PROFILE
★:ANDRÉS#
TROPHY ROAD
I
Highest: 60,986
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC II
HIGHEST
6,051
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 851 h
3v3: 14,335 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,490 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 948 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 658 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 31 Best: MYTHIC II
- Trophy pushing 23 Average of their best 20: 1,043 trophies · 60,983 total trophies · 0 of 7 classes mastered
Current formNormal56% wins in 25 battles
★:ANDRÉS#’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked25 / 80
- Trophy pushing5 / 20
Ranked
31 × 80 % = 24.8 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
23 × 20 % = 4.6 pointsAverage of their best 20: 1,043 trophies · 60,983 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 19% |
| Ranked | Top 85% |
| Best ranked rank | Top 22% |
| Prestige | Top 21% |
| Fame | Top 15% |
| Experience | Top 4.7% |
| 3v3 victories | Top 4.9% |
| Showdown victories | Top 20% |
| Brawlers at power 11 | Top 9.1% |
| Collection | Top 11% |
| Best streak | Top 34% |
BRAWLERS
108 / 108 Collected
2 SHELLY
1,017
11
EL PRIMO
1,014
11
7 BARLEY
1,006
11
1 COLT
1,004
11
3 BULL
1,004
11
1 BROCK
1,004
11
1 POCO
785
11
NITA
717
11
ROSA
641
11
2 8-BIT
1,010
11
1 TICK
1,003
11
1 RICO
1,002
11
6 CARL
1,002
11
DYNAMIKE
885
11
PENNY
632
11
1 JACKY
610
9
5 JESSIE
596
11
2 DARRYL
528
11
1 GUS
89
4
1 BIBI
1,008
11
1 EDGAR
1,006
11
3 GRIFF
1,006
11
2 NANI
1,005
11
2 BO
1,004
11
3 FRANK
1,002
11
2 PAM
1,001
11
1 COLETTE
1,001
11
LOLA
989
11
1 STU
780
9
1 EMZ
725
9
1 GALE
693
11
1 GROM
675
11
PEARL
649
11
4 MAISIE
638
11
1 BEA
619
9
2 ASH
604
11
2 SAM
552
9
2 PIPER
527
11
2 ANGELO
454
11
1 BONNIE
407
9
1 MANDY
389
9
1 BELLE
312
6
10 TRUNK
129
1
7 HANK
118
9
1 SHADE
114
1
1 LARRY & LAWRIE
31
1
2 BERRY
22
1
1 MEEPLE
13
1
BOLT
0
1
4 LOU
1,010
11
MORTIS
1,004
11
5 MELODIE
1,003
11
2 BYRON
1,001
11
1 MICO
1,001
11
2 OTIS
1,000
11
3 BUZZ
855
11
5 TARA
853
11
MR. P
848
11
8 FINX
752
11
2 JANET
653
11
GENE
612
11
7 CLANCY
590
11
1 GRAY
577
11
1 SPROUT
576
9
3 MAX
571
9
2 CHARLIE
566
11
BUSTER
504
11
1 SQUEAK
502
9
1 FANG
502
9
R-T
433
11
16 CHUCK
341
11
4 EVE
311
9
5 LUMI
272
11
1 RUFFS
161
5
2 LILY
142
1
1 WILLOW
133
2
9 ALLI
131
4
8 MINA
106
1
7 GIGI
94
1
6 DAMIAN
75
1
5 MOE
55
1
3 OLLIE
28
1
2 NAJIA
21
1
1 DOUG
13
1
1 ZIGGY
13
1
1 GLOWY
13
1
1 JUJU
10
1
1 JAE-YONG
10
1
STARR NOVA
0
1
WENDY
0
6
COSMO
0
5
VINCE
0
2
CHESTER
1,520
11
4 LEON
1,019
11
2 SURGE
1,012
11
1 CORDELIUS
1,010
11
3 CROW
1,006
11
1 SPIKE
1,004
11
4 SANDY
1,000
11
1 AMBER
683
9
1 KIT
657
11
1 KENJI
627
11
14 DRACO
254
11
9 MEG
138
1
1 PIERCE
13
1
NORI
0
1
3 SIRIUS
387
11
1 KAZE
289
11
Account value
What everything they own would cost in gems
≈ 231,733
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels260,320 power points · 542,180 coins
80,250
-
GADGETS156 owned
15,600
-
STAR POWERS156 owned
31,200
-
Hypercharges87 owned
43,500
-
GEARS95 owned
10,000
-
Buffies61 owned
18,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1144 missing
143,600
296,440
-
GADGETS60 missing
60,000
-
STAR POWERS60 missing
120,000
-
Hypercharges21 missing
105,000
-
GEARS570 missing
576,000
-
Buffies38 missing
76,000
38,000
-
Total
219,600
1,195,440
≈ 141,504
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Chester 23
Rosa 2
- All modes
Brawl Ball 14
Solo Showdown 11
- All results
- Victory
- Defeat
- Draw
-
VS2m 30s
-
VS2m 21s
-
VS1m 32s
-
VS43s
-
VS2m 45s
-
VS1m 32s
-
VS52s
-
VS36s
-
VS2m 17s
-
VS1m 42s
-
VS1m 6s
-
VS34s
-
VS44s
-
VS34s