PROFILE
Tête2Brick
TROPHY ROAD
IV
Highest: 100,760
WINS
RANKED
GOLD I
CURRENT
1,784
MYTHIC II
HIGHEST
5,828
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,276 h
3v3: 20,978 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,608 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,540 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 989 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 27 Best: MYTHIC II
- Trophy pushing 40 Average of their best 20: 1,519 trophies · 100,721 total trophies · 1 of 7 classes mastered
Current formOut of form40% wins in 25 battles
-
1,784
Season 50 · in progress
Gold I
Tête2Brick’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked22 / 80
- Trophy pushing8 / 20
Ranked
27 × 80 % = 21.6 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
40 × 20 % = 8.0 pointsAverage of their best 20: 1,519 trophies · 100,721 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 3.4% |
| Ranked | Top 43% |
| Best ranked rank | Top 21% |
| Prestige | Top 3.3% |
| Fame | Top 1.2% |
| Experience | Top 1.9% |
| 3v3 victories | Top 1.7% |
| Showdown victories | Top 5.5% |
| Brawlers at power 11 | Top 0.8% |
| Collection | Top 2.1% |
| Best streak | Top 6.6% |
BRAWLERS
108 / 108 Collected
SHELLY
1,006
11
BROCK
1,288
11
EL PRIMO
1,149
11
BARLEY
1,061
11
6 BULL
1,011
11
3 NITA
1,009
11
5 COLT
1,004
11
POCO
809
11
ROSA
687
11
2 TICK
1,481
11
2 8-BIT
1,394
11
GUS
1,033
11
6 CARL
1,016
11
7 JESSIE
1,013
11
2 PENNY
1,004
11
5 RICO
1,002
11
8 DARRYL
1,001
11
4 DYNAMIKE
1,000
11
JACKY
596
11
BO
2,064
11
GALE
2,027
11
1 GRIFF
2,009
11
EMZ
1,276
11
GROM
1,068
11
7 COLETTE
1,035
11
8 BIBI
1,015
11
2 PAM
1,010
11
2 FRANK
1,010
11
3 BERRY
1,010
11
1 TRUNK
1,010
11
7 PEARL
1,009
11
3 LOLA
1,008
11
BEA
1,007
11
MEEPLE
1,005
11
1 EDGAR
1,004
11
PIPER
1,003
11
3 STU
1,003
11
4 MAISIE
1,003
11
1 BELLE
1,000
11
1 SHADE
1,000
11
LARRY & LAWRIE
622
11
1 NANI
558
11
3 MANDY
546
11
1 SAM
525
11
BONNIE
488
11
5 ASH
478
11
3 ANGELO
245
11
HANK
218
11
12 BOLT
185
11
SQUEAK
2,026
11
3 WENDY
2,014
11
LOU
1,627
11
BYRON
1,522
11
WILLOW
1,354
11
2 FANG
1,098
11
6 BUZZ
1,053
11
1 CLANCY
1,037
11
7 EVE
1,016
11
LILY
1,013
11
8 CHUCK
1,012
11
1 TARA
1,008
11
1 MR. P
1,008
11
6 SPROUT
1,007
11
1 CHARLIE
1,007
11
4 GRAY
1,006
11
6 FINX
1,006
11
4 RUFFS
1,004
11
2 OTIS
1,004
11
4 MAX
1,003
11
3 STARR NOVA
1,003
11
5 JUJU
1,002
11
3 VINCE
1,002
11
1 BUSTER
1,000
11
2 COSMO
900
11
DAMIAN
854
11
1 GIGI
557
11
3 ZIGGY
548
11
1 DOUG
536
11
MOE
528
11
GENE
522
11
ALLI
519
11
MELODIE
497
11
MORTIS
484
11
2 JANET
471
11
LUMI
470
11
OLLIE
438
11
1 NAJIA
434
11
1 MICO
395
11
5 JAE-YONG
366
11
1 R-T
354
11
MINA
285
11
1 GLOWY
270
11
LEON
1,371
11
SPIKE
1,321
11
5 CROW
1,081
11
NORI
1,022
11
MEG
1,019
11
KIT
1,016
11
3 SURGE
1,013
11
CHESTER
1,006
11
2 CORDELIUS
1,003
11
2 SANDY
1,000
11
AMBER
857
11
1 KENJI
500
11
PIERCE
465
11
5 DRACO
375
11
12 SIRIUS
2,003
11
KAZE
404
11
Account value
What everything they own would cost in gems
≈ 312,287
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels403,920 power points · 838,620 coins
124,254
-
GADGETS216 owned
21,600
-
STAR POWERS216 owned
43,200
-
Hypercharges106 owned
53,000
-
GEARS195 owned
20,550
-
Buffies56 owned
16,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 11All done!
-
GADGETSAll done!
-
STAR POWERSAll done!
-
Hypercharges2 missing
10,000
-
GEARS470 missing
470,500
-
Buffies43 missing
86,000
43,000
-
Total
86,000
523,500
≈ 60,950
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 21 | 43% | — | |
| 4 | 25% | 0% |
BATTLE LOG
- All brawlers
Bo 24
Griff 1
- All match types
Trophies 21
Challenges 4
- All modes
Solo Showdown 19
Loaded Showdown 2
Gem Grab 2
Treasure Hunt 1
Soul Collector 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
VS1m 17s
-
SPECIAL CHALLENGE
VS1m 36s
-
SPECIAL CHALLENGE
VS1m 18s
-
SPECIAL CHALLENGE
VS1m 42s