PROFILE
Obed
TROPHY ROAD
III
Highest: 66,220
WINS
RANKED
SILVER II
CURRENT
1,113
MYTHIC I
HIGHEST
5,810
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 594 h
3v3: 8,310 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,165 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 857 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 456 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 21 Best: MYTHIC I
- Trophy pushing 24 Average of their best 20: 1,019 trophies · 66,211 total trophies · 0 of 7 classes mastered
-
1,113
Season 50 · in progress
Silver II
Obed’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked17 / 80
- Trophy pushing5 / 20
Ranked
21 × 80 % = 16.8 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
24 × 20 % = 4.8 pointsAverage of their best 20: 1,019 trophies · 66,211 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 14% |
| Ranked | Top 64% |
| Best ranked rank | Top 33% |
| Prestige | Top 21% |
| Fame | Top 5.3% |
| Experience | Top 9.5% |
| 3v3 victories | Top 14% |
| Showdown victories | Top 12% |
| Brawlers at power 11 | Top 3.3% |
| Collection | Top 12% |
| Best streak | Top 76% |
BRAWLERS
108 / 108 Collected
10 SHELLY
1,047
11
3 POCO
1,027
11
1 NITA
1,021
11
2 COLT
1,006
11
2 EL PRIMO
672
11
4 BROCK
624
11
1 ROSA
595
11
6 BARLEY
587
11
2 BULL
534
11
1 JESSIE
1,013
11
4 TICK
622
11
1 CARL
612
11
2 JACKY
606
11
RICO
569
11
4 PENNY
557
11
2 DYNAMIKE
556
11
1 8-BIT
547
11
2 DARRYL
538
11
1 GUS
472
11
2 LARRY & LAWRIE
1,020
11
EDGAR
1,016
11
2 BONNIE
1,016
11
5 EMZ
1,011
11
2 PEARL
1,004
11
1 PAM
697
11
GRIFF
688
11
3 ASH
668
11
2 BELLE
655
11
2 GALE
634
11
3 NANI
633
11
3 LOLA
586
11
2 BO
577
11
2 PIPER
565
11
2 FRANK
546
11
2 BIBI
545
11
1 COLETTE
542
11
3 BERRY
524
11
1 MAISIE
518
11
2 HANK
503
11
1 BEA
497
11
1 STU
485
11
2 MANDY
475
11
1 GROM
470
11
1 TRUNK
398
11
1 SAM
396
5
SHADE
307
11
3 MEEPLE
270
11
3 ANGELO
261
11
8 BOLT
118
11
1 BUZZ
1,019
11
2 CLANCY
1,007
11
1 MORTIS
1,006
11
1 FINX
1,006
11
1 SQUEAK
1,003
11
2 FANG
872
11
1 MR. P
813
11
5 GENE
676
11
3 JANET
621
11
2 MICO
602
11
1 EVE
598
11
1 BYRON
545
11
3 MAX
527
11
1 GRAY
526
11
2 RUFFS
524
7
2 LOU
519
11
1 TARA
518
11
5 CHUCK
501
11
10 OTIS
477
11
1 R-T
468
9
4 MOE
446
11
3 BUSTER
441
6
5 JAE-YONG
427
11
1 SPROUT
414
11
2 LILY
411
11
4 DOUG
362
11
1 WILLOW
334
1
2 LUMI
309
11
NAJIA
285
11
1 MELODIE
277
2
1 OLLIE
273
1
6 JUJU
272
9
1 CHARLIE
249
1
1 ALLI
244
1
1 GLOWY
213
1
1 WENDY
182
11
11 GIGI
168
1
3 DAMIAN
163
11
3 VINCE
152
5
3 ZIGGY
146
1
1 MINA
131
11
2 STARR NOVA
21
1
COSMO
0
2
1 SPIKE
1,041
11
PIERCE
1,015
11
5 SURGE
1,012
11
1 LEON
1,009
11
1 KIT
1,006
11
3 AMBER
1,005
11
1 CHESTER
1,005
11
KENJI
1,005
11
3 MEG
1,004
11
1 SANDY
1,003
11
1 DRACO
1,002
11
CROW
1,001
11
1 CORDELIUS
1,001
11
2 NORI
511
11
SIRIUS
1,009
11
3 KAZE
1,004
11
Account value
What everything they own would cost in gems
≈ 257,020
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels348,130 power points · 722,740 coins
107,087
-
GADGETS185 owned
18,500
-
STAR POWERS148 owned
29,600
-
Hypercharges106 owned
53,000
-
GEARS67 owned
7,250
-
Buffies29 owned
8,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1116 missing
55,790
115,880
-
GADGETS31 missing
31,000
-
STAR POWERS68 missing
136,000
-
Hypercharges2 missing
10,000
-
GEARS598 missing
603,500
-
Buffies70 missing
140,000
70,000
-
Total
195,790
966,380
≈ 116,217
What money can’t buy
Skins seen
7
16
46
10
8
3
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
NO ENTRIES






































