PROFILE
B U R A K
TROPHY ROAD
II
Highest: 44,803
WINS
RANKED
BRONZE II
CURRENT
250
SILVER III
HIGHEST
2,911
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 272 h
3v3: 2,607 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,597 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 842 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 205 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 5 Best: SILVER III
- Trophy pushing 23 Average of their best 20: 1,028 trophies · 44,803 total trophies · 0 of 7 classes mastered
Current formIn form88% wins in 25 battles
B U R A K’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked4 / 80
- Trophy pushing5 / 20
Ranked
5 × 80 % = 4.0 pointsBest: SILVER III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
23 × 20 % = 4.6 pointsAverage of their best 20: 1,028 trophies · 44,803 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 36% |
| Ranked | Top 98% |
| Best ranked rank | Top 94% |
| Prestige | Top 38% |
| Fame | Top 71% |
| Experience | Top 31% |
| 3v3 victories | Top 47% |
| Showdown victories | Top 20% |
| Brawlers at power 11 | Top 63% |
| Collection | Top 65% |
| Best streak | Top 39% |
BRAWLERS
92 / 108 Collected
3 SHELLY
1,012
10
2 COLT
1,016
11
3 BROCK
1,002
8
1 BULL
1,001
11
1 POCO
512
9
1 ROSA
505
8
NITA
500
9
EL PRIMO
500
9
BARLEY
305
9
1 DYNAMIKE
1,020
11
1 RICO
1,006
11
1 DARRYL
516
9
1 JESSIE
509
8
1 JACKY
485
8
CARL
457
8
8-BIT
440
8
TICK
419
8
PENNY
323
8
GUS
166
8
3 NANI
1,008
11
EDGAR
1,004
11
2 PIPER
1,000
11
BEA
682
9
3 BIBI
645
8
3 MEEPLE
566
9
1 ANGELO
510
9
1 STU
503
8
BO
454
8
EMZ
432
8
MAISIE
426
9
PAM
414
8
2 PEARL
404
8
GALE
348
8
2 GRIFF
323
9
GROM
317
8
MANDY
309
8
2 TRUNK
300
9
BONNIE
259
8
FRANK
257
8
2 SAM
246
8
BELLE
236
8
HANK
217
8
SHADE
204
9
3 LOLA
203
9
BERRY
158
10
ASH
144
8
COLETTE
140
8
2 LARRY & LAWRIE
85
9
2 BOLT
34
9
1 MORTIS
1,044
11
3 TARA
1,024
9
8 OTIS
1,009
11
BUZZ
502
10
MAX
500
8
SPROUT
498
9
MICO
463
10
BYRON
438
8
RUFFS
436
8
STARR NOVA
407
11
DOUG
406
9
1 MOE
377
9
MR. P
362
8
1 FANG
361
8
CHUCK
341
8
LOU
321
8
FINX
313
10
GENE
303
8
LILY
302
8
WILLOW
301
8
CHARLIE
252
8
1 GRAY
227
9
SQUEAK
226
8
BUSTER
223
8
JAE-YONG
200
9
JANET
179
8
MELODIE
178
8
CLANCY
178
8
EVE
152
8
OLLIE
139
9
11 KIT
2,000
11
SURGE
1,033
11
CROW
1,008
10
2 KENJI
1,003
11
LEON
1,000
11
3 NORI
469
9
1 AMBER
417
8
DRACO
412
9
MEG
362
8
3 CORDELIUS
348
9
CHESTER
299
9
SANDY
251
8
KAZE
1,017
11
Account value
What everything they own would cost in gems
≈ 106,866
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS92 owned
8103030121
25,949
-
Power levels145,260 power points · 309,405 coins
45,467
-
GADGETS93 owned
9,300
-
STAR POWERS44 owned
8,800
-
Hypercharges25 owned
12,500
-
GEARS30 owned
3,050
-
Buffies6 owned
1,800
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1177 missing
198,820
404,975
-
GADGETS91 missing
91,000
-
STAR POWERS140 missing
280,000
-
Hypercharges67 missing
335,000
-
GEARS539 missing
549,500
-
Buffies90 missing
180,000
90,000
-
Total
378,820
1,750,475
≈ 212,930
-
Brawlers to level 1193 missing
258,660
529,215
-
GADGETS123 missing
123,000
-
STAR POWERS172 missing
344,000
-
Hypercharges83 missing
415,000
-
GEARS635 missing
645,500
-
Buffies93 missing
186,000
93,000
-
Total
444,660
2,149,715
≈ 259,438
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
£zicikral£
#89Y9UP00J
Battles together2Wins together50%Their most played brawler
BuzzLast together18h 5m ago
Who they play with most: 25 battles in this period
-
£zicikral£
#89Y9UP00J
Battles together2Wins together50%Their most played brawler
BuzzLast together18h 5m ago
Who they play with most: 25 battles in this period
-
£zicikral£
#89Y9UP00J
Battles together2Wins together50%Their most played brawler
BuzzLast together18h 5m ago
Who they play with most in their last 25 battles
-
£zicikral£
#89Y9UP00J
Battles together2Wins together50%Their most played brawler
BuzzLast together18h 5m ago
BATTLE LOG
- All brawlers
Otis 16
Starr Nova 5
Bibi 3
Bea 1
- All modes
Solo Showdown 23
Duo Showdown 2
- All results
- Victory
- Defeat
- Draw