PROFILE
✟𝕰𝖑 𝕮𝖍𝖊⋆
TROPHY ROAD
III
Highest: 57,424
WINS
RANKED
SILVER I
CURRENT
750
LEGENDARY I
HIGHEST
7,930
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 786 h
3v3: 11,642 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,641 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 750 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 605 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 54 Best: LEGENDARY I
- Trophy pushing 35 Average of their best 20: 1,415 trophies · 57,411 total trophies · 1 of 7 classes mastered
Current formOut of form24% wins in 25 battles
✟𝕰𝖑 𝕮𝖍𝖊⋆’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked43 / 80
- Trophy pushing7 / 20
Ranked
54 × 80 % = 43.2 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
35 × 20 % = 7.0 pointsAverage of their best 20: 1,415 trophies · 57,411 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 881,330 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 22% |
| Ranked | Top 86% |
| Best ranked rank | Top 8.5% |
| Prestige | Top 18% |
| Fame | Top 22% |
| Experience | Top 5.8% |
| 3v3 victories | Top 7.8% |
| Showdown victories | Top 9.5% |
| Brawlers at power 11 | Top 24% |
| Collection | Top 23% |
| Best streak | Top 18% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,035
11
EL PRIMO
1,336
11
2 BULL
1,222
11
COLT
1,068
11
2 BROCK
1,055
11
2 POCO
1,026
11
BARLEY
1,022
11
NITA
773
10
ROSA
520
11
PENNY
1,478
11
JACKY
1,125
10
1 DARRYL
1,087
11
4 TICK
1,006
11
8-BIT
1,004
11
RICO
784
11
CARL
756
9
2 DYNAMIKE
709
10
1 JESSIE
553
11
GUS
223
9
BIBI
2,000
11
STU
2,000
11
COLETTE
1,409
11
1 EDGAR
1,339
11
BO
1,177
11
13 FRANK
1,104
10
1 MAISIE
1,007
11
2 GALE
1,000
11
PIPER
631
11
1 NANI
619
11
3 EMZ
585
9
BEA
576
11
PAM
524
9
GRIFF
302
6
HANK
286
7
GROM
263
6
2 ASH
263
6
BONNIE
221
5
10 PEARL
203
11
2 LARRY & LAWRIE
197
8
LOLA
186
6
9 BOLT
131
7
BELLE
111
6
SAM
91
7
MANDY
89
4
2 BERRY
77
4
2 SHADE
67
4
ANGELO
61
4
3 MEEPLE
33
4
TRUNK
0
1
MORTIS
2,003
11
2 MICO
1,548
11
BYRON
1,536
11
MR. P
1,224
11
2 TARA
1,012
11
GENE
1,000
11
MELODIE
786
10
1 SPROUT
674
11
CHUCK
591
9
2 FANG
508
11
2 GRAY
504
8
MAX
500
7
4 BUZZ
454
8
RUFFS
345
11
1 SQUEAK
330
7
LOU
277
10
1 JANET
231
6
R-T
170
7
OTIS
150
5
1 EVE
140
7
5 CHARLIE
120
8
5 LILY
119
1
BUSTER
117
6
MOE
102
8
2 CLANCY
92
7
DOUG
66
1
1 WILLOW
65
1
4 FINX
44
1
1 JUJU
10
1
1 ZIGGY
8
1
OLLIE
0
1
LUMI
0
1
JAE-YONG
0
1
ALLI
0
1
MINA
0
1
GIGI
0
1
GLOWY
0
1
NAJIA
0
1
DAMIAN
0
1
STARR NOVA
0
1
WENDY
0
7
COSMO
0
3
VINCE
0
1
SURGE
2,000
11
KIT
1,065
11
2 CROW
1,035
11
3 LEON
1,003
11
2 SANDY
1,000
11
1 SPIKE
646
11
KENJI
512
11
AMBER
309
8
2 CHESTER
257
8
7 CORDELIUS
231
7
DRACO
175
10
MEG
118
7
PIERCE
0
1
NORI
0
4
KAZE
0
7
SIRIUS
0
1
Account value
What everything they own would cost in gems
≈ 188,049
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels191,930 power points · 399,225 coins
59,116
-
GADGETS144 owned
14,400
-
STAR POWERS106 owned
21,200
-
Hypercharges72 owned
36,000
-
GEARS45 owned
4,950
-
Buffies65 owned
19,500
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1167 missing
211,990
439,395
-
GADGETS72 missing
72,000
-
STAR POWERS110 missing
220,000
-
Hypercharges36 missing
180,000
-
GEARS620 missing
626,500
-
Buffies34 missing
68,000
34,000
-
Total
279,990
1,571,895
≈ 185,189
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All results
- Victory
- Defeat
- Draw