PROFILE
𖤓𖤓𝐴h̶мe̳Ɖ😏
TROPHY ROAD
II
Highest: 95,562
WINS
RANKED
MYTHIC I
CURRENT
4,999
LEGENDARY II
HIGHEST
7,545
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,081 h
3v3: 14,827 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 4,168 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,562 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 829 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 57 Best: LEGENDARY II
- Trophy pushing 35 Average of their best 20: 1,447 trophies · 95,536 total trophies · 0 of 7 classes mastered
Current formOut of form28% wins in 25 battles
-
5,143
Season 50 · in progress
Mythic II
𖤓𖤓𝐴h̶мe̳Ɖ😏’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked45 / 80
- Trophy pushing7 / 20
Ranked
57 × 80 % = 45.6 pointsBest: LEGENDARY II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
35 × 20 % = 7.0 pointsAverage of their best 20: 1,447 trophies · 95,536 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 935,011 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 4.0% |
| Ranked | Top 4.6% |
| Best ranked rank | Top 3.4% |
| Prestige | Top 8.8% |
| Fame | Top 5.1% |
| Experience | Top 3.0% |
| 3v3 victories | Top 4.2% |
| Showdown victories | Top 2.0% |
| Brawlers at power 11 | Top 11% |
| Collection | Top 6.5% |
| Best streak | Top 22% |
BRAWLERS
108 / 108 Collected
2 SHELLY
1,088
11
1 BROCK
1,728
11
COLT
1,401
11
1 BULL
1,357
11
12 NITA
1,205
11
EL PRIMO
1,128
11
5 POCO
1,008
11
1 BARLEY
639
9
1 ROSA
550
8
3 RICO
1,798
11
DYNAMIKE
1,307
11
TICK
1,179
11
CARL
1,131
11
4 8-BIT
821
11
JACKY
754
9
1 JESSIE
714
9
1 PENNY
603
8
1 DARRYL
537
7
2 GUS
179
6
BIBI
2,005
11
EDGAR
1,702
11
GRIFF
1,469
11
COLETTE
1,369
11
6 BO
1,198
11
FRANK
1,192
11
1 PIPER
1,183
11
MANDY
1,152
11
SHADE
1,127
11
2 STU
1,092
11
BELLE
1,082
10
5 BEA
1,070
9
EMZ
1,014
11
HANK
1,007
9
ANGELO
1,005
9
1 GROM
1,004
11
2 PEARL
1,003
11
MAISIE
1,000
11
NANI
810
9
BERRY
775
11
2 BONNIE
759
9
GALE
736
9
MEEPLE
658
11
LARRY & LAWRIE
651
9
1 PAM
524
8
2 LOLA
458
9
ASH
401
11
1 SAM
357
6
1 TRUNK
272
9
9 BOLT
131
1
1 MORTIS
1,821
11
1 LILY
1,212
11
CLANCY
1,177
11
1 MINA
1,153
11
ALLI
1,148
11
BYRON
1,113
9
GENE
1,104
11
FANG
1,068
11
1 TARA
1,052
11
BUZZ
1,046
11
2 RUFFS
1,007
9
GRAY
935
9
2 MAX
928
10
1 DAMIAN
880
11
2 SPROUT
875
9
1 SQUEAK
872
9
4 OTIS
850
11
LOU
844
11
1 MELODIE
843
9
2 MICO
810
9
1 OLLIE
805
10
MOE
798
9
WILLOW
797
9
2 MR. P
786
9
2 LUMI
760
10
2 CHARLIE
704
9
NAJIA
682
11
2 JUJU
643
9
1 JAE-YONG
593
9
1 CHUCK
566
11
JANET
548
11
3 FINX
522
9
BUSTER
500
9
EVE
479
9
1 DOUG
475
9
3 R-T
340
7
2 STARR NOVA
220
7
5 GIGI
192
6
4 GLOWY
190
8
13 ZIGGY
180
1
4 COSMO
21
1
WENDY
0
2
VINCE
0
1
2 LEON
1,574
11
1 SURGE
1,474
11
1 CROW
1,301
11
1 CORDELIUS
1,227
11
2 AMBER
1,176
11
1 SPIKE
1,113
11
1 KIT
1,111
11
1 PIERCE
1,085
11
1 KENJI
1,010
11
8 CHESTER
954
11
9 SANDY
899
11
MEG
836
11
3 DRACO
771
11
5 NORI
541
11
1 SIRIUS
899
10
KAZE
693
9
Account value
What everything they own would cost in gems
≈ 250,008
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels276,670 power points · 580,075 coins
85,675
-
GADGETS200 owned
20,000
-
STAR POWERS184 owned
36,800
-
Hypercharges94 owned
47,000
-
GEARS72 owned
7,250
-
Buffies68 owned
20,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1150 missing
127,250
258,545
-
GADGETS16 missing
16,000
-
STAR POWERS32 missing
64,000
-
Hypercharges14 missing
70,000
-
GEARS593 missing
603,500
-
Buffies31 missing
62,000
31,000
-
Total
189,250
1,043,045
≈ 123,230
What money can’t buy
Skins seen
5
12
49
20
8
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Bibi 8
Edgar 5
Shade 5
Mortis 3
El Primo 2
Surge 1
Bull 1
- All results
- Victory
- Defeat
- Draw






































