PROFILE
zwezz99999
TROPHY ROAD
IV
Highest: 147,830
WINS
RANKED
DIAMOND III
CURRENT
4,000
PRO
HIGHEST
12,000
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 4,070 h
3v3: 80,160 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 555 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 319 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 3,197 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 100 Best: PRO
- Trophy pushing 83 Average of their best 20: 3,031 trophies · 147,796 total trophies · 6 of 7 classes mastered
zwezz99999’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked80 / 80
- Trophy pushing17 / 20
Ranked
100 × 80 % = 80.0 pointsBest: PRO
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
83 × 20 % = 16.6 pointsAverage of their best 20: 3,031 trophies · 147,796 total trophies · 6 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 0.18% |
| Ranked | Top 12% |
| Best ranked rank | Top 0.01% |
| Prestige | Top 0.57% |
| Fame | Top 0.55% |
| Experience | Top 0.14% |
| 3v3 victories | Top 0.01% |
| Showdown victories | Top 62% |
| Brawlers at power 11 | Top 3.8% |
| Collection | Top 2.6% |
| Best streak | Top 0.15% |
BRAWLERS
108 / 108 Collected
1 SHELLY
2,012
11
COLT
3,000
11
BULL
2,468
11
19 BROCK
2,081
11
1 EL PRIMO
2,008
11
2 NITA
1,640
11
BARLEY
1,007
11
1 ROSA
528
9
1 POCO
524
9
RICO
2,756
11
GUS
2,065
11
DYNAMIKE
2,017
11
3 CARL
1,356
11
18 DARRYL
1,341
11
11 8-BIT
1,165
11
7 PENNY
1,144
11
3 JACKY
1,018
11
4 JESSIE
1,013
9
2 TICK
530
11
8 COLETTE
3,000
11
STU
3,000
11
SHADE
2,544
11
12 GRIFF
2,507
11
BEA
2,411
11
BIBI
2,188
11
5 EDGAR
2,151
11
10 EMZ
2,102
11
4 MAISIE
2,032
11
13 PIPER
1,775
11
3 BELLE
1,556
11
3 ANGELO
1,165
11
MANDY
1,149
11
FRANK
1,115
11
3 ASH
1,115
11
3 GALE
1,098
11
HANK
1,083
11
12 BO
1,040
9
3 BONNIE
1,023
11
11 LARRY & LAWRIE
1,020
11
2 SAM
1,011
10
LOLA
1,000
11
NANI
945
11
MEEPLE
896
11
BERRY
797
11
15 TRUNK
535
11
3 PAM
517
9
4 PEARL
504
11
GROM
415
9
4 BOLT
112
11
LUMI
2,834
11
13 NAJIA
2,802
11
MINA
2,444
11
30 OTIS
2,157
11
MORTIS
2,027
11
19 CLANCY
2,003
11
RUFFS
2,000
11
MAX
1,983
11
1 BYRON
1,900
11
FANG
1,825
11
4 BUZZ
1,792
11
CHARLIE
1,611
11
1 LOU
1,537
11
LILY
1,508
11
ZIGGY
1,493
11
MELODIE
1,447
11
19 MOE
1,310
11
7 BUSTER
1,235
11
6 OLLIE
1,232
11
7 TARA
1,231
11
5 GRAY
1,120
11
R-T
1,094
11
SQUEAK
1,090
11
4 MICO
1,056
11
FINX
1,043
11
SPROUT
1,028
11
2 JANET
1,021
11
14 WILLOW
1,020
11
1 GENE
1,017
11
2 JUJU
1,012
11
10 CHUCK
969
11
14 MR. P
636
9
12 STARR NOVA
502
11
EVE
443
11
12 DOUG
439
9
3 JAE-YONG
406
11
ALLI
367
11
GIGI
27
1
2 DAMIAN
21
1
GLOWY
20
1
WENDY
0
1
COSMO
0
1
VINCE
0
1
1 PIERCE
2,802
11
2 CROW
2,271
11
10 CHESTER
2,266
11
14 LEON
2,139
11
KENJI
2,122
11
6 SURGE
2,069
11
23 CORDELIUS
2,014
11
1 SPIKE
1,911
11
7 AMBER
1,538
11
1 KIT
1,401
11
DRACO
1,272
11
10 SANDY
1,124
11
1 MEG
1,000
10
2 NORI
21
1
2 KAZE
1,655
11
SIRIUS
10
1
Account value
What everything they own would cost in gems
≈ 297,431
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels352,480 power points · 733,500 coins
108,598
-
GADGETS200 owned
20,000
-
STAR POWERS200 owned
40,000
-
Hypercharges106 owned
53,000
-
GEARS177 owned
18,350
-
Buffies82 owned
24,600
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1118 missing
51,440
105,120
-
GADGETS16 missing
16,000
-
STAR POWERS16 missing
32,000
-
Hypercharges2 missing
10,000
-
GEARS488 missing
492,500
-
Buffies17 missing
34,000
17,000
-
Total
85,440
672,620
≈ 75,806
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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