PROFILE
ζ͜͡Görkem🍷
TROPHY ROAD
IV
Highest: 101,815
WINS
RANKED
LEGENDARY II
CURRENT
7,245
MASTERS I
HIGHEST
8,708
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,513 h
3v3: 22,203 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 4,539 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,351 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,164 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 78 Best: MASTERS I
- Trophy pushing 60 Average of their best 20: 2,245 trophies · 101,781 total trophies · 4 of 7 classes mastered
-
7,970
Season 50 · in progress
Legendary III
ζ͜͡Görkem🍷’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked62 / 80
- Trophy pushing12 / 20
Ranked
78 × 80 % = 62.4 pointsBest: MASTERS I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
60 × 20 % = 12.0 pointsAverage of their best 20: 2,245 trophies · 101,781 total trophies · 4 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 3.4% |
| Ranked | Top 0.2% |
| Best ranked rank | Top 0.66% |
| Prestige | Top 6.5% |
| Fame | Top 3.0% |
| Experience | Top 0.87% |
| 3v3 victories | Top 1.5% |
| Showdown victories | Top 1.2% |
| Brawlers at power 11 | Top 0.82% |
| Collection | Top 5.2% |
| Best streak | Top 14% |
BRAWLERS
108 / 108 Collected
2 SHELLY
710
11
EL PRIMO
2,006
11
COLT
2,000
11
BULL
2,000
11
POCO
734
11
ROSA
696
11
BROCK
653
11
1 NITA
587
11
1 BARLEY
522
11
5 RICO
1,182
11
1 JACKY
1,065
11
2 DYNAMIKE
801
11
1 JESSIE
753
11
1 8-BIT
699
11
1 DARRYL
614
11
PENNY
581
11
1 TICK
565
11
1 CARL
557
11
6 GUS
409
11
SHADE
3,000
11
BOLT
2,465
11
MAISIE
2,069
11
BIBI
2,000
11
EDGAR
2,000
11
FRANK
1,369
11
2 STU
1,341
11
1 GRIFF
1,265
11
PIPER
1,226
11
SAM
1,220
11
COLETTE
1,186
11
3 HANK
1,103
11
1 MEEPLE
1,077
11
2 BELLE
1,007
11
EMZ
719
11
PAM
651
11
12 MANDY
636
11
2 BO
600
11
BEA
595
11
1 ASH
594
11
7 NANI
576
11
3 GALE
572
11
1 GROM
558
11
1 BONNIE
543
11
3 PEARL
535
11
3 LOLA
415
11
2 ANGELO
401
11
1 BERRY
322
11
1 TRUNK
320
11
1 LARRY & LAWRIE
300
11
ALLI
2,762
11
R-T
2,502
11
MINA
2,485
11
1 DAMIAN
2,465
11
2 MORTIS
2,020
11
BUZZ
2,000
11
STARR NOVA
1,624
11
LILY
1,325
11
1 MAX
1,264
11
1 MICO
1,087
11
7 LUMI
1,077
11
MELODIE
1,073
11
2 GIGI
1,059
11
FANG
1,024
11
DOUG
833
11
1 GENE
683
11
2 TARA
644
11
4 OTIS
631
11
3 GRAY
610
11
JANET
599
11
1 RUFFS
596
11
2 MR. P
579
11
3 CHARLIE
574
11
1 SPROUT
532
11
2 SQUEAK
529
11
1 LOU
513
11
3 CLANCY
511
11
1 EVE
505
11
3 BYRON
468
11
3 BUSTER
388
11
1 FINX
335
11
MOE
317
11
ZIGGY
285
11
5 WILLOW
265
11
1 OLLIE
265
11
4 GLOWY
263
11
CHUCK
257
11
13 NAJIA
257
11
16 JAE-YONG
253
11
1 WENDY
253
11
7 JUJU
134
11
COSMO
29
11
VINCE
0
11
PIERCE
2,340
11
1 SURGE
2,008
11
KIT
1,273
11
KENJI
1,139
11
DRACO
1,107
11
1 CROW
1,057
11
CORDELIUS
1,057
11
NORI
1,048
11
1 CHESTER
847
11
3 MEG
700
11
5 LEON
673
11
2 SPIKE
655
11
1 AMBER
581
11
1 SANDY
562
11
SIRIUS
2,585
11
1 KAZE
475
11
Account value
What everything they own would cost in gems
≈ 295,187
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels403,920 power points · 838,620 coins
124,254
-
GADGETS216 owned
21,600
-
STAR POWERS216 owned
43,200
-
Hypercharges106 owned
53,000
-
GEARS89 owned
9,150
-
Buffies37 owned
11,100
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 11All done!
-
GADGETSAll done!
-
STAR POWERSAll done!
-
Hypercharges2 missing
10,000
-
GEARS576 missing
584,500
-
Buffies62 missing
124,000
62,000
-
Total
124,000
656,500
≈ 78,050
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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