PROFILE
Tobi Sonic
TROPHY ROAD
I
Highest: 82,929
WINS
RANKED
GOLD III
CURRENT
2,995
MYTHIC III
HIGHEST
5,782
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,088 h
3v3: 18,865 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,199 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,345 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 846 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 33 Best: MYTHIC III
- Trophy pushing 30 Average of their best 20: 1,245 trophies · 82,929 total trophies · 0 of 7 classes mastered
-
2,995
Season 50 · in progress
Gold III
Tobi Sonic’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked26 / 80
- Trophy pushing6 / 20
Ranked
33 × 80 % = 26.4 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
30 × 20 % = 6.0 pointsAverage of their best 20: 1,245 trophies · 82,929 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,429 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 6.8% |
| Ranked | Top 22% |
| Best ranked rank | Top 14% |
| Prestige | Top 18% |
| Fame | Top 2.0% |
| Experience | Top 3.2% |
| 3v3 victories | Top 2.2% |
| Showdown victories | Top 17% |
| Brawlers at power 11 | Top 2.5% |
| Collection | Top 4.8% |
| Best streak | Top 48% |
BRAWLERS
108 / 108 Collected
7 SHELLY
1,070
11
BULL
1,655
11
4 EL PRIMO
1,135
11
8 NITA
1,122
11
2 BROCK
1,121
11
COLT
1,068
11
5 BARLEY
1,007
11
5 ROSA
617
11
2 POCO
585
11
1 TICK
1,304
11
DYNAMIKE
1,166
11
1 PENNY
1,078
11
2 JESSIE
1,009
11
DARRYL
1,008
11
4 RICO
1,004
11
5 CARL
793
11
JACKY
733
11
3 8-BIT
568
11
1 GUS
540
11
1 EDGAR
2,038
11
1 BIBI
1,488
11
1 FRANK
1,180
11
2 GALE
1,144
11
BO
1,142
11
5 GROM
1,060
11
1 GRIFF
1,045
11
4 EMZ
1,015
11
2 BEA
868
11
MANDY
812
11
5 COLETTE
764
11
6 BERRY
753
11
9 PEARL
746
11
1 PAM
721
11
1 BELLE
721
11
2 STU
666
11
1 LARRY & LAWRIE
599
11
3 NANI
583
11
MAISIE
580
11
2 ASH
569
11
2 SAM
550
11
1 PIPER
545
11
6 BOLT
545
11
TRUNK
530
11
1 MEEPLE
513
8
1 LOLA
505
11
1 ANGELO
496
11
SHADE
470
11
BONNIE
468
11
1 HANK
406
11
1 LOU
1,290
11
2 WILLOW
1,102
11
4 BUZZ
1,009
11
2 MORTIS
1,003
11
MR. P
1,002
11
ZIGGY
1,002
11
1 SQUEAK
934
11
BYRON
853
9
1 OTIS
768
11
4 MELODIE
752
11
7 TARA
721
11
NAJIA
711
11
4 JUJU
704
11
FANG
697
11
DOUG
693
11
2 STARR NOVA
692
11
1 MINA
677
11
LILY
640
11
2 CLANCY
635
11
2 RUFFS
623
9
1 SPROUT
617
8
4 CHARLIE
616
11
7 MAX
613
11
1 MICO
608
11
8 R-T
602
11
3 JAE-YONG
597
11
4 GENE
581
11
5 BUSTER
580
8
WENDY
571
11
2 DAMIAN
566
11
7 GIGI
535
11
EVE
526
11
6 JANET
526
11
LUMI
521
11
7 OLLIE
515
11
GRAY
479
11
3 ALLI
472
11
1 MOE
423
11
2 CHUCK
420
10
8 FINX
410
9
4 GLOWY
394
11
4 VINCE
386
11
8 COSMO
215
11
1 KIT
1,516
11
4 CROW
1,081
11
6 MEG
1,012
11
5 SPIKE
1,008
11
LEON
847
11
KENJI
759
11
AMBER
647
11
1 NORI
645
11
PIERCE
640
11
3 SANDY
635
11
4 SURGE
561
9
2 CORDELIUS
550
11
1 CHESTER
548
11
1 DRACO
377
11
2 SIRIUS
1,050
11
3 KAZE
667
11
Account value
What everything they own would cost in gems
≈ 291,420
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels384,520 power points · 799,345 coins
118,387
-
GADGETS215 owned
21,500
-
STAR POWERS210 owned
42,000
-
Hypercharges107 owned
53,500
-
GEARS82 owned
8,450
-
Buffies49 owned
14,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 118 missing
19,400
39,275
-
GADGETS1 missing
1,000
-
STAR POWERS6 missing
12,000
-
Hypercharges1 missing
5,000
-
GEARS583 missing
591,500
-
Buffies50 missing
100,000
50,000
-
Total
119,400
698,775
≈ 81,818
What money can’t buy
Skins seen
18
18
40
11
7
2
2
2
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
NO ENTRIES





































