PROFILE
Terillo
TROPHY ROAD
IV
Highest: 114,138
WINS
RANKED
MYTHIC III
CURRENT
5,912
LEGENDARY III
HIGHEST
8,337
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 2,158 h
3v3: 40,322 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 758 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,796 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,688 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 68 Best: LEGENDARY III
- Trophy pushing 37 Average of their best 20: 1,527 trophies · 114,114 total trophies · 0 of 7 classes mastered
-
6,217
Season 50 · in progress
Legendary I
Terillo’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked54 / 80
- Trophy pushing7 / 20
Ranked
68 × 80 % = 54.4 pointsBest: LEGENDARY III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
37 × 20 % = 7.4 pointsAverage of their best 20: 1,527 trophies · 114,114 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 1.6% |
| Ranked | Top 1.9% |
| Best ranked rank | Top 1.6% |
| Prestige | Top 1.9% |
| Fame | Top 0.4% |
| Experience | Top 0.33% |
| 3v3 victories | Top 0.15% |
| Showdown victories | Top 17% |
| Brawlers at power 11 | Top 2.2% |
| Collection | Top 0.58% |
| Best streak | Top 6.3% |
BRAWLERS
108 / 108 Collected
SHELLY
1,033
11
2 BULL
1,573
11
2 BROCK
1,496
11
POCO
1,440
11
1 COLT
1,327
11
2 EL PRIMO
1,244
11
1 BARLEY
1,214
11
1 NITA
1,041
11
4 ROSA
1,013
11
CARL
1,650
11
3 GUS
1,456
11
RICO
1,414
11
8-BIT
1,397
11
1 DARRYL
1,331
11
7 TICK
1,187
11
1 PENNY
1,072
11
JESSIE
1,056
11
JACKY
1,028
11
4 DYNAMIKE
1,025
11
5 GRIFF
1,919
11
PAM
1,558
11
1 BO
1,430
11
BELLE
1,310
11
PIPER
1,236
11
2 FRANK
1,236
11
ASH
1,232
11
ANGELO
1,192
11
GALE
1,176
11
1 MAISIE
1,173
11
GROM
1,143
11
STU
1,130
11
3 COLETTE
1,118
11
2 PEARL
1,107
11
LARRY & LAWRIE
1,102
11
LOLA
1,062
11
5 BEA
1,060
11
SHADE
1,060
11
BIBI
1,051
11
MANDY
1,046
11
2 NANI
1,031
11
EMZ
1,021
11
8 HANK
1,017
11
BERRY
1,016
11
4 TRUNK
1,013
11
2 BONNIE
1,011
11
1 EDGAR
1,010
11
1 MEEPLE
1,010
11
1 SAM
529
11
2 BOLT
21
11
TARA
1,517
11
2 MICO
1,304
11
BYRON
1,294
11
RUFFS
1,178
11
CLANCY
1,149
11
1 JANET
1,127
11
1 MOE
1,121
11
1 BUSTER
1,114
11
3 JAE-YONG
1,114
11
LOU
1,103
11
MAX
1,094
11
2 GENE
1,086
11
OTIS
1,085
11
EVE
1,060
11
2 GRAY
1,059
11
SQUEAK
1,049
11
MORTIS
1,046
11
1 DOUG
1,038
11
3 LILY
1,038
11
1 FINX
1,025
11
4 SPROUT
1,012
11
1 MR. P
1,010
11
1 BUZZ
1,010
11
1 FANG
1,010
11
1 R-T
1,010
11
1 WILLOW
1,010
11
1 CHUCK
1,010
11
1 CHARLIE
1,010
11
1 MELODIE
1,010
11
1 JUJU
1,010
11
1 OLLIE
1,010
11
1 ALLI
1,010
11
1 MINA
1,010
11
1 LUMI
1,003
11
GIGI
360
11
5 GLOWY
300
11
1 ZIGGY
289
11
8 DAMIAN
113
11
4 COSMO
46
11
NAJIA
0
1
STARR NOVA
0
1
WENDY
0
1
VINCE
0
1
2 CROW
1,916
11
SURGE
1,749
11
CHESTER
1,689
11
3 SPIKE
1,494
11
AMBER
1,441
11
6 LEON
1,180
11
MEG
1,174
11
3 SANDY
1,159
11
2 KENJI
1,096
11
KIT
1,091
11
PIERCE
1,075
11
CORDELIUS
1,038
11
1 DRACO
1,010
11
1 NORI
558
11
2 KAZE
1,011
11
SIRIUS
572
11
Account value
What everything they own would cost in gems
≈ 325,535
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels388,960 power points · 807,560 coins
119,652
-
GADGETS208 owned
20,800
-
STAR POWERS208 owned
41,600
-
Hypercharges108 owned
54,000
-
GEARS265 owned
27,500
-
Buffies97 owned
29,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 114 missing
14,960
31,060
-
GADGETS8 missing
8,000
-
STAR POWERS8 missing
16,000
-
HyperchargesAll done!
-
GEARS400 missing
401,000
-
Buffies2 missing
4,000
2,000
-
Total
18,960
458,060
≈ 47,702
What money can’t buy
Skins seen
8
10
48
19
8
1
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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