
1
LILY
0
1
CLANCY
0
1
MOE
0
1
ALLI
0
1
MINA
0
1
GIGI
0
8
GLOWY
0
1
VINCE
0
1
KIT
1,781
11
NORI
1,292
11
1 LEON
1,053
11
3 MEG
1,043
11
5 AMBER
1,039
11
SPIKE
1,036
11
1 CROW
1,007
11
3 KENJI
552
11
6 SURGE
212
9
SANDY
189
4
CHESTER
130
11
2 CORDELIUS
45
11
DRACO
13
5
PIERCE
0
1
SIRIUS
2,000
11
2 KAZE
254
11
Account value
What everything they own would cost in gems
≈ 161,293
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels153,010 power points · 316,585 coins
46,960
-
GADGETS112 owned
11,200
-
STAR POWERS81 owned
16,200
-
Hypercharges58 owned
29,000
-
GEARS72 owned
7,350
-
Buffies59 owned
17,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1175 missing
250,910
522,035
-
GADGETS104 missing
104,000
-
STAR POWERS135 missing
270,000
-
Hypercharges50 missing
250,000
-
GEARS593 missing
602,500
-
Buffies40 missing
80,000
40,000
-
Total
330,910
1,788,535
≈ 211,945
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 22 | 59% | — | |
| 3 | 33% | — |
BATTLE LOG
- All brawlers
Pearl 17
Kit 3
Jessie 2
Fang 2
Nori 1
- All match types
Trophies 22
Challenges 3
- All modes
Solo Showdown 22
Mega Duo Showdown 3
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
3
LVL11
exquisite lion1
2
LVL11
ALExMG
-
SPECIAL CHALLENGE
1
LVL11
blasty
1
LVL11
ALExMG
-
SPECIAL CHALLENGE
0
LVL11
Aaronos2000
0
LVL11
ALExMG