PROFILE
Woc.kiler
TROPHY ROAD
I
Highest: 42,318
WINS
RANKED
SILVER II
CURRENT
1,228
DIAMOND II
HIGHEST
5,295
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 257 h
3v3: 2,428 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,061 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,424 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 194 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 15 Best: DIAMOND II
- Trophy pushing 21 Average of their best 20: 1,015 trophies · 42,318 total trophies · 0 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
1,228
Season 50 · in progress
Silver II
Woc.kiler’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked12 / 80
- Trophy pushing4 / 20
Ranked
15 × 80 % = 12.0 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
21 × 20 % = 4.2 pointsAverage of their best 20: 1,015 trophies · 42,318 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 38% |
| Ranked | Top 61% |
| Best ranked rank | Top 54% |
| Prestige | Top 28% |
| Fame | Top 70% |
| Experience | Top 31% |
| 3v3 victories | Top 48% |
| Showdown victories | Top 18% |
| Brawlers at power 11 | Top 41% |
| Collection | Top 47% |
| Best streak | Top 43% |
BRAWLERS
104 / 108 Collected
1 SHELLY
1,010
11
3 BROCK
1,008
11
5 BULL
1,001
11
2 COLT
539
11
BARLEY
503
9
1 NITA
502
11
EL PRIMO
500
9
POCO
500
9
ROSA
500
9
2 RICO
1,040
11
1 TICK
1,007
11
1 JACKY
1,005
11
DYNAMIKE
525
10
JESSIE
500
10
DARRYL
500
9
CARL
500
6
PENNY
496
9
8-BIT
492
9
1 GUS
393
10
3 BEA
1,011
11
4 EDGAR
1,011
11
2 EMZ
1,008
11
3 COLETTE
1,008
10
5 BO
1,006
9
BELLE
1,002
9
GRIFF
1,000
11
GALE
548
11
PAM
500
9
FRANK
500
9
NANI
500
7
BIBI
498
9
PIPER
494
9
BONNIE
357
8
STU
350
9
ASH
303
7
1 GROM
275
8
LOLA
269
9
3 SAM
209
9
5 BERRY
209
11
HANK
168
7
4 PEARL
160
8
MAISIE
152
9
2 MANDY
125
8
2 LARRY & LAWRIE
100
6
7 SHADE
90
6
6 TRUNK
75
3
ANGELO
30
6
2 MEEPLE
19
8
BOLT
0
1
8 SQUEAK
1,014
11
11 MR. P
1,008
11
1 GRAY
1,002
10
3 LOU
1,001
11
1 BYRON
1,001
11
MAX
520
8
MORTIS
494
9
SPROUT
486
7
BUZZ
478
8
TARA
461
7
GENE
305
7
RUFFS
226
7
DOUG
222
11
LUMI
222
11
MICO
187
7
OTIS
170
7
1 MOE
168
9
EVE
95
7
BUSTER
75
8
2 GIGI
27
4
2 FANG
19
8
1 FINX
14
7
JANET
0
1
WILLOW
0
1
CHUCK
0
2
CHARLIE
0
3
MELODIE
0
1
LILY
0
1
CLANCY
0
8
JUJU
0
1
JAE-YONG
0
6
ALLI
0
1
MINA
0
2
ZIGGY
0
1
GLOWY
0
3
DAMIAN
0
8
STARR NOVA
0
1
WENDY
0
1
COSMO
0
3
VINCE
0
3
10 KIT
1,092
11
12 SURGE
1,018
11
2 SPIKE
1,015
11
4 CROW
1,003
11
MEG
1,000
11
AMBER
438
6
1 NORI
322
10
KENJI
286
9
SANDY
263
6
5 CHESTER
150
9
DRACO
18
10
LEON
0
7
CORDELIUS
0
1
PIERCE
0
1
15 SIRIUS
1,020
11
Account value
What everything they own would cost in gems
≈ 131,820
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS104 owned
8103040141
30,837
-
Power levels161,210 power points · 338,620 coins
49,983
-
GADGETS121 owned
12,100
-
STAR POWERS69 owned
13,800
-
Hypercharges34 owned
17,000
-
GEARS42 owned
4,200
-
Buffies13 owned
3,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1178 missing
227,750
468,940
-
GADGETS87 missing
87,000
-
STAR POWERS139 missing
278,000
-
Hypercharges70 missing
350,000
-
GEARS599 missing
610,000
-
Buffies86 missing
172,000
86,000
-
Total
399,750
1,879,940
≈ 227,969
-
Brawlers to level 1182 missing
242,710
500,000
-
GADGETS95 missing
95,000
-
STAR POWERS147 missing
294,000
-
Hypercharges74 missing
370,000
-
GEARS623 missing
634,000
-
Buffies86 missing
172,000
86,000
-
Total
414,710
1,979,000
≈ 239,371
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Edgar 24
Doug 1
- All results
- Victory
- Defeat
- Draw