PROFILE
edertoons
TROPHY ROAD
III
Highest: 48,813
WINS
RANKED
GOLD III
CURRENT
2,613
DIAMOND II
HIGHEST
3,987
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 450 h
3v3: 6,777 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,343 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 531 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 347 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 16 Best: DIAMOND II
- Trophy pushing 16 Average of their best 20: 656 trophies · 48,813 total trophies · 0 of 7 classes mastered
-
2,613
Season 50 · in progress
Gold III
edertoons’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked13 / 80
- Trophy pushing3 / 20
Ranked
16 × 80 % = 12.8 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
16 × 20 % = 3.2 pointsAverage of their best 20: 656 trophies · 48,813 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 30% |
| Ranked | Top 25% |
| Best ranked rank | Top 55% |
| Prestige | Top 89% |
| Fame | Top 14% |
| Experience | Top 18% |
| 3v3 victories | Top 19% |
| Showdown victories | Top 30% |
| Brawlers at power 11 | Top 13% |
| Collection | Top 15% |
| Best streak | Top 89% |
BRAWLERS
108 / 108 Collected
SHELLY
1,012
11
4 COLT
809
11
POCO
675
11
1 BROCK
639
11
EL PRIMO
614
11
NITA
579
11
1 BULL
540
11
1 ROSA
512
9
1 BARLEY
495
11
RICO
700
11
DYNAMIKE
641
11
3 TICK
641
11
CARL
631
10
JESSIE
604
11
4 8-BIT
564
11
PENNY
542
11
1 DARRYL
519
11
1 JACKY
490
11
GUS
435
9
2 GROM
630
11
5 EMZ
629
11
1 STU
614
11
2 MANDY
614
11
EDGAR
612
11
2 BEA
611
11
2 BO
590
11
ASH
587
11
PIPER
559
11
3 NANI
542
11
GALE
526
9
BELLE
521
9
4 BIBI
517
11
2 LOLA
515
11
PAM
513
9
1 GRIFF
491
9
COLETTE
489
11
FRANK
472
11
1 PEARL
470
11
MAISIE
449
11
HANK
433
10
1 SAM
411
9
BONNIE
410
7
1 BERRY
398
9
LARRY & LAWRIE
388
9
1 ANGELO
385
11
BOLT
276
9
SHADE
233
9
1 MEEPLE
219
9
10 TRUNK
176
7
2 SQUEAK
573
11
BUZZ
563
11
MAX
545
8
1 GRAY
541
11
1 TARA
535
11
EVE
512
10
1 BYRON
504
11
2 MELODIE
502
11
RUFFS
501
11
FANG
501
11
1 JANET
501
11
2 OTIS
495
10
1 JUJU
493
9
1 SPROUT
476
9
2 LOU
473
9
1 WILLOW
446
8
1 MR. P
427
9
1 MORTIS
422
11
2 R-T
419
10
1 BUSTER
415
8
DOUG
412
10
GENE
411
9
CLANCY
404
9
2 MOE
400
9
CHUCK
395
9
5 LUMI
367
11
2 CHARLIE
354
11
1 GLOWY
330
10
ZIGGY
319
9
1 LILY
310
9
NAJIA
288
9
1 MICO
255
9
1 FINX
242
7
JAE-YONG
235
9
DAMIAN
233
9
1 STARR NOVA
232
9
2 ALLI
231
11
10 GIGI
225
9
MINA
213
9
2 OLLIE
180
1
9 VINCE
143
4
2 COSMO
31
5
1 WENDY
15
2
MEG
611
10
SPIKE
610
11
1 AMBER
550
9
2 SURGE
549
11
CHESTER
520
11
1 CROW
505
11
1 LEON
497
9
1 KIT
488
11
1 CORDELIUS
439
11
2 KENJI
372
11
1 PIERCE
331
9
2 SANDY
314
11
1 DRACO
245
9
7 NORI
117
9
SIRIUS
380
11
KAZE
294
11
Account value
What everything they own would cost in gems
≈ 224,723
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels280,220 power points · 588,680 coins
86,890
-
GADGETS162 owned
16,200
-
STAR POWERS172 owned
34,400
-
Hypercharges71 owned
35,500
-
GEARS50 owned
5,050
-
Buffies46 owned
13,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1152 missing
123,700
249,940
-
GADGETS54 missing
54,000
-
STAR POWERS44 missing
88,000
-
Hypercharges37 missing
185,000
-
GEARS615 missing
625,500
-
Buffies53 missing
106,000
53,000
-
Total
229,700
1,255,440
≈ 148,514
What money can’t buy
Skins seen
15
15
31
5
9
2
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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