PROFILE
WrH|Ozzy34🍁
TROPHY ROAD
III
Highest: 86,804
WINS
RANKED
SILVER III
CURRENT
1,474
MYTHIC I
HIGHEST
6,022
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,206 h
3v3: 17,271 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,913 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 3,231 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 926 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 22 Best: MYTHIC I
- Trophy pushing 32 Average of their best 20: 1,224 trophies · 86,801 total trophies · 0 of 7 classes mastered
Current formNormal60% wins in 25 battles
-
1,474
Season 50 · in progress
Silver III
WrH|Ozzy34🍁’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked18 / 80
- Trophy pushing6 / 20
Ranked
22 × 80 % = 17.6 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
32 × 20 % = 6.4 pointsAverage of their best 20: 1,224 trophies · 86,801 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 881,330 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 6.3% |
| Ranked | Top 57% |
| Best ranked rank | Top 34% |
| Prestige | Top 5.3% |
| Fame | Top 35% |
| Experience | Top 2.6% |
| 3v3 victories | Top 3.1% |
| Showdown victories | Top 1.7% |
| Brawlers at power 11 | Top 25% |
| Collection | Top 26% |
| Best streak | Top 13% |
BRAWLERS
108 / 108 Collected
SHELLY
1,127
11
POCO
1,105
11
3 BROCK
1,029
11
2 NITA
1,001
9
2 COLT
1,000
10
10 BARLEY
1,000
10
BULL
662
10
1 ROSA
630
9
EL PRIMO
602
9
PENNY
1,307
11
RICO
1,058
10
DYNAMIKE
1,041
11
4 JESSIE
1,030
11
4 CARL
1,019
11
1 JACKY
1,002
9
2 DARRYL
1,000
9
4 TICK
1,000
9
3 GUS
609
9
8-BIT
567
9
1 BERRY
1,289
11
1 BIBI
1,039
11
PAM
1,032
11
FRANK
1,021
11
11 ASH
1,015
11
16 MANDY
1,015
9
7 BEA
1,014
9
1 LARRY & LAWRIE
1,013
10
2 MEEPLE
1,008
9
2 GROM
1,007
8
1 COLETTE
1,005
11
EDGAR
1,005
11
2 NANI
1,003
9
1 BO
1,002
10
EMZ
1,001
11
1 BELLE
1,001
8
PIPER
1,000
11
GALE
1,000
9
3 STU
1,000
11
7 ANGELO
1,000
9
2 HANK
616
11
1 GRIFF
613
8
SHADE
612
9
BONNIE
606
7
LOLA
603
8
SAM
603
9
1 MAISIE
603
7
PEARL
524
7
TRUNK
405
9
2 BOLT
21
5
STARR NOVA
2,502
11
MOE
1,120
11
1 LILY
1,065
11
MR. P
1,027
11
5 MAX
1,023
10
2 MORTIS
1,017
11
5 SPROUT
1,011
11
2 TARA
1,004
9
3 WILLOW
1,004
7
1 FANG
1,002
9
1 MELODIE
1,002
10
LOU
1,001
9
6 BUZZ
1,001
11
2 BYRON
1,000
9
RUFFS
1,000
11
7 JANET
1,000
9
3 BUSTER
1,000
11
1 CHARLIE
1,000
9
7 MICO
1,000
9
OTIS
944
11
DOUG
665
9
FINX
641
9
GRAY
620
9
CLANCY
614
7
JUJU
610
9
GENE
602
9
CHUCK
602
9
ALLI
589
7
EVE
571
7
MINA
557
11
COSMO
422
11
10 GLOWY
163
9
ZIGGY
64
6
4 R-T
55
8
1 JAE-YONG
55
7
1 GIGI
28
5
1 WENDY
20
1
SQUEAK
0
1
OLLIE
0
1
LUMI
0
1
NAJIA
0
1
DAMIAN
0
1
VINCE
0
6
KIT
2,000
11
MEG
1,116
11
2 SPIKE
1,031
11
CROW
1,016
11
1 CORDELIUS
1,011
11
1 LEON
1,005
11
2 PIERCE
1,005
10
SURGE
1,000
11
5 DRACO
1,000
11
2 KENJI
1,000
9
SANDY
624
9
5 CHESTER
617
9
AMBER
609
8
NORI
77
8
15 SIRIUS
1,002
11
8 KAZE
622
11
Account value
What everything they own would cost in gems
≈ 182,094
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels229,400 power points · 483,205 coins
71,261
-
GADGETS167 owned
16,700
-
STAR POWERS141 owned
28,200
-
Hypercharges47 owned
23,500
-
GEARS38 owned
3,850
-
Buffies19 owned
5,700
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1168 missing
174,520
355,415
-
GADGETS49 missing
49,000
-
STAR POWERS75 missing
150,000
-
Hypercharges61 missing
305,000
-
GEARS627 missing
637,500
-
Buffies80 missing
160,000
80,000
-
Total
334,520
1,576,915
≈ 191,144
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Otis 17
Starr Nova 8
- All modes
Solo Showdown 23
Mega Showdown 1
Knockout 5v5 1
- All results
- Victory
- Defeat
- Draw
-
634
LVL10
Yomortys
2018
LVL11
natsu
854
LVL11
Armex38
2398
LVL11
ㅤㅤㅤㅤㅤㅤㅤDEXTER
2132
LVL10
Нэй крутой
2334
LVL11
GHOST
689
LVL11
banghchristofer
2585
LVL11
goodbye
1651
LVL2
【螿】ᴳᵒᵈ Shallot✞
2250
LVL11
🥷🏻hugh✝️
428
LVL7
^Sk^や𝕚ᵃn¢™
597
LVL11
logi
1104
LVL11
Dexron
1016
LVL11
олдик
1600
LVL11
Odin
1569
LVL11
Halil2064
2512
LVL11
WrH|Ozzy34🍁
971
LVL11
PEPE
2028
LVL11
мємєито мояı
889
LVL11
𝔂𝓪𝓼𝓮𝓶𝓲𝓷⭑