PROFILE
abobus live
TROPHY ROAD
II
Highest: 44,845
WINS
RANKED
GOLD I
CURRENT
1,824
DIAMOND I
HIGHEST
4,548
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 257 h
3v3: 3,342 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,038 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 506 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 197 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 13 Best: DIAMOND I
- Trophy pushing 18 Average of their best 20: 814 trophies · 44,845 total trophies · 0 of 7 classes mastered
-
1,824
Season 50 · in progress
Gold I
abobus live’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked10 / 80
- Trophy pushing4 / 20
Ranked
13 × 80 % = 10.4 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
18 × 20 % = 3.6 pointsAverage of their best 20: 814 trophies · 44,845 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,463 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 34% |
| Ranked | Top 41% |
| Best ranked rank | Top 65% |
| Prestige | Top 64% |
| Fame | Top 21% |
| Experience | Top 39% |
| 3v3 victories | Top 39% |
| Showdown victories | Top 38% |
| Brawlers at power 11 | Top 56% |
| Collection | Top 33% |
| Best streak | Top 93% |
BRAWLERS
108 / 108 Collected
3 SHELLY
1,129
11
2 COLT
505
9
2 NITA
492
11
1 BROCK
486
9
1 BULL
387
7
BARLEY
371
9
1 POCO
360
8
ROSA
357
7
1 EL PRIMO
261
7
RICO
1,077
11
CARL
388
8
1 JESSIE
366
11
JACKY
365
8
1 DARRYL
335
8
DYNAMIKE
321
11
4 PENNY
319
8
1 GUS
303
9
1 8-BIT
289
8
1 TICK
257
8
4 EDGAR
1,735
10
3 SHADE
1,050
11
1 FRANK
1,044
11
MANDY
745
11
GRIFF
647
8
NANI
506
10
1 PIPER
476
9
1 BERRY
472
9
PAM
458
8
2 BO
426
7
2 EMZ
384
9
1 TRUNK
349
9
GALE
342
9
3 LARRY & LAWRIE
339
8
MEEPLE
338
9
COLETTE
334
8
BIBI
333
9
1 PEARL
316
8
1 BOLT
315
11
STU
314
8
1 BEA
308
9
1 GROM
300
7
1 ASH
298
8
1 LOLA
298
7
1 BONNIE
298
7
1 MAISIE
290
8
1 HANK
267
9
1 BELLE
253
8
ANGELO
253
8
SAM
250
8
1 STARR NOVA
673
11
1 LILY
647
11
1 WILLOW
487
8
3 EVE
429
9
3 SPROUT
428
9
2 BYRON
424
9
1 CLANCY
409
8
1 LOU
405
9
OTIS
404
9
2 MORTIS
400
8
1 BUZZ
397
7
1 SQUEAK
395
9
DOUG
381
9
2 JANET
365
9
1 BUSTER
341
8
1 LUMI
329
8
3 JUJU
318
9
MICO
307
9
1 GRAY
301
9
CHUCK
299
9
ALLI
297
10
1 FANG
293
7
2 MR. P
291
8
MAX
286
8
2 R-T
284
8
1 MINA
282
10
1 GLOWY
281
11
1 TARA
276
8
1 OLLIE
273
9
1 JAE-YONG
272
9
2 ZIGGY
270
9
GIGI
267
9
2 DAMIAN
267
9
3 CHARLIE
265
7
FINX
260
8
MOE
258
9
2 GENE
257
8
1 NAJIA
254
9
1 RUFFS
253
7
1 WENDY
253
9
1 MELODIE
252
8
COSMO
162
8
1 VINCE
97
8
1 CORDELIUS
1,301
11
CHESTER
1,017
11
KIT
883
11
1 NORI
787
11
MEG
483
10
1 AMBER
477
11
1 KENJI
435
9
1 SPIKE
418
11
CROW
401
9
4 LEON
358
9
2 PIERCE
343
9
1 SURGE
335
9
1 SANDY
317
9
1 DRACO
268
8
2 KAZE
511
8
SIRIUS
316
9
Account value
What everything they own would cost in gems
≈ 162,921
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels170,180 power points · 362,195 coins
53,238
-
GADGETS111 owned
11,100
-
STAR POWERS90 owned
18,000
-
Hypercharges58 owned
29,000
-
GEARS47 owned
4,900
-
Buffies46 owned
13,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1190 missing
233,740
476,425
-
GADGETS105 missing
105,000
-
STAR POWERS126 missing
252,000
-
Hypercharges50 missing
250,000
-
GEARS618 missing
627,000
-
Buffies53 missing
106,000
53,000
-
Total
339,740
1,763,425
≈ 210,317
What money can’t buy
Skins seen
11
22
35
13
3
2
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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