PROFILE
Miclobin
TROPHY ROAD
III
Highest: 56,132
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC II
HIGHEST
6,095
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 476 h
3v3: 4,779 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,476 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,965 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 359 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 31 Best: MYTHIC II
- Trophy pushing 36 Average of their best 20: 1,473 trophies · 56,119 total trophies · 1 of 7 classes mastered
Current formNormal56% wins in 25 battles
Miclobin’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked25 / 80
- Trophy pushing7 / 20
Ranked
31 × 80 % = 24.8 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
36 × 20 % = 7.2 pointsAverage of their best 20: 1,473 trophies · 56,119 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 22% |
| Ranked | Top 84% |
| Best ranked rank | Top 21% |
| Prestige | Top 20% |
| Fame | Top 23% |
| Experience | Top 17% |
| 3v3 victories | Top 28% |
| Showdown victories | Top 4.3% |
| Brawlers at power 11 | Top 16% |
| Collection | Top 28% |
| Best streak | Top 55% |
BRAWLERS
108 / 108 Collected
5 SHELLY
561
11
1 BROCK
2,048
11
EL PRIMO
1,026
11
1 NITA
707
11
COLT
403
7
POCO
352
8
1 BULL
281
4
1 BARLEY
136
3
ROSA
101
1
JESSIE
1,211
11
1 TICK
1,134
11
1 RICO
1,132
11
1 PENNY
1,044
11
1 DYNAMIKE
766
11
8-BIT
670
7
2 JACKY
642
11
3 CARL
507
11
2 DARRYL
382
8
1 GUS
329
11
MANDY
2,072
11
NANI
1,828
11
GRIFF
1,678
11
3 BO
1,226
11
BIBI
1,050
11
3 FRANK
1,034
11
2 COLETTE
1,001
11
BEA
891
11
GALE
714
11
2 MAISIE
683
11
EDGAR
611
11
1 BERRY
388
11
1 BONNIE
318
11
STU
306
7
LARRY & LAWRIE
304
8
PIPER
215
1
2 PAM
188
1
EMZ
171
1
ASH
150
1
GROM
149
1
1 HANK
145
1
1 LOLA
140
1
1 BELLE
125
2
1 ANGELO
124
1
SHADE
120
1
3 SAM
33
1
2 PEARL
17
1
MEEPLE
4
1
TRUNK
0
1
BOLT
0
1
SQUEAK
2,056
11
1 GRAY
2,020
11
WILLOW
1,415
11
3 LILY
1,412
11
1 BYRON
1,277
11
EVE
1,226
11
1 MAX
752
11
2 TARA
648
11
DOUG
623
7
FANG
544
8
1 BUZZ
538
7
1 LOU
435
11
OTIS
425
9
MR. P
293
7
CLANCY
264
7
NAJIA
262
11
MICO
260
11
SPROUT
253
11
MORTIS
150
3
1 LUMI
123
1
6 JUJU
72
1
MINA
54
11
2 MELODIE
26
1
1 COSMO
13
1
1 WENDY
12
6
1 RUFFS
9
1
1 ALLI
8
1
GENE
0
1
JANET
0
1
BUSTER
0
1
R-T
0
1
CHUCK
0
1
CHARLIE
0
1
MOE
0
1
OLLIE
0
1
FINX
0
1
JAE-YONG
0
1
ZIGGY
0
1
GIGI
0
1
GLOWY
0
1
DAMIAN
0
1
STARR NOVA
0
1
VINCE
0
2
PIERCE
1,400
11
3 LEON
1,239
11
SURGE
1,225
11
CHESTER
1,189
11
1 KIT
1,058
11
SPIKE
1,029
11
2 KENJI
1,001
11
CORDELIUS
1,000
11
2 SANDY
880
11
1 CROW
580
11
4 AMBER
42
1
3 MEG
42
1
1 DRACO
10
1
NORI
0
1
3 SIRIUS
830
11
KAZE
307
11
Account value
What everything they own would cost in gems
≈ 184,819
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels196,040 power points · 406,820 coins
60,286
-
GADGETS121 owned
12,100
-
STAR POWERS101 owned
20,200
-
Hypercharges85 owned
42,500
-
GEARS31 owned
3,350
-
Buffies45 owned
13,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1158 missing
207,880
431,800
-
GADGETS95 missing
95,000
-
STAR POWERS115 missing
230,000
-
Hypercharges23 missing
115,000
-
GEARS634 missing
642,500
-
Buffies54 missing
108,000
54,000
-
Total
315,880
1,568,300
≈ 188,418
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 4 battles in this period
-
savior
#L0VPJYLU
Battles together2Wins together100%Their most played brawler
ColtLast together13h 54m ago
Who they play with most: 25 battles in this period
-
savior
#L0VPJYLU
Battles together2Wins together100%Their most played brawler
ColtLast together13h 54m ago
Who they play with most: 25 battles in this period
-
savior
#L0VPJYLU
Battles together2Wins together100%Their most played brawler
ColtLast together13h 54m ago
Who they play with most in their last 25 battles
-
savior
#L0VPJYLU
Battles together2Wins together100%Their most played brawler
ColtLast together13h 54m ago
BATTLE LOG
- All brawlers
Squeak 16
Gray 4
Brock 3
Berry 1
Pierce 1
- All modes
Trio Showdown 17
Knockout 7
Brawl Hockey 1
- All results
- Victory
- Defeat
- Draw
-
VS2m 28s
-
VS1m 37s
-
VS1m 52s
-
VS1m 37s
-
VS1m 50s
-
VS1m 3s
-
VS2m 50s
-
VS1m 21s