PROFILE
Sobhan
TROPHY ROAD
III
Highest: 79,144
WINS
RANKED
SILVER III
CURRENT
1,341
MYTHIC III
HIGHEST
6,020
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 815 h
3v3: 10,915 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 596 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 4,744 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 624 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 32 Best: MYTHIC III
- Trophy pushing 29 Average of their best 20: 1,152 trophies · 79,139 total trophies · 0 of 7 classes mastered
-
1,341
Season 50 · in progress
Silver III
Sobhan’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked26 / 80
- Trophy pushing6 / 20
Ranked
32 × 80 % = 25.6 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
29 × 20 % = 5.8 pointsAverage of their best 20: 1,152 trophies · 79,139 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 8.8% |
| Ranked | Top 59% |
| Best ranked rank | Top 15% |
| Prestige | Top 12% |
| Fame | Top 12% |
| Experience | Top 6.9% |
| 3v3 victories | Top 8.8% |
| Showdown victories | Top 2.7% |
| Brawlers at power 11 | Top 4.0% |
| Collection | Top 18% |
| Best streak | Top 5.1% |
BRAWLERS
108 / 108 Collected
SHELLY
1,091
11
POCO
1,262
11
COLT
1,063
11
2 BROCK
1,018
11
1 NITA
1,017
11
BULL
1,015
11
7 ROSA
1,010
11
EL PRIMO
772
11
BARLEY
535
11
RICO
1,053
11
2 DYNAMIKE
1,036
11
3 PENNY
1,034
11
1 JESSIE
1,029
11
2 CARL
1,016
11
JACKY
1,016
11
DARRYL
1,010
11
8-BIT
787
11
2 GUS
637
11
TICK
578
11
1 BIBI
1,063
11
BO
1,048
11
PIPER
1,048
11
PEARL
1,038
11
1 GRIFF
1,025
11
7 STU
1,019
11
MEEPLE
1,014
11
GALE
1,013
11
COLETTE
1,011
11
1 BEA
1,010
11
EDGAR
1,006
11
2 MANDY
1,006
11
FRANK
951
11
PAM
910
11
NANI
819
11
SHADE
794
11
EMZ
637
11
BELLE
590
11
1 SAM
558
11
2 ASH
520
11
2 MAISIE
508
11
1 LARRY & LAWRIE
508
10
BERRY
507
11
GROM
505
11
5 ANGELO
502
11
5 LOLA
501
11
4 TRUNK
345
8
BONNIE
331
11
HANK
318
9
3 BOLT
40
8
FANG
2,000
11
9 LILY
1,157
11
MORTIS
1,078
11
3 LOU
1,070
11
TARA
1,036
11
2 GRAY
1,017
11
3 RUFFS
1,012
11
CLANCY
1,011
11
MAX
1,008
11
1 DOUG
1,006
11
3 EVE
1,000
11
WILLOW
871
11
1 MR. P
818
11
1 BUZZ
806
11
SQUEAK
763
11
GENE
677
11
1 MICO
635
11
BYRON
555
11
1 JUJU
529
8
SPROUT
528
11
4 NAJIA
512
9
1 MELODIE
504
11
3 MOE
503
11
3 ALLI
503
9
1 JANET
501
11
5 FINX
501
11
3 BUSTER
500
11
1 JAE-YONG
500
11
CHARLIE
429
11
OTIS
407
11
1 R-T
386
8
2 ZIGGY
364
8
LUMI
343
8
GLOWY
330
8
OLLIE
317
8
MINA
317
8
CHUCK
300
11
4 GIGI
280
8
9 STARR NOVA
194
8
6 WENDY
88
1
5 DAMIAN
75
8
COSMO
0
1
VINCE
0
1
KIT
1,493
11
3 CROW
1,104
11
7 LEON
1,027
11
SURGE
1,022
11
1 CORDELIUS
1,012
11
SPIKE
1,007
11
2 SANDY
1,001
11
KENJI
886
11
AMBER
711
11
MEG
628
11
4 CHESTER
505
11
2 PIERCE
500
11
3 DRACO
438
11
NORI
0
1
1 KAZE
718
11
SIRIUS
532
11
Account value
What everything they own would cost in gems
≈ 232,044
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels345,970 power points · 719,635 coins
106,561
-
GADGETS149 owned
14,900
-
STAR POWERS147 owned
29,400
-
Hypercharges67 owned
33,500
-
GEARS97 owned
10,000
-
Buffies16 owned
4,800
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1120 missing
57,950
118,985
-
GADGETS67 missing
67,000
-
STAR POWERS69 missing
138,000
-
Hypercharges41 missing
205,000
-
GEARS568 missing
576,000
-
Buffies83 missing
166,000
83,000
-
Total
223,950
1,187,985
≈ 141,194
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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