PROFILE
Retalinraudi
TROPHY ROAD
III
Highest: 57,027
WINS
RANKED
DIAMOND II
CURRENT
3,713
MYTHIC III
HIGHEST
7,113
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 441 h
3v3: 5,539 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,026 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 747 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 336 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 34 Best: MYTHIC III
- Trophy pushing 22 Average of their best 20: 1,005 trophies · 57,027 total trophies · 0 of 7 classes mastered
-
3,892
Season 50 · in progress
Diamond II
Retalinraudi’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked27 / 80
- Trophy pushing4 / 20
Ranked
34 × 80 % = 27.2 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
22 × 20 % = 4.4 pointsAverage of their best 20: 1,005 trophies · 57,027 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 935,011 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 21% |
| Ranked | Top 14% |
| Best ranked rank | Top 14% |
| Prestige | Top 35% |
| Fame | Top 13% |
| Experience | Top 20% |
| 3v3 victories | Top 23% |
| Showdown victories | Top 14% |
| Brawlers at power 11 | Top 28% |
| Collection | Top 8.5% |
| Best streak | Top 42% |
BRAWLERS
108 / 108 Collected
4 SHELLY
1,003
11
BROCK
1,126
11
6 BARLEY
1,019
11
ROSA
637
9
1 NITA
557
11
COLT
523
9
1 POCO
513
11
1 BULL
506
9
1 EL PRIMO
502
9
3 DYNAMIKE
1,014
11
1 CARL
1,013
11
1 PENNY
585
9
JESSIE
561
11
TICK
546
9
RICO
542
11
DARRYL
513
9
8-BIT
509
9
JACKY
500
9
1 GUS
340
9
GRIFF
1,038
11
2 EDGAR
1,023
11
2 BEA
1,014
11
3 BONNIE
1,006
11
COLETTE
1,001
11
EMZ
1,000
11
2 FRANK
715
11
LARRY & LAWRIE
644
11
1 GALE
619
9
8 NANI
590
9
4 PIPER
565
9
4 BELLE
528
9
1 BERRY
524
11
BIBI
515
9
4 GROM
513
9
BO
504
9
1 PAM
503
9
STU
440
9
6 PEARL
405
8
SAM
400
9
SHADE
400
9
2 TRUNK
382
10
3 ANGELO
379
9
1 LOLA
342
9
3 MANDY
342
9
1 ASH
328
8
2 MEEPLE
310
7
4 MAISIE
309
9
3 HANK
246
9
1 BOLT
8
7
FANG
1,023
11
2 LOU
1,005
11
2 DAMIAN
732
11
GRAY
644
11
OTIS
641
9
1 SPROUT
625
9
3 CLANCY
602
11
1 LILY
580
9
1 MR. P
577
11
BYRON
558
11
2 BUZZ
553
11
4 RUFFS
552
9
3 WILLOW
527
10
1 MAX
510
9
2 TARA
509
9
GENE
501
9
2 STARR NOVA
500
9
1 EVE
495
9
MORTIS
469
11
1 JANET
453
9
SQUEAK
441
9
1 MINA
411
7
3 BUSTER
398
9
2 GLOWY
391
9
6 CHARLIE
372
8
2 MELODIE
353
9
1 DOUG
331
7
1 NAJIA
327
7
3 LUMI
322
7
2 JAE-YONG
303
7
ALLI
289
7
16 OLLIE
286
5
2 GIGI
265
7
2 MOE
247
7
JUJU
224
7
3 FINX
219
5
ZIGGY
172
7
2 MICO
147
7
CHUCK
121
7
5 R-T
86
5
VINCE
9
7
WENDY
0
3
COSMO
0
1
4 KIT
1,022
11
1 SURGE
1,020
11
1 KENJI
1,010
11
SPIKE
1,006
11
2 CROW
1,004
11
CHESTER
1,000
11
MEG
676
11
2 PIERCE
557
11
NORI
545
9
LEON
514
9
2 SANDY
474
9
AMBER
453
9
CORDELIUS
243
8
3 DRACO
30
5
1 KAZE
305
7
3 SIRIUS
296
9
Account value
What everything they own would cost in gems
≈ 209,470
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels211,480 power points · 445,890 coins
65,737
-
GADGETS202 owned
20,200
-
STAR POWERS164 owned
32,800
-
Hypercharges69 owned
34,500
-
GEARS92 owned
9,250
-
Buffies47 owned
14,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1173 missing
192,440
392,730
-
GADGETS14 missing
14,000
-
STAR POWERS52 missing
104,000
-
Hypercharges39 missing
195,000
-
GEARS573 missing
583,500
-
Buffies52 missing
104,000
52,000
-
Total
296,440
1,341,230
≈ 163,767
What money can’t buy
Skins seen
15
16
44
12
5
2
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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