PROFILE
LOZR | Pokius
TROPHY ROAD
I
Highest: 61,302
WINS
RANKED
DIAMOND III
CURRENT
4,423
MYTHIC II
HIGHEST
5,146
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 345 h
3v3: 4,038 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 574 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,194 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 262 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 33 Best: MYTHIC II
- Trophy pushing 39 Average of their best 20: 1,474 trophies · 61,302 total trophies · 1 of 7 classes mastered
-
5,146
Season 50 · in progress
Mythic II
LOZR | Pokius’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked26 / 80
- Trophy pushing8 / 20
Ranked
33 × 80 % = 26.4 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
39 × 20 % = 7.8 pointsAverage of their best 20: 1,474 trophies · 61,302 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 19% |
| Ranked | Top 9.0% |
| Best ranked rank | Top 22% |
| Prestige | Top 13% |
| Fame | Top 27% |
| Experience | Top 31% |
| 3v3 victories | Top 34% |
| Showdown victories | Top 15% |
| Brawlers at power 11 | Top 26% |
| Collection | Top 29% |
| Best streak | Top 44% |
BRAWLERS
108 / 108 Collected
18 SHELLY
1,027
11
NITA
1,033
11
1 COLT
1,026
11
4 EL PRIMO
1,011
11
BULL
1,007
11
BARLEY
411
8
BROCK
388
7
1 POCO
266
7
ROSA
236
7
7 JESSIE
1,036
11
3 GUS
1,013
11
3 8-BIT
1,011
9
2 RICO
1,006
11
2 DARRYL
1,006
11
DYNAMIKE
1,000
11
4 CARL
291
7
PENNY
253
7
1 TICK
245
6
1 JACKY
222
7
SHADE
2,030
11
BIBI
2,014
11
PIPER
2,000
11
COLETTE
2,000
11
EDGAR
2,000
11
BELLE
1,188
11
1 MANDY
1,017
11
1 FRANK
1,013
11
6 EMZ
583
11
1 HANK
378
11
2 BO
336
8
4 STU
268
6
4 LOLA
262
7
4 BERRY
260
7
1 PAM
258
8
1 BONNIE
257
6
ANGELO
245
7
NANI
243
7
1 GROM
237
9
2 GRIFF
219
8
2 LARRY & LAWRIE
218
7
2 BEA
212
7
2 MEEPLE
210
7
11 BOLT
210
7
14 GALE
206
5
4 SAM
205
7
5 ASH
203
7
2 MAISIE
203
8
6 TRUNK
203
9
PEARL
104
7
LILY
2,000
11
LOU
1,525
11
FANG
1,092
11
MORTIS
1,016
11
3 LUMI
1,010
11
2 JAE-YONG
1,008
10
1 BUZZ
1,007
11
ALLI
459
9
1 MR. P
334
7
2 DOUG
315
8
2 MAX
310
8
4 SQUEAK
292
8
1 BYRON
283
8
3 MOE
280
9
1 SPROUT
268
6
VINCE
254
5
4 OTIS
236
8
MINA
233
10
JANET
219
8
8 GRAY
214
5
6 CLANCY
213
5
2 CHARLIE
211
6
7 MELODIE
211
9
13 DAMIAN
210
9
5 JUJU
205
7
3 TARA
204
7
10 NAJIA
204
7
12 STARR NOVA
203
1
4 OLLIE
202
7
12 WILLOW
200
7
7 ZIGGY
200
9
7 GENE
110
1
8 FINX
107
1
6 MICO
106
1
7 GIGI
106
1
7 BUSTER
104
1
7 GLOWY
102
1
3 CHUCK
101
1
3 WENDY
82
7
R-T
49
3
EVE
4
1
RUFFS
0
1
COSMO
0
4
KIT
2,623
11
LEON
1,250
11
1 CROW
1,069
11
CORDELIUS
1,042
11
1 SPIKE
1,028
11
MEG
1,024
11
1 KENJI
1,016
11
5 NORI
1,015
11
7 SURGE
1,005
11
CHESTER
1,000
11
PIERCE
501
11
7 DRACO
336
11
2 SANDY
103
8
AMBER
0
1
1 SIRIUS
318
11
8 KAZE
213
8
Account value
What everything they own would cost in gems
≈ 178,308
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels187,820 power points · 390,430 coins
57,825
-
GADGETS117 owned
11,700
-
STAR POWERS97 owned
19,400
-
Hypercharges72 owned
36,000
-
GEARS56 owned
5,800
-
Buffies49 owned
14,700
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1169 missing
216,100
448,190
-
GADGETS99 missing
99,000
-
STAR POWERS119 missing
238,000
-
Hypercharges36 missing
180,000
-
GEARS609 missing
618,000
-
Buffies50 missing
100,000
50,000
-
Total
316,100
1,633,190
≈ 194,929
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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